Restage4D: Reanimating Deformable 3D Reconstruction from a Single Video

Neural Information Processing Systems 

Motion is one of the key components in deformable 3D scenes. Generative video models allow users to animate static scenes with text prompts for novel motion, but when it comes to 4D reconstruction, such reanimations often fall apart. The generated videos often suffer from geometric artifacts, implausible motion, and occlusions, which hinder physically consistent 4D reanimation. In this work, we introduce \textbf{Restage4D}, a geometry-preserving pipeline for deformable scene reconstruction from a single edited video. Our key insight is to leverage the unedited original video as an additional source of supervision, allowing the model to propagate accurate structure into occluded and disoccluded regions.