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ImageNet-trained CNNs are not biased towards texture: Revisiting feature reliance through controlled suppression

Neural Information Processing Systems

The hypothesis that Convolutional Neural Networks (CNNs) are inherently texture-biased has shaped much of the discourse on feature use in deep learning. We revisit this hypothesis by examining limitations in the cue-conflict experiment by Geirhos et al. To address these limitations, we propose a domain-agnostic framework that quantifies feature reliance through systematic suppression of shape, texture, and color cues, avoiding the confounds of forced-choice conflicts. By evaluating humans and neural networks under controlled suppression conditions, we find that CNNs are not inherently texture-biased but predominantly rely on local shape features. Nonetheless, this reliance can be substantially mitigated through modern training strategies or architectures (ConvNeXt, ViTs). We further extend the analysis across computer vision, medical imaging, and remote sensing, revealing that reliance patterns differ systematically: computer vision models prioritize shape, medical imaging models emphasize color, and remote sensing models exhibit a stronger reliance on texture.


Training Language Models to Reason Efficiently

Neural Information Processing Systems

Scaling model size and training data has led to great advances in the performance of Large Language Models (LLMs). However, the diminishing returns of this approach necessitate alternative methods to improve model capabilities, particularly in tasks requiring advanced reasoning. Large reasoning models, which leverage long chain-of-thoughts, bring unprecedented breakthroughs in problem-solving capabilities but at a substantial deployment cost associated to longer generations. Reducing inference costs is crucial for the economic feasibility, user experience, and environmental sustainability of these models. In this work, we propose to train large reasoning models to reason efficiently. Our method incentivizes models to minimize unnecessary computational overhead while largely maintaining accuracy, thereby achieving substantial deployment efficiency gains. It enables the derivation of a family of reasoning models with varying efficiency levels, controlled via a single hyperparameter. Experiments on two open-weight large reasoning models demonstrate significant reductions in inference cost while preserving most of the accuracy.


Hierarchical Shortest-Path Graph Kernel Network

Neural Information Processing Systems

Graph kernels have emerged as a fundamental and widely adopted technique in graph machine learning. However, most existing graph kernel methods rely on fixed graph similarity estimation that cannot be directly optimized for task-specific objectives, leading to sub-optimal performance. To address this limitation, we propose a kernel-based learning framework called Hierarchical Shortest-Path Graph Kernel Network HSP-GKN, which seamlessly integrates graph similarity estimation with downstream tasks within a unified optimization framework. Specifically, we design a hierarchical shortest-path graph kernel that efficiently preserves both the semantic and structural information of a given graph by transforming it into hierarchical features used for subsequent neural network learning. Building upon this kernel, we develop a novel end-to-end learning framework that matches hierarchical graph features with learnable $hidden$ graph features to produce a similarity vector. This similarity vector subsequently serves as the graph embedding for end-to-end training, enabling the neural network to learn task-specific representations. Extensive experimental results demonstrate the effectiveness and superiority of the designed kernel and its corresponding learning framework compared to current competitors.


PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding

Neural Information Processing Systems

Understanding objects at the level of their constituent parts is fundamental to advancing computer vision, graphics, and robotics. While datasets like PartNet have driven progress in 3D part understanding, their reliance on untextured geometries and expert-dependent annotation limits scalability and usability. We introduce PartNeXt, a next-generation dataset addressing these gaps with over 23000 high-quality, textured 3D models annotated with fine-grained, hierarchical part labels across 50 categories. We benchmark PartNeXt on two tasks: (1) class-agnostic part segmentation, where state-of-the-art methods (e.g., PartField, SAMPart3D) struggle with fine-grained and leaf-level parts, and (2) 3D part-centric question answering, a new benchmark for 3D-LLMs that reveals significant gaps in open-vocabulary part grounding. Additionally, training Point-SAM on PartNeXt yields substantial gains over PartNet, underscoring the dataset's superior quality and diversity. By combining scalable annotation, texture-aware labels, and multi-task evaluation, PartNeXt opens new avenues for research in structured 3D understanding.


