Move Over, Oprah. Video Game Book Clubs Have Arrived
When video games were just abstract concepts on university computers, book clubs were already popular. When Toad told Mario the princess was in another castle, introducing video game narrative to millions of living rooms, readers were already comparing notes on Jane Eyre. So, it's only natural that as video games became more narratively ambitious, they'd take this familiar page from the literary world. So, move over, Oprah--you've got competition. Delivered as multi-episode podcast seasons, these "video game book clubs" earn the moniker thanks to weekly deep dive episodes into narrative-heavy video games, and ongoing, guided discussions among their robust listener communities.
Apr-6-2022, 12:00:00 GMT
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence > Games (1.00)