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Sketch-Augmented Features Improve Learning Long-Range Dependencies in Graph Neural Networks

Neural Information Processing Systems

Graph Neural Networks learn on graph-structured data by iteratively aggregating local neighborhood information. While this local message passing paradigm imparts a powerful inductive bias and exploits graph sparsity, it also yields three key challenges: (i) oversquashing of long-range information, (ii) oversmoothing of node representations, and (iii) limited expressive power. In this work we inject randomized global embeddings of node features, which we term Sketched Random Features, into standard GNNs, enabling them to efficiently capture long-range dependencies.


Ceasefire Deal Within Reach, U.S. and Tehran Say

TIME - Tech

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Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting

Neural Information Processing Systems

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in one or more of the input images. This leads to redundancies in the representation when input views overlap and constrains the position of the primitives to lie along the input rays without full flexibility in 3D space. Moreover, these pixel-aligned approaches do not naturally generalize to dynamic scenes, where effectively leveraging temporal information requires resolving both redundant and newly appearing content across frames. To address these limitations, we introduce a novel Fuse-and-Refine module that enhances existing feed-forward models by merging and refining the primitives in a canonical 3D space.


Backpropagation-Free Test-Time Adaptation via Probabilistic Gaussian Alignment

Neural Information Processing Systems

Test-time adaptation (TTA) enhances the zero-shot robustness under distribution shifts by leveraging unlabeled test data during inference. Despite notable advances, several challenges still limit its broader applicability. First, most methods rely on backpropagation or iterative optimization, which limits scalability and hinders real-time deployment. Second, they lack explicit modeling of class-conditional feature distributions. This modeling is crucial for producing reliable decision boundaries and calibrated predictions, but it remains underexplored due to the lack of both source data and supervision at test time.


TGA: True-to-Geometry Avatar Dynamic Reconstruction

Neural Information Processing Systems

Recent advances in 3D Gaussian Splatting (3DGS) have improved the visual fidelity of dynamic avatar reconstruction. However, existing methods often overlook the inherent chromatic similarity of human skin tones, leading to poor capture of intricate facial geometry under subtle appearance changes. This is caused by the affine approximation of Gaussian projection, which fails to be perspective-aware to depth-induced shear effects. To this end, we propose True-to-Geometry Avatar Dynamic Reconstruction (TGA), a perspective-aware 4D Gaussian avatar framework that sensitively captures fine-grained facial variations for accurate 3D geometry reconstruction. Specifically, to enable color-sensitive and geometry-consistent Gaussian representations under dynamic conditions, we introduce Perspective-Aware Gaussian Transformation that jointly models temporal deformations and spatial projection by integrating Jacobian-guided adaptive deformation into the homogeneous formulation. Furthermore, we develop Incremental BVH Tree Pivoting to enable fast frame-by-frame mesh extraction for 4D Gaussian representations. A dynamic Gaussian Bounding Volume Hierarchy (BVH) tree is used to model the topological relationships among points, where active ones are filtered out by BVH pivoting and subsequently re-triangulated for surface reconstruction. Extensive experiments demonstrate that TGA achieves superior geometric accuracy.


Killer robots are here – we must finally decide whether to accept them

New Scientist

We can no longer ignore the growing threat of fully autonomous weapons. Should drones be allowed to kill autonomously? For years, we have had unconfirmed reports and rumours that AI-controlled weapons have killed soldiers on the battlefield without a human in the loop. Now, we know it has happened. As we report here, the use of autonomous killers in a test exercise marks a watershed in warfare .


Impromptu VLA: Open Weights and Open Data for Driving Vision-Language-Action Models

Neural Information Processing Systems

Vision-Language-Action (VLA) models for autonomous driving show promise but falter in unstructured corner case scenarios, largely due to a scarcity of targeted benchmarks. To address this, we introduce Impromptu VLA. Our core contribution is the Impromptu VLA Dataset: over 80,000 meticulously curated video clips, distilled from over 2M source clips sourced from 8 open-source large-scale datasets. This dataset is built upon our novel taxonomy of four challenging unstructured categories and features rich, planning-oriented question-answering annotations and action trajectories. Crucially, experiments demonstrate that VLAs trained with our dataset achieve substantial performance gains on established benchmarks--improving closed-loop NeuroNCAP scores and collision rates, and reaching near state-of-the-art L2 accuracy in open-loop nuScenes trajectory prediction. Furthermore, our Q&A suite serves as an effective diagnostic, revealing clear VLM improvements in perception, prediction, and planning.


Posterior Sampling by Combining Diffusion Models with Annealed Langevin Dynamics

Neural Information Processing Systems

Given a noisy linear measurement $y = Ax + \xi$ of a distribution $p(x)$, and a good approximation to the prior $p(x)$, when can we sample from the posterior $p(x \mid y)$? Posterior sampling provides an accurate and fair framework for tasks such as inpainting, deblurring, and MRI reconstruction, and several heuristics attempt to approximate it. Unfortunately, approximate posterior sampling is computationally intractable in general. To sidestep this hardness, we focus on (local or global) log-concave distributions $p(x)$. In this regime, Langevin dynamics yields posterior samples when the exact scores of $p(x)$ are available, but it is brittle to score--estimation error, requiring an MGF bound (sub exponential error). By contrast, in the unconditional setting, diffusion models succeed with only an $L^2$ bound on the score error. We prove that combining diffusion models with an *annealed* variant of Langevin dynamics achieves conditional sampling in polynomial time using merely an $L^4$ bound on the score error.



VideoHallu: Evaluating and Mitigating Multi-modal Hallucinations on Synthetic Video Understanding

Neural Information Processing Systems

Vision Language models (VLMs) have achieved remarkable success in video understanding tasks. Yet, a key question remains: Do they comprehend visual information or merely learn superficial mappings between visual and textual patterns? Understanding visual cues, particularly those related to physics and common sense, is crucial for AI systems interacting with the physical world. However, existing VLM evaluations primarily rely on positive-control tests using real-world videos that resemble training distributions. While VLMs perform well on such benchmarks, it is unclear whether they grasp underlying visual and contextual signals or simply exploit visual-language correlations. To fill this gap, we propose incorporating negative-control tests, i.e., videos depicting physically impossible or logically inconsistent scenarios, and evaluating whether models can recognize these violations.