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–Neural Information Processing Systems
The paper addresses the problem of learning a model of Atari 2600 games (a popular testbed for reinforcement learning algorithms), in other words predicting future frames conditioned on action input. This is a challenging problem and its solution is a useful tool to build better controllers. The paper is clear and well-structured, and has convincing experiments (and videos). The model is a CNN (with a fully-connected layer) followed by multiplicative interactions with an action vector, followed by convolution decoding layers. The recurrent version has an LSTM layer added after the CNN.
Neural Information Processing Systems
Feb-7-2025, 07:49:36 GMT
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