A Gamut of Games

Schaeffer, Jonathan

AI Magazine 

In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. Computer games research is one of the important success stories of AI. This article reviews the past successes, current projects, and future research directions for AI using computer games as a research test bed.