Goto

Collaborating Authors

 Technology


Machines Who Think

Classics

A 25-year-old book about science has some explaining to do. Machines Who Think was conceived as a history of artificial intelligence, beginning with the first dreams of the classical Greek poets (and the nightmares of the Hebrew prophets), up through its realization as twentieth-century science. The interviews with AI's pioneer scientists took place when the field was young and generally unknown. They were nearly all in robust middle age, with a few decades of fertile research behind them, and luckily, more to come. Thus their explanations of what they thought they were doing were spontaneous, provisional, and often full of glorious fun.



An algorithm for planning collision-free paths among polyhedral objects

Classics

Get Citation Alerts New Citation Alert added! You will be notified whenever a record that you have chosen has been cited. To manage your alert preferences, click on the button below. Aided Design 8, 1 (Jan. An experimental system for computer controlled mechanical assembly.


AGE: A knowledge-based program for building knowledge-based programs

Classics

The goal of the ACE project is to demystify and make explicit the art of knowledge engineering. It is an attempt to formulate the knowledge that knowledge engineers use in constructing knowledge-based programs and put it at the disposal of others in the form of a software laboratory. To achieve this goal, the task for ACE is divided into two main sub-tasks: (1) isolating techniques used in knowledge-based systems and programming those that are general and useful (2) building an intelligent agent to guide in the use of these techniques.


The consistent labeling problem: Part 1

Classics

A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity.


The interaction of observation and inference in a formal representation system

Classics

This work is an attempt to formally represent the knowledge required for the solution of a difficult retrograde chess problem (figure I). This solution Includes the extension of a formal deductive system to Include an observational facility. FOL [9], we have detailed a proof of the solution of the puzzle, Including proofs for almost all of the necessary associated lemmas [2], We shall highlight the various representational decisions made In the process of axiomatiiing retrograde chess, discussing both the necessity for these particular choices, and their Implications for designers of representations for other domains. This work is part of the search for epistemologically effective formalisms for artificial Intelligence.




Representing the Spatial Experience and Solving Spatial problems in a Simulated Robot Environment

Classics

This paper is concerned with spatial aspects of perception and action in a simple robot. To this end, the problem of designing a robot-controller for a robot in a simulated environment is considered. The environment is a two-dimensional tabletop with movable polygonal shapes on it. The robot has an eye which'sees' an area of the tabletop centred on itself, with a resolution which decreases from the centre to the periphery. Algorithms are oresented for simulating the motion and collision of two dimensional shapes in this environment.


Trainable grammars for speech recognition

Classics

The purpose of the Acoustical Society of America is to generate, disseminate, and promote the knowledge and practical applications of acoustics. Established in 1929, the present membership includes leaders in acoustics worldwide. Diverse fields of interest in acoustics include physics, engineering, architecture, noise, oceanography, biology, speech and hearing, psychology and music. The purpose of the Society is to generate, disseminate, and promote the knowledge and practical applications of acoustics.