Continuous-time Value Function Approximation in Reproducing Kernel Hilbert Spaces
–Neural Information Processing Systems
Motivated by the success of reinforcement learning (RL) for discrete-time tasks such as AlphaGo and Atari games, there has been a recent surge of interest in using RL for continuous-time control of physical systems (cf.
Neural Information Processing Systems
Mar-16-2026, 21:57:16 GMT