Technology
A New Direction in AI: Toward a Computational Theory of Perceptions
Like the well-known hsp system, FF relies on forward search in the state space, guided by a heuristic that estimates goal distances by ignoring delete lists. Humans have a remarkable capability to perform a wide variety of physical and mental tasks without any measurements and any computations. In more concrete terms, perceptions are f-granular, meaning that (1) the boundaries of perceived classes are unsharp and (2) the values of attributes are granulated, with a granule being a clump of values (points, objects) drawn together by indistinguishability, similarity, proximity, and function. The computational theory of perceptions (CTP), which is outlined in this article, adds to the armamentarium of AI a capability to compute and reason with perception-based information.
The Third International Conference on Case-Based Reasoning (ICCBR 1999)
Althoff, Klaus-Dieter, Bergmann, Ralph, Branting, Karl
The Third International Conference on Case-Based Reasoning was held at the Seeon Monastery, Bavaria, 27 to 30 July 1999. About 120 researchers from 21 countries attended. The conference included 4 workshops; 3 invit-ed talks; 24 technical presentations; a poster session; and an Industry Day, where the focus was on mature technologies and applications in industry.
AAAI 2000 Workshop Reports
Lesperance, Yves, Wagnerg, Gerd, Birmingham, William, Bollacke, Kurt r, Nareyek, Alexander, Walser, J. Paul, Aha, David, Finin, Tim, Grosof, Benjamin, Japkowicz, Nathalie, Holte, Robert, Getoor, Lise, Gomes, Carla P., Hoos, Holger H., Schultz, Alan C., Kubat, Miroslav, Mitchell, Tom, Denzinger, Joerg, Gil, Yolanda, Myers, Karen, Bettini, Claudio, Montanari, Angelo
The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.
A Call for Knowledge-Based Planning
Wilkins, David E., desJardins, Marie
We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.
RoboCup-2000: The Fourth Robotic Soccer World Championships
Stone, Peter, Asada, Minoru, Balch, Tucker, D'Andrea, Raffaelo, Fujita, Masahiro, Hengst, Bernhard, Kraetzschmar, Gerhard, Lima, Pedro, Lau, Nuno, Lund, Henrik, Polani, Daniel, Scerri, Paul, Tadokoro, Satoshi, Weigel, Thilo, Wyeth, Gordon
The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.
FLAIRS 2000 Conference Report
Gonzalez, Avelino, Towhidnejad, Massood
The Thirteenth Annual International Conference of the Florida Artificial Intelligence Research Society was held in Orlando, Florida, on 22 to 24 May. The conference included sessions on 11 topics. The session on validation, verification, and system certification was the most extensive. The conference also included panel discussions and invited talks by Subrata Dasgupta, Jim Hendler, and Janet