Phase-Functioned Neural Networks for Character Control
This year at SIGGRAPH I am presenting Phase-Functioned Neural Networks for Character Control. This paper uses a new kind of neural network called a "Phase-Functioned Neural Network" to create a character controller suitable for games. Our controller requires very little memory, is fast to compute at runtime, and generates high quality motion in many complex situations. We also present a technique for fitting terrains from virtual environments to separately captured motion data. This is used to train our system so it can natually traverse rough terrains at runtime.
May-2-2017, 19:15:22 GMT
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