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Dimension-Reduction Attack! Video Generative Models are Experts on Controllable Image Synthesis

Neural Information Processing Systems

Video generative models can be regarded as world simulators due to their ability to capture dynamic, continuous changes inherent in real-world environments. These models integrate high-dimensional information across visual, temporal, spatial, and causal dimensions, enabling predictions of subjects in various status. A natural and valuable research direction is to explore whether a fully trained video generative model in high-dimensional space can effectively support lower-dimensional tasks such as controllable image generation. In this work, we propose a paradigm for video-to-image knowledge compression and task adaptation, termed \textit{Dimension-Reduction Attack} (\texttt{DRA-Ctrl}), which utilizes the strengths of video models, including long-range context modeling and flatten full-attention, to perform various generation tasks. Specially, to address the challenging gap between continuous video frames and discrete image generation, we introduce a mixup-based transition strategy that ensures smooth adaptation. Moreover, we redesign the attention structure with a tailored masking mechanism to better align text prompts with image-level control. Experiments across diverse image generation tasks, such as subject-driven and spatially conditioned generation, show that repurposed video models outperform those trained directly on images.


MoE-CAP: Benchmarking Cost, Accuracy and Performance of Sparse Mixture-of-Experts Systems

Neural Information Processing Systems

The sparse Mixture-of-Experts (MoE) architecture is increasingly favored for scaling Large Language Models (LLMs) efficiently, but it depends on heterogeneous compute and memory resources. These factors jointly affect system Cost, Accuracy, and Performance (CAP), making trade-offs inevitable. Existing benchmarks often fail to capture these trade-offs accurately, complicating practical deployment decisions. To address this, we introduce MoE-CAP, a benchmark specifically designed for MoE systems. Our analysis reveals that achieving an optimal balance across CAP is difficult with current hardware; MoE systems typically optimize two of the three dimensions at the expense of the third--a dynamic we term the MoE-CAP trade-off. To visualize this, we propose the CAP Radar Diagram. We further introduce sparsity-aware performance metrics--Sparse Memory Bandwidth Utilization (S-MBU) and Sparse Model FLOPS Utilization (S-MFU)--to enable accurate performance benchmarking of MoE systems across diverse hardware platforms and deployment scenarios.


Why summer flies by as an adult--but lasted forever when you were 10

Popular Science

More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. It's not just nostalgia that made summer break feel so long. Breakthroughs, discoveries, and DIY tips sent six days a week. By signing up, you confirm you are 16+, will receive newsletters and promotional content and agree to our Terms of Use and acknowledge the data practices in our Privacy Policy . Do you remember the last day of school before summer break? You have summer to do literally anything you want. Cut to summers in adulthood, where you blink and suddenly there are Halloween decorations up. Why do summers seem to last forever when you're growing up but only a couple of days as an adult?


Breaking the Discretization Barrier of Continuous Physics Simulation Learning

Neural Information Processing Systems

The modeling of complicated time-evolving physical dynamics from partial observations is a long-standing challenge. Particularly, observations can be sparsely distributed in a seemingly random or unstructured manner, making it difficult to capture highly nonlinear features in a variety of scientific and engineering problems. However, existing data-driven approaches are often constrained by fixed spatial and temporal discretization. While some researchers attempt to achieve spatio-temporal continuity by designing novel strategies, they either overly rely on traditional numerical methods or fail to truly overcome the limitations imposed by discretization. To address these, we propose CoPS, a purely data-driven methods, to effectively model continuous physics simulation from partial observations. Specifically, we employ multiplicative filter network to fuse and encode spatial information with the corresponding observations. Then we customize geometric grids and use message-passing mechanism to map features from original spatial domain to the customized grids. Subsequently, CoPS models continuous-time dynamics by designing multi-scale graph ODEs, while introducing a Markov-based neural auto-correction module to assist and constrain the continuous extrapolations. Comprehensive experiments demonstrate that CoPS advances the state-of-the-art methods in space-time continuous modeling across various scenarios.


Prompt-guided Disentangled Representation for Action Recognition

Neural Information Processing Systems

Action recognition is a fundamental task in video understanding. Existing methods typically extract unified features to process all actions in one video, which makes it challenging to model the interactions between different objects in multi-action scenarios. To alleviate this issue, we explore disentangling any specified actions from complex scenes as an effective solution. In this paper, we propose Prompt-guided Disentangled Representation for Action Recognition (ProDA), a novel framework that disentangles any specified actions from a multi-action scene. ProDA leverages Spatio-temporal Scene Graphs (SSGs) and introduces Dynamic Prompt Module (DPM) to guide a Graph Parsing Neural Network (GPNN) in generating action-specific representations.


Sampling by averaging: A multiscale approach to score estimation

Neural Information Processing Systems

We introduce a novel framework for efficient sampling from complex, unnormalised target distributions by exploiting multiscale dynamics. Traditional score-based sampling methods either rely on learned approximations of the score function or involve computationally expensive nested Markov chain Monte Carlo (MCMC) loops. In contrast, the proposed approach leverages stochastic averaging within a slow-fast system of stochastic differential equations (SDEs) to estimate intermediate scores along a diffusion path without training or inner-loop MCMC. Two algorithms are developed under this framework:, which uses multiscale annealed Langevin dynamics, and, based on multiscale controlled diffusions for the reverse-time Ornstein-Uhlenbeck process. Both overdamped and underdamped variants are considered, with theoretical guarantees of convergence to the desired diffusion path. The framework is extended to handle heavy-tailed target distributions using Student's t-based noise models and tailored fast-process dynamics. Empirical results across synthetic and real-world benchmarks, including multimodal and high-dimensional distributions, demonstrate that the proposed methods are competitive with existing samplers in terms of accuracy and efficiency, without the need for learned models.


