Reports of the Workshops Held at the 2022 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Interactive AI Magazine 

This year was the first in-person EXAG since the start of the COVID-19 pandemic. We did our best to support a hybrid event to accommodate international presenters. We had excellent attendance on both days, with five paper sessions and two demo sessions (one formal, one informal). Our presentations spanned the following themes: story world generation, level generation, pixel art generation, adaptive MCTS, open-endedness in games, level reachability testing, NPC behaviors, AI-driven sonification, unit generation for real-time strategy games, empathetic AI, expressive range visualization, emulator frameworks for MCTS, and reinforcement Learning for fighting game AI. This year, EXAG received 22 submissions (21 for the research track and 1 for the demo track).