Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi
–Neural Information Processing Systems
Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that improve objective team performance or those that improve subjective metrics of trust? In this study, we perform a single-blind evaluation of teams of humans and AI agents in the cooperative card game Hanabi, with both rule-based and learning-based agents. In addition to the game score, used as an objective metric of the human-AI team performance, we also quantify subjective measures of the human's perceived performance, teamwork, interpretability, trust, and overall preference of AI teammate.
Neural Information Processing Systems
Jan-13-2025, 14:11:51 GMT
- Genre:
- Research Report > New Finding (0.42)
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- Leisure & Entertainment > Games (1.00)
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