Technology
The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning
This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.
Goal Recognition through Goal Graph Analysis
We present a novel approach to goal recognition based on a two-stage paradigm of graph construction and analysis. First, a graph structure called a Goal Graph is constructed to represent the observed actions, the state of the world, and the achieved goals as well as various connections between these nodes at consecutive time steps. Then, the Goal Graph is analysed at each time step to recognise those partially or fully achieved goals that are consistent with the actions observed so far. The Goal Graph analysis also reveals valid plans for the recognised goals or part of these goals. Our approach to goal recognition does not need a plan library. It does not suffer from the problems in the acquisition and hand-coding of large plan libraries, neither does it have the problems in searching the plan space of exponential size. We describe two algorithms for Goal Graph construction and analysis in this paradigm. These algorithms are both provably sound, polynomial-time, and polynomial-space. The number of goals recognised by our algorithms is usually very small after a sequence of observed actions has been processed. Thus the sequence of observed actions is well explained by the recognised goals with little ambiguity. We have evaluated these algorithms in the UNIX domain, in which excellent performance has been achieved in terms of accuracy, efficiency, and scalability.
Multiagent Systems: A Modern Approach to Distributed Artificial Intelligence
As the title indicates, Multiagent Systems: A Modern Approach to Distributed Artificial Intelligence covers the design and development of multiagent and distributed AI systems. The purpose of this book is to provide a comprehensive overview of the field. It is an excellent collection of closely related papers that provides a wonderful introduction to multiagent systems and distributed AI.
Knowledge Portals: Ontologies at Work
Staab, Steffen, Maedche, Alexander
Knowledge portals provide views onto domain-specific information on the World Wide Web, thus helping their users find relevant, domain-specific information. The construction of intelligent access and the contribution of information to knowledge portals, however, remained an ad hoc task, requiring extensive manual editing and maintenance by the knowledge portal providers. To diminish these efforts, we use ontologies as a conceptual backbone for providing, accessing, and structuring information in a comprehensive approach for building and maintaining knowledge portals. We present one research study and one commercial case study that show how our approach, called seal (semantic portal), is used in practice.
Human-Level AI's Killer Application: Interactive Computer Games
We propose that AI for interactive computer games is an emerging application area in which this goal of human-level AI can successfully be pursued. Interactive computer games have increasingly complex and realistic worlds and increasingly complex and intelligent computer-controlled characters. In this article, we further motivate our proposal of using interactive computer games for AI research, review previous research on AI and games, and present the different game genres and the roles that human-level AI could play within these genres. Our conclusion is that interactive computer games provide a rich environment for incremental research on human-level AI.
An Introduction to Support Vector Machines and Other Kernel-Based Learning Methods
This book is an introduction to support vector machines and related kernel methods in supervised learning, whose task is to estimate an input-output functional relationship from a training set of examples. A learning problem is referred to as classification if its output take discrete values in a set of possible categories and regression if it has continuous real-valued output.
An Innovative Application from the DARPA Knowledge Bases Programs: Rapid Development of a Course-of-Action Critiquer
Tecuci, Gheorghe, Boicu, Mihai, Bowman, Mike, Marcu, Dorin
This article presents a learning agent shell and methodology for building knowledge bases and agents and their innovative application to the development of a critiquing agent for military courses of action, a challenge problem set by the Defense Advanced Research Projects Agency's High-Performance Knowledge Bases Program. The learning agent shell includes a general problem-solving engine and a general learning engine for a generic knowledge base structured into two main components: (1) an ontology that defines the concepts from an application domain and (2) a set of task-reduction rules expressed with these concepts. The development of the critiquing agent was done by importing ontological knowledge from cyc and teaching the agent how an expert performs the critiquing task. The learning agent shell, the methodology, and the developed critiquer were evaluated in several intensive studies, demonstrating good results.
LifeCode: A Deployed Application for Automated Medical Coding
Heinze, Daniel T., Morsch, Mark, Sheffer, Ronald, Jimmink, Michelle, Jennings, Mark, Morris, William, Morsch, Amy
LifeCode is a natural language processing (NLP) and expert system that extracts demographic and clinical information from free-text clinical records. The LifeCode NLP engine uses a large number of specialist readers whose particular output are combined at various levels to form an integrated picture of the patient's medical condition(s), course of treatment, and disposition. The LifeCode expert system performs the tasks of combining complementary information, deleting redundant information, assessing the level of medical risk and level of service represented in the clinical record, and producing an output that is appropriate for input to an electronic medical record (EMR) system or a hospital information system. The LifeCode NLP and expert systems reside in various delivery packages, including online transaction processing, a web browser interface, and an automated speech recognition (ASR) interface.
Neural Network Learning: Theoretical Foundations
Machine learning, and more particularly learning with neural networks, can be viewed as just such a phenomenon. Frequently remarkable performance is obtained by training networks to perform relatively complex AI tasks. The need for a fuller theoretical analysis and understanding of their performance has been a major research objective for the last decade. Neural Network Learning: Theoretical Foundations reports on important developments that have been made toward this goal within the computational learning theory framework.
SciFinance: A Program Synthesis Tool for Financial Modeling
Akers, Robert L., Bica, Ion, Kant, Elaine, Randall, Curt, Young, Robert L.
The SciFinance software synthesis system, licensed to major investment banks, automates programming for financial risk-management activities -- from algorithms research to production pricing to risk control. SciFinance's high-level, extensible specification language, aspen, lets quantitative analysts generate code from concise model descriptions written in application-specific and mathematical terminology; typically, a page or less produces thousands of lines of c. aspen's abstractions help analysts focus on their primary tasks -- model description, validation, and analysis -- rather than on programming details. Compared with manual programming, automation produces codes that are more sophisticated, accurate, and consistent. The shared knowledge base is used by the specification checker, synthesis system, and information portal.