How gamification took over the world
For some, this phenomenon leads to an interest in flow states and immersion. For others, it's simply a reason to play more games. For a handful of consultants, startup gurus, and game designers in the late 2000s, it became the key to unlocking our true human potential. In her 2010 TED Talk, "Gaming Can Make a Better World," the game designer Jane McGonigal called this engaged state "blissful productivity." "There's a reason why the average World of Warcraft gamer plays for 22 hours a week," she said.
Jun-13-2024, 09:00:00 GMT
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence > Games > Computer Games (0.79)