NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input
–Neural Information Processing Systems
Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, high-fidelity view synthesis, but remain critically dependent on camera poses estimated by Structure-from-Motion (SfM), which is notoriously unreliable in textureless indoor environments. To eliminate this dependency, recent pose-free variants have been proposed, yet they often fail under abrupt camera motion due to unstable initialization and purely photometric objectives.
Neural Information Processing Systems
Jun-12-2026, 00:16:18 GMT
- Technology:
- Information Technology > Artificial Intelligence > Vision (0.42)