Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics
–Neural Information Processing Systems
Many emerging applications--such as adversarial training, AI alignment, and robust optimization--can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While such games often involve non-convex non-concave objectives, empirical evidence shows that simple gradient methods frequently converge, suggesting a hidden geometric structure. In this paper, we provide a theoretical framework that explains this phenomenon through the lens of \emph{hidden convexity} and \emph{overparameterization}. We identify sufficient conditions spanning initialization, training dynamics, and network width--that guarantee global convergence to a NE in a broad class of non-convex min-max games. To our knowledge, this is the first such result for games that involve two-layer neural networks. Technically, our approach is twofold: (a) we derive a novel path-length bound for alternating gradient-descent-ascent scheme in min-max games; and (b) we show that games with hidden convex-concave geometry reduce to settings satisfying two-sided Polyak-Łojasiewicz (PL) and smoothness conditions, which hold with high probability under overparameterization, using tools from random matrix theory.
Neural Information Processing Systems
Jun-28-2026, 08:07:46 GMT
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