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Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Deep reinforcement learning has gathered much attention recently. Impressive results were achieved in activities as diverse as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to solve difficult problems. They have learned to fly model helicopters and perform aerobatic manoeuvers such as loops and rolls. In some applications they have even become better than the best humans, such as in Atari, Go, poker and StarCraft. The way in which deep reinforcement learning explores complex environments reminds us of how children learn, by playfully trying out things, getting feedback, and trying again. The computer seems to truly possess aspects of human learning; this goes to the heart of the dream of artificial intelligence. The successes in research have not gone unnoticed by educators, and universities have started to offer courses on the subject. The aim of this book is to provide a comprehensive overview of the field of deep reinforcement learning. The book is written for graduate students of artificial intelligence, and for researchers and practitioners who wish to better understand deep reinforcement learning methods and their challenges. We assume an undergraduate-level of understanding of computer science and artificial intelligence; the programming language of this book is Python. We describe the foundations, the algorithms and the applications of deep reinforcement learning. We cover the established model-free and model-based methods that form the basis of the field. Developments go quickly, and we also cover advanced topics: deep multi-agent reinforcement learning, deep hierarchical reinforcement learning, and deep meta learning.


Counterfactual Memorization in Neural Language Models

arXiv.org Artificial Intelligence

Modern neural language models widely used in tasks across NLP risk memorizing sensitive information from their training data. As models continue to scale up in parameters, training data, and compute, understanding memorization in language models is both important from a learning-theoretical point of view, and is practically crucial in real world applications. An open question in previous studies of memorization in language models is how to filter out "common" memorization. In fact, most memorization criteria strongly correlate with the number of occurrences in the training set, capturing "common" memorization such as familiar phrases, public knowledge or templated texts. In this paper, we provide a principled perspective inspired by a taxonomy of human memory in Psychology. From this perspective, we formulate a notion of counterfactual memorization, which characterizes how a model's predictions change if a particular document is omitted during training. We identify and study counterfactually-memorized training examples in standard text datasets. We further estimate the influence of each training example on the validation set and on generated texts, and show that this can provide direct evidence of the source of memorization at test time.


Fuzzy Win-Win: A Novel Approach to Quantify Win-Win Using Fuzzy Logic

arXiv.org Artificial Intelligence

The classic win-win has a key flaw in that it cannot offer the parties the right amounts of winning because each party believes they are winners. In reality, one party may win more than the other. This strategy is not limited to a single product or negotiation; it may be applied to a variety of situations in life. We present a novel way to measure the win-win situation in this paper. The proposed method employs Fuzzy logic to create a mathematical model that aids negotiators in quantifying their winning percentages. The model is put to the test on real-life negotiations scenarios such as the Iranian uranium enrichment negotiations, the Iraqi-Jordanian oil deal, and the iron ore negotiation (2005-2009). The presented model has shown to be a useful tool in practice and can be easily generalized to be utilized in other domains as well.


Scaling Language Models: Methods, Analysis & Insights from Training Gopher

arXiv.org Artificial Intelligence

Natural language communication is core to intelligence, as it allows ideas to be efficiently shared between humans or artificially intelligent systems. The generality of language allows us to express many intelligence tasks as taking in natural language input and producing natural language output. Autoregressive language modelling -- predicting the future of a text sequence from its past -- provides a simple yet powerful objective that admits formulation of numerous cognitive tasks. At the same time, it opens the door to plentiful training data: the internet, books, articles, code, and other writing. However this training objective is only an approximation to any specific goal or application, since we predict everything in the sequence rather than only the aspects we care about. Yet if we treat the resulting models with appropriate caution, we believe they will be a powerful tool to capture some of the richness of human intelligence. Using language models as an ingredient towards intelligence contrasts with their original application: transferring text over a limited-bandwidth communication channel. Shannon's Mathematical Theory of Communication (Shannon, 1948) linked the statistical modelling of natural language with compression, showing that measuring the cross entropy of a language model is equivalent to measuring its compression rate.


Ethical and social risks of harm from Language Models

arXiv.org Artificial Intelligence

This paper aims to help structure the risk landscape associated with large-scale Language Models (LMs). In order to foster advances in responsible innovation, an in-depth understanding of the potential risks posed by these models is needed. A wide range of established and anticipated risks are analysed in detail, drawing on multidisciplinary expertise and literature from computer science, linguistics, and social sciences. We outline six specific risk areas: I. Discrimination, Exclusion and Toxicity, II. Information Hazards, III. Misinformation Harms, V. Malicious Uses, V. Human-Computer Interaction Harms, VI. Automation, Access, and Environmental Harms. The first area concerns the perpetuation of stereotypes, unfair discrimination, exclusionary norms, toxic language, and lower performance by social group for LMs. The second focuses on risks from private data leaks or LMs correctly inferring sensitive information. The third addresses risks arising from poor, false or misleading information including in sensitive domains, and knock-on risks such as the erosion of trust in shared information. The fourth considers risks from actors who try to use LMs to cause harm. The fifth focuses on risks specific to LLMs used to underpin conversational agents that interact with human users, including unsafe use, manipulation or deception. The sixth discusses the risk of environmental harm, job automation, and other challenges that may have a disparate effect on different social groups or communities. In total, we review 21 risks in-depth. We discuss the points of origin of different risks and point to potential mitigation approaches. Lastly, we discuss organisational responsibilities in implementing mitigations, and the role of collaboration and participation. We highlight directions for further research, particularly on expanding the toolkit for assessing and evaluating the outlined risks in LMs.