SoPo: Text-to-Motion Generation Using Semi-Online Preference Optimization

Neural Information Processing Systems

Text-to-motion generation is essential for advancing the creative industry but often presents challenges in producing consistent, realistic motions. To address this, we focus on fine-tuning text-to-motion models to consistently favor high-quality, human-preferred motions--a critical yet largely unexplored problem. In this work, we theoretically investigate the DPO under both online and offline settings, and reveal their respective limitation: overfitting in offline DPO, and biased sampling in online DPO. Building on our theoretical insights, we introduce Semi-online Preference Optimization (SoPo), a DPO-based method for training text-to-motion models using ``semi-online" data pair, consisting of unpreferred motion from online distribution and preferred motion in offline datasets. This method leverages both online and offline DPO, allowing each to compensate for the other's limitations. Extensive experiments demonstrate that SoPo outperforms other preference alignment methods, with an MM-Dist of 3.25\% (vs e.g.


Erasing Conceptual Knowledge from Language Models

Neural Information Processing Systems

In this work, we introduce Erasure of Language Memory (ELM), a principled approach to concept-level unlearning that operates by matching distributions defined by the model's own introspective classification capabilities. Our key insight is that effective unlearning should leverage the model's ability to evaluate its own knowledge, using the language model itself as a classifier to identify and reduce the likelihood of generating content related to undesired concepts. ELM applies this framework to create targeted low-rank updates that reduce generation probabilities for concept-specific content while preserving the model's broader capabilities. We demonstrate ELM's efficacy on biosecurity, cybersecurity, and literary domain erasure tasks. Comparative evaluation reveals that ELM-modified models achieve near-random performance on assessments targeting erased concepts, while simultaneously preserving generation coherence, maintaining benchmark performance on unrelated tasks, and exhibiting strong robustness to adversarial attacks.


Compress Large Language Models via Collaboration Between Learning and Matrix Approximation

Neural Information Processing Systems

Sparse and low-rank matrix composite approximation has emerged as a promising paradigm for compressing large language models (LLMs), offering a more flexible pruning structure than conventional methods based solely on sparse matrices. The significant variation in weight redundancy across layers, along with the differing rank and sparsity structures of weight matrices, makes identifying the globally optimal pruning structure extremely challenging. Existing methods often depend on uniform or manually designed heuristic rules to allocate weight sparsity across layers, subsequently compressing each matrix using matrix approximation techniques. Given the above theoretical difficulty in global compression of LLMs and the limited computational and data resources available compared to the training phase, we argue that a collaboration between learning and matrix approximation is essential for effective compression. In this paper, we propose a novel LLM compression framework based on generalized bilevel optimization that naturally formulates an effective collaborative mechanism.


OLinear: A Linear Model for Time Series Forecasting in Orthogonally Transformed Domain

Neural Information Processing Systems

This paper presents $\mathbf{OLinear}$, a $\mathbf{linear}$-based multivariate time series forecasting model that operates in an $\mathbf{o}$rthogonally transformed domain. Recent forecasting models typically adopt the temporal forecast (TF) paradigm, which directly encode and decode time series in the time domain. However, the entangled step-wise dependencies in series data can hinder the performance of TF. To address this, some forecasters conduct encoding and decoding in the transformed domain using fixed, dataset-independent bases (e.g., sine and cosine signals in the Fourier transform). In contrast, we propose $\mathbf{OrthoTrans}$, a data-adaptive transformation based on an orthogonal matrix that diagonalizes the series' temporal Pearson correlation matrix.


Rendering-Aware Reinforcement Learning for Vector Graphics Generation

Neural Information Processing Systems

Recent advances in vision-language models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce Reinforcement Learning from Rendering Feedback, an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward.


Optimal Rates in Continual Linear Regression via Increasing Regularization

Neural Information Processing Systems

We study realizable continual linear regression under random task orderings, a common setting for developing continual learning theory. In this setup, the worst-case expected loss after $k$ learning iterations admits a lower bound of $\Omega(1/k)$. However, prior work using an unregularized scheme has only established an upper bound of $O(1/k^{1/4})$, leaving a significant gap. Our paper proves that this gap can be narrowed, or even closed, using two frequently used regularization schemes: (1) explicit isotropic $\ell_2$ regularization, and (2) implicit regularization via finite step budgets. We show that these approaches, which are used in practice to mitigate forgetting, reduce to stochastic gradient descent (SGD) on carefully defined surrogate losses. Through this lens, we identify a fixed regularization strength that yields a near-optimal rate of $O(\log k / k)$. Formalizing and analyzing a generalized variant of SGD for time-varying functions, we derive an increasing regularization strength schedule that provably achieves an optimal rate of $O(1/k)$. This suggests that schedules that increase the regularization coefficient or decrease the number of steps per task are beneficial, at least in the worst case.