All learning is Local: Multi-agent Learning in Global Reward Games
–Neural Information Processing Systems
In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algo- rithms. We provide a simple and efficient algorithm that in part uses a linear system to model the world from a single agent's limited per- spective, and takes advantage of Kalman filtering to allow an agent to construct a good training signal and learn an effective policy.
Neural Information Processing Systems
Apr-6-2023, 16:11:33 GMT
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