Explainable AI for Psychological Profiling from Digital Footprints: A Case Study of Big Five Personality Predictions from Spending Data

arXiv.org Artificial Intelligence

Every step we take in the digital world leaves behind a record of our behavior; a digital footprint. Research has suggested that algorithms can translate these digital footprints into accurate estimates of psychological characteristics, including personality traits, mental health or intelligence. The mechanisms by which AI generates these insights, however, often remain opaque. In this paper, we show how Explainable AI (XAI) can help domain experts and data subjects validate, question, and improve models that classify psychological traits from digital footprints. We elaborate on two popular XAI methods (rule extraction and counterfactual explanations) in the context of Big Five personality predictions (traits and facets) from financial transactions data (N = 6,408). First, we demonstrate how global rule extraction sheds light on the spending patterns identified by the model as most predictive for personality, and discuss how these rules can be used to explain, validate, and improve the model. Second, we implement local rule extraction to show that individuals are assigned to personality classes because of their unique financial behavior, and that there exists a positive link between the model's prediction confidence and the number of features that contributed to the prediction. Our experiments highlight the importance of both global and local XAI methods. By better understanding how predictive models work in general as well as how they derive an outcome for a particular person, XAI promotes accountability in a world in which AI impacts the lives of billions of people around the world.


Predicting the Location of Bicycle-sharing Stations using OpenStreetMap Data

arXiv.org Artificial Intelligence

Planning the layout of bicycle-sharing stations is a complex process, especially in cities where bicycle sharing systems are just being implemented. Urban planners often have to make a lot of estimates based on both publicly available data and privately provided data from the administration and then use the Location-Allocation model popular in the field. Many municipalities in smaller cities may have difficulty hiring specialists to carry out such planning. This thesis proposes a new solution to streamline and facilitate the process of such planning by using spatial embedding methods. Based only on publicly available data from OpenStreetMap, and station layouts from 34 cities in Europe, a method has been developed to divide cities into micro-regions using the Uber H3 discrete global grid system and to indicate regions where it is worth placing a station based on existing systems in different cities using transfer learning. The result of the work is a mechanism to support planners in their decision making when planning a station layout with a choice of reference cities.


Ego4D: Around the World in 3,000 Hours of Egocentric Video

arXiv.org Artificial Intelligence

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/


Investigating Health-Aware Smart-Nudging with Machine Learning to Help People Pursue Healthier Eating-Habits

arXiv.org Artificial Intelligence

Food-choices and eating-habits directly contribute to our long-term health. This makes the food recommender system a potential tool to address the global crisis of obesity and malnutrition. Over the past decade, artificial-intelligence and medical researchers became more invested in researching tools that can guide and help people make healthy and thoughtful decisions around food and diet. In many typical (Recommender System) RS domains, smart nudges have been proven effective in shaping users' consumption patterns. In recent years, knowledgeable nudging and incentifying choices started getting attention in the food domain as well. To develop smart nudging for promoting healthier food choices, we combined Machine Learning and RS technology with food-healthiness guidelines from recognized health organizations, such as the World Health Organization, Food Standards Agency, and the National Health Service United Kingdom. In this paper, we discuss our research on, persuasive visualization for making users aware of the healthiness of the recommended recipes. Here, we propose three novel nudging technology, the WHO-BubbleSlider, the FSA-ColorCoading, and the DRCI-MLCP, that encourage users to choose healthier recipes. We also propose a Topic Modeling based portion-size recommendation algorithm. To evaluate our proposed smart-nudges, we conducted an online user study with 96 participants and 92250 recipes. Results showed that, during the food decision-making process, appropriate healthiness cues make users more likely to click, browse, and choose healthier recipes over less healthy ones.


Generating User-Centred Explanations via Illocutionary Question Answering: From Philosophy to Interfaces

arXiv.org Artificial Intelligence

We propose a new method for generating explanations with Artificial Intelligence (AI) and a tool to test its expressive power within a user interface. In order to bridge the gap between philosophy and human-computer interfaces, we show a new approach for the generation of interactive explanations based on a sophisticated pipeline of AI algorithms for structuring natural language documents into knowledge graphs, answering questions effectively and satisfactorily. With this work we aim to prove that the philosophical theory of explanations presented by Achinstein can be actually adapted for being implemented into a concrete software application, as an interactive and illocutionary process of answering questions. Specifically, our contribution is an approach to frame illocution in a computer-friendly way, to achieve user-centrality with statistical question answering. In fact, we frame illocution, in an explanatory process, as that mechanism responsible for anticipating the needs of the explainee in the form of unposed, implicit, archetypal questions, hence improving the user-centrality of the underlying explanatory process. More precisely, we hypothesise that given an arbitrary explanatory process, increasing its goal-orientedness and degree of illocution results in the generation of more usable (as per ISO 9241-210) explanations. We tested our hypotheses with a user-study involving more than 60 participants, on two XAI-based systems, one for credit approval (finance) and one for heart disease prediction (healthcare). The results showed that our proposed solution produced a statistically significant improvement (hence with a p-value lower than 0.05) on effectiveness. This, combined with a visible alignment between the increments in effectiveness and satisfaction, suggests that our understanding of illocution can be correct, giving evidence in favour of our theory.