CymbaDiff: Structured Spatial Diffusion for Sketch-based 3D Semantic Urban Scene Generation

Neural Information Processing Systems

Outdoor 3D semantic scene generation produces realistic and semantically rich environments for applications such as urban simulation and autonomous driving. However, advances in this direction are constrained by the absence of publicly available, well-annotated datasets. We introduce SketchSem3D, the first large scale benchmark for generating 3D outdoor semantic scenes from abstract freehand sketches and pseudo labeled annotations of satellite images. SketchSem3D includes two subsets, Sketch-based SemanticKITTI and Sketch-based KITTI-360 (containing LiDAR voxels along with their corresponding sketches and annotated satellite images), to enable standardized, rigorous, and diverse evaluations. We also propose Cylinder Mamba Diffusion (CymbaDiff) that significantly enhances spatial coherence in outdoor 3D scene generation. CymbaDiff imposes structured spatial ordering, explicitly captures cylindrical continuity and vertical hierarchy, and preserves both physical neighborhood relationships and global context within the generated scenes. Extensive experiments on SketchSem3D demonstrate that CymbaDiff achieves superior semantic consistency, spatial realism, and cross-dataset generalization. The code and dataset will be available at here.


Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments

Neural Information Processing Systems

Understanding the behavior of deep reinforcement learning (DRL) agents--particularly as task and agent sophistication increase--requires more than simple comparison of reward curves, yet standard methods for behavioral analysis remain underdeveloped in DRL. We apply tools from neuroscience and ethology to study DRL agents in a novel, complex, partially observable environment, ForageWorld, designed to capture key aspects of real-world animal foraging--including sparse, depleting resource patches, predator threats, and spatially extended arenas. We use this environment as a platform for applying joint behavioral and neural analysis to agents, revealing detailed, quantitatively grounded insights into agent strategies, memory, and planning. Contrary to common assumptions, we find that model-free RNN-based DRL agents can exhibit structured, planning-like behavior purely through emergent dynamics--without requiring explicit memory modules or world models. Our results show that studying DRL agents like animals--analyzing them with neuroethology-inspired tools that reveal structure in both behavior and neural dynamics--uncovers rich structure in their learning dynamics that would otherwise remain invisible. We distill these tools into a general analysis framework linking core behavioral and representational features to diagnostic methods, which can be reused for a wide range of tasks and agents. As agents grow more complex and autonomous, bridging neuroscience, cognitive science, and AI will be essential--not just for understanding their behavior, but for ensuring safe alignment and maximizing desirable behaviors that are hard to measure via reward. We show how this can be done by drawing on lessons from how biological intelligence is studied.


Tracking and Understanding Object Transformations

Neural Information Processing Systems

Real-world objects frequently undergo state transformations. From an apple being cut into pieces to a butterfly emerging from its cocoon, tracking through these changes is important for understanding real-world objects and dynamics. However, existing methods often lose track of the target object after transformation, due to significant changes in object appearance. To address this limitation, we introduce the task of Track Any State: tracking objects through transformations while detecting and describing state changes, accompanied by a new benchmark dataset, VOST-TAS. To tackle this problem, we present TubeletGraph, a zero-shot system that recovers missing objects after transformation and maps out how object states are evolving over time. TubeletGraph first identifies potentially overlooked tracks, and determines whether they should be integrated based on semantic and proximity priors. Then, it reasons about the added tracks and generates a state graph describing each observed transformation. TubeletGraph achieves state-of-the-art tracking performance under transformations, while demonstrating deeper understanding of object transformations and promising capabilities in temporal grounding and semantic reasoning for complex object transformations. Code, additional results, and the benchmark dataset are available at https://tubelet-graph.github.io.


Individual Regret in Cooperative Stochastic Multi-Armed Bandits

Neural Information Processing Systems

We study the regret in stochastic Multi-Armed Bandits (MAB) with multiple agents that communicate over an arbitrary connected communication graph. We analyzed a variant of Cooperative Successive Elimination algorithm, $\texttt{Coop-SE}$, and show an individual regret bound of ${O}(\mathcal{R} / m + A^2 + A \sqrt{\log T})$ and a nearly matching lower bound. Here $A$ is the number of actions, $T$ the time horizon, $m$ the number of agents, and $\mathcal{R} = \sum_{\Delta_i > 0}\log(T)/\Delta_i$ is the optimal single agent regret, where $\Delta_i$ is the sub-optimality gap of action $i$. Our work is the first to show an individual regret bound in cooperative stochastic MAB that is independent of the graph's diameter. When considering communication networks there are additional considerations beyond regret, such as message size and number of communication rounds. First, we show that our regret bound holds even if we restrict the messages to be of logarithmic size. Second, for logarithmic number of communication rounds, we obtain a regret bound of ${O}(\mathcal{R} / m+A \log T)$.