Phase-Functioned Neural Networks for Character Control

@machinelearnbot 

This year at SIGGRAPH I am presenting Phase-Functioned Neural Networks for Character Control. This paper uses a new kind of neural network called a "Phase-Functioned Neural Network" to create a character controller suitable for games. Our controller requires very little memory, is fast to compute at runtime, and generates high quality motion in many complex situations. We also present a technique for fitting terrains from virtual environments to separately captured motion data. This is used to train our system so it can natually traverse rough terrains at runtime.