Navigable Graphs for High-Dimensional Nearest Neighbor Search: Constructions and Limits
–Neural Information Processing Systems
There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of (approximately) "navigable" graphs over high-dimensional point sets. A graph is navigable if we can successfully move from any starting node to any target node using a greedy routing strategy where we always move to the neighbor that is closest to the destination according to the given distance function. The complete graph is obviously navigable for any point set, but the important question for applications is if sparser graphs can be constructed. While this question is fairly well understood in low-dimensions, we establish some of the first upper and lower bounds for high-dimensional point sets. First, we give a simple and efficient way to construct a navigable graph with average degree O(\sqrt{n \log n }) for any set of n points, in any dimension, for any distance function.
Neural Information Processing Systems
Mar-16-2025, 23:54:43 GMT
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