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Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Prediction

Neural Information Processing Systems

While previous research has addressed dataset limitations and explored various approaches including Open-Vocabulary settings, they frequently fail to optimize the representational capacity of object and relationship features, showing excessive reliance on Graph Neural Networks despite insufficient discriminative capability. In this work, we demonstrate through extensive analysis that the quality of object features plays a critical role in determining overall scene graph accuracy. To address this challenge, we design a highly discriminative object feature encoder and employ a contrastive pretraining strategy that decouples object representation learning from the scene graph prediction. This design not only enhances object classification accuracy but also yields direct improvements in relationship prediction. Notably, when plugging in our pretrained encoder into existing frameworks, we observe substantial performance improvements across all evaluation metrics. Additionally, whereas existing approaches have not fully exploited the integration of relationship information, we effectively combine both geometric and semantic features to achieve superior relationship prediction. Comprehensive experiments on the 3DSSG dataset demonstrate that our approach significantly outperforms previous state-of-the-art methods.


Beyond Accuracy: Dissecting Mathematical Reasoning for LLMs Under Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning (RL) has become the dominant paradigm for improving the performance of language models on complex reasoning tasks. Despite the substantial empirical gains demonstrated by RL-based training methods like GRPO, a granular understanding of why and how RL enhances performance is still lacking. To bridge this gap, we introduce SPARKLE, a fine-grained analytic framework to dissect the effects of RL across three key dimensions: (1) plan following and execution, (2) knowledge integration, and (3) chain of subproblems. Using this framework, we gain insights beyond mere accuracy.


Adversarial generalization of unfolding (model-based) networks

Neural Information Processing Systems

Unfolding networks are interpretable networks emerging from iterative algorithms, incorporate prior knowledge of data structure, and are designed to solve inverse problems like compressed sensing, which deals with recovering data from noisy, missing observations. Compressed sensing finds applications in critical domains, from medical imaging to cryptography, where adversarial robustness is crucial to prevent catastrophic failures. However, a solid theoretical understanding of the performance of unfolding networks in the presence of adversarial attacks is still in its infancy. In this paper, we study the adversarial generalization of unfolding networks when perturbed with $l_2$-norm constrained attacks, generated by the fast gradient sign method. Particularly, we choose a family of state-of-the-art overaparameterized unfolding networks and deploy a new framework to estimate their adversarial Rademacher complexity. Given this estimate, we provide adversarial generalization error bounds for the networks under study, which are tight with respect to the attack level. To our knowledge, this is the first theoretical analysis on the adversarial generalization of unfolding networks. We further present a series of experiments on real-world data, with results corroborating our derived theory, consistently for all data. Finally, we observe that the family's overparameterization can be exploited to promote adversarial robustness, shedding light on how to efficiently robustify neural networks.


3D-Agent: A Tri-Modal Multi-Agent Responsive Framework for Comprehensive 3D Object Annotation

Neural Information Processing Systems

Driven by the applications in autonomous driving, robotics, and augmented reality, 3D object annotation is a critical task compared to 2D annotation, such as spatial complexity, occlusion, and viewpoint inconsistency.


Attention-based clustering

Neural Information Processing Systems

Transformers have emerged as a powerful neural network architecture capable of tackling a wide range of learning tasks. In this work, we provide a theoretical analysis of their ability to automatically extract structure from data in an unsupervised setting. In particular, we demonstrate their suitability for clustering when the input data is generated from a Gaussian mixture model. To this end, we study a simplified two-head attention layer and define a population risk whose minimization with unlabeled data drives the head parameters to align with the true mixture centroids.


Towards Understanding Transformers in Learning Random Walks

Neural Information Processing Systems

Transformers have proven highly effective across various applications, especially in handling sequential data such as natural languages and time series. However, transformer models often lack clear interpretability, and the success of transformers has not been well understood in theory. In this paper, we study the capability and interpretability of transformers in learning a family of classic statistical models, namely random walks on circles. We theoretically demonstrate that, after training with gradient descent, a one-layer transformer model can achieve optimal accuracy in predicting random walks. Importantly, our analysis reveals that the trained model is interpretable: the trained softmax attention serves as a token selector, focusing on the direct parent state; subsequently, the value matrix executes a one-step probability transition to predict the location of the next state based on this parent state. We also show that certain edge cases not covered by our theory are indeed failure cases, demonstrating that our theoretical conditions are tight. By investigating these success and failure cases, it is revealed that gradient descent with small initialization may fail or struggle to converge to a good solution in certain simple tasks even beyond random walks. Experiments are conducted to support our theoretical findings.


Table2LaTeX-RL: High-Fidelity LaTeX Code Generation from Table Images via Reinforced Multimodal Language Models

Neural Information Processing Systems

In this work, we address the task of table image to LaTeX code generation, with the goal of automating the reconstruction of high-quality, publication-ready tables from visual inputs. A central challenge of this task lies in accurately handling complex tables--those with large sizes, deeply nested structures, and semantically rich or irregular cell content--where existing methods often fail. We begin with a comprehensive analysis, identifying key challenges and highlighting the limitations of current evaluation protocols. To overcome these issues, we propose a reinforced multimodal large language model (MLLM) framework, where a pre-trained MLLM is fine-tuned on a large-scale table-to-LaTeX dataset. To further improve generation quality, we introduce a dual-reward reinforcement learning strategy based on Group Relative Policy Optimization (GRPO). Unlike standard approaches that optimize purely over text outputs, our method incorporates both a structure-level reward on LaTeX code and a visual fidelity reward computed from rendered outputs, enabling direct optimization of the visual output quality. We adopt a hybrid evaluation protocol combining TEDS-Structure and CW-SSIM, and show that our method achieves state-of-the-art performance, particularly on structurally complex tables, demonstrating the effectiveness and robustness of our approach.


Same Task, Different Circuits: Disentangling Modality-Specific Mechanisms in VLMs

Neural Information Processing Systems

Vision-Language models (VLMs) show impressive abilities to answer questions on visual inputs (e.g., counting objects in an image), yet demonstrate higher accuracies when performing an analogous task on text (e.g., counting words in a text). We investigate this accuracy gap by identifying and comparing the circuits---the task-specific computational sub-graphs---in different modalities. We show that while circuits are largely disjoint between modalities, they implement relatively similar functionalities: the differences lie primarily in processing modality-specific data positions (an image or a text sequence). Zooming in on the image data representations, we observe they become aligned with the higher-performing analogous textual representations only towards later layers, too late in processing to effectively influence subsequent positions. To overcome this, we patch the representations of visual data tokens from later layers back into earlier layers. In experiments with multiple tasks and models, this simple intervention closes a third of the performance gap between the modalities, on average. Our analysis sheds light on the multi-modal performance gap in VLMs and suggests a training-free approach for reducing it.


Sheeran Loopers Looper X Review: Create Your One-Person Tour

WIRED

Musician Ed Sheeran created his own line of loopers so anyone can record and layer riffs in a loop to become a one-man band. Routing options are robust and intuitive. Pedals are tactile and easy to press. "Mode" switch customization is clutch. Touchscreen makes setup a breeze.


The most fun website you've probably never heard of

PCWorld

When you purchase through links in our articles, we may earn a small commission. The most fun website you've probably never heard of If you're bored of all of the same old time-waster sites, then I have a good one you've likely never heard of. Neal.fun is one of those sites that feels like it was built by someone who looked at the internet and thought, "What if this was weirder, but also more fascinating?" The site is a collection of interactive experiments, games, visualization tools, and odd little projects all created by a single developer, Neal Agarwal. Instead, it's packed with dozens of clever distractions that are equal parts educational and entertaining.