Finding Friend and Foe in Multi-Agent Games
Serrino, Jack, Kleiman-Weiner, Max, Parkes, David C., Tenenbaum, Josh
–Neural Information Processing Systems
Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the DeepRole algorithm, a multi-agent reinforcement learning agent that we test on "The Resistance: Avalon", the most popular hidden role game. DeepRole combines counterfactual regret minimization (CFR) with deep value networks trained through self-play.
Neural Information Processing Systems
Mar-18-2020, 20:47:42 GMT