Time Travel in Video Games Isn't Really Cheating

WIRED 

Animal Crossing, like other games of its Nintendo Switch ilk, is meant to be grazed upon. It's designed for short bursts rather than binge sessions. There's only so much you can do in one day of play--hit your rocks, pick your fruit, check in at the shops to see what's new--then it's done. It's a nice reprieve from Assassin's Creed marathons for sure, but it can also start to drag if you play for too long. Once you're no longer enamored with the game, it just feels like a chore, and no one has time for that.

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