I'm So Over DLC

WIRED 

Downloadable content is such a common part of modern gaming life it's rote. A few levels here, a few skins or characters there--DLC is pretty much a given, especially on AAA titles, which these days you can almost bet will have at least two paid bits of bonus content that encompass entirely new missions. And, hey, for a long time they made sense. Video game companies like them because they're sure-fire revenue generators; players (learned to) like them because they can extend time in a beloved game, a digital amuse-bouche of their favorite dish. But just because something makes sense, doesn't mean I have to play it.

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