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Practical machine intelligence

Classics

In every professional field there are large bodies of information acquired through study and experience by practitioners. In many fields, individuals can be identified whose performance consistently approaches the best. The goal of expert systems technology is to embody the experts' knowledge in some field within a computer. Then, the computer can act as an expert consultant for non-expert professionals or laymen. Existing systems, such as MYCIN [2], for diagnosing blood infections, or PROSPECTOR [3], for evaluating field sites for minable mineral deposits, can perform at a level exceeding that of the average practitioner in the field. These systems typically run on large, time-shared computers. There are two components to an expert system: the expert knowledge itself, and a'core' system for manipulating that knowledge and interacting with the user. General methodologies have been developed for encoding expert knowledge; the encoding is typically done by a computer scientist in close collaboration with an expert or experts from the field of specialization.


Solving Symbolic Equations with Press

Classics

Equation Time Methods Used (I) 2200 Function Swapplng,Polysolve (2) 1905 Function Swapping,Isolation (3) 6280 Homogenization,Function Swapping, (4) I010 (5) 1350 (6) 815 (7) 3580 The numbered equations refer to given in milliseconds. Polysolve,Isolation Homogenization,Polysolve,Isolation Homogenization,Polysolve,Isolation Attraction,Collection,Isolation The following table Homogenlzation,Polysolve,Isolation those given in the introduction. Times are CPU times REFERENCES [Borning and Bundy 81] Borning, A and Bundy, A. Using matching in algebraic equation solving.


Application of the PROSPECTOR system to geological exploration problems

Classics

A practical criterion for the success of a knowledge-based problem-solving system is its usefulness as a tool to those working in its specialized domain of expertise. This paper describes an evaluation and several applications of a knowledge-based system, the PROSPECTOR consultant for mineral exploration. PROSPECTOR is a rule-based judgmental reasoning system that evaluates the mineral potential of a site or region with respect to inference network models of specific classes of ore deposits. Knowledge about a particular type of ore deposit is encoded in a computational model representing observable geological features and the relative significance thereof.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.


A world-championship-level Othello program

Classics

Othello is a recent addition to the collection of games that have been examined within artificial intelligence. Advances have been rapid, yielding programs that have reached the level of world-championship play. This article describes the current champion Othello program, iago. The work described here includes: (1) a task analysis of Othello; (2) the implementation of a program based on this analysis and state-of-the-art AI game-playing techniques; and (3) an evaluation of the program's performance through games played against other programs and comparisons with expert human play.


PROLOG: a language for implementing expert systems

Classics

We briefly describe the logic programming language PROLOG concentrating on those aspects of the language that make it suitable for implementing expert systems. We show how features of expert systems such as: (1) inference generated requests for data, (2) probabilistic reasoning, (3) explanation of behaviour can be easily programmed in PROLOG. We illustrate each of these features by showing how a fault finder expert could be programmed in PROLOG.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.



Expert Systems: Where Are We? And Where Do We Go from Here?

Classics

"Work on Expert Systems has received extensive attention recently, prompting growing interest in a range of environments. Much has been made of the basic concept and of the rule-based system approach typically used to construct the programs. Perhaps this is a good time then to review what we know, asses the current prospects, and suggest directions appropriate for the next steps of basic research. I'd like to do that today, and propose to do it by taking you on a journey of sorts, a metaphorical trip through the State of the Art of Expert Systems. We'll wander about the landscape, ranging from the familiar territory of the Land of Accepted Wisdom, to the vast unknowns at the Frontiers of Knowledge. I guarantee we'll all return safely, so come along...." AI Magazine 3(2): Spring 1982, 3-22.


An overview of the FRUMP system

Classics

In Lehnert,W. and Ringle,M. (Eds.), Strategies for Natural Language Processing, pp. 149–176. Lawrence Erlbaum.


Qualitative process theory

Classics

ABSTRACT: Objects move, collide, flow, bend, heat up, cool down, stretch, compress . and boil. These and otherthings that cause changes in objects over time are intuitively characterized as processes . To understandcommonsense physical reasoning and make programs that interact with the physical world as well aspeople do we must understand qualitative reasoning about processes, when they will occur, theireffects, and when they will stop. Qualitative process theory defines a simple notion of physical processthat appears useful as a language in which to write dynamical theories. Reasoning about processesalso motivates a new qualitative representation for quantity in terms of inequalities, called thequantity space . This paper describes the basic concepts of qualitative process theory, several differentkinds of reasoning that can be performed with them, and discusses its implications for causalreasoning. Several extended examples illustrate the utility of the theory, including figuring out that aboiler can blow up, that an oscillator with friction will eventually stop, and how to say that you canpull with a string, but not push with it. Journal-length version of Ph.D. dissertation, , MIT, 1985.Artifiicial Intelligence. Also In Bobrow, D. (Ed.), Qualitative Reasoning About Physical Systems, pp. 85–186. MIT Press. Also in Artificial Intelligence 24:85-168 (1984).


Artificial Intelligence: Engineering, Science, or Slogan?

Classics

"This paper presents the view that artificial intelligence (AI) is primarily concerned with propositional languages for representing knowledge and with techniques for manipulating these representations. In this respect, AI is analogous to applied in a variety of other subject areas. Typically, AI research (or should be) more concerned with the general form and properties of representational languages and methods than it is with the context being described by these languages. Notable exceptions involve "commonsense" knowledge about the everyday would ( no other specialty claims this subject area as its own ), and metaknowledge (or knowledge about the properties itself). In these areas AI is concerned with content as well as form. We also observe that the technology that seems to underly peripheral sensory and motor activities (analogous to low-level animal or human vision and muscle control) seems to be quite different from the technology that seems to underly cognitive reasoning and problem solving. Some definitions of AI would include peripheral as well as cognitive processes; here we argue against including the peripheral processes." AI Magazine 3(1), spring, 1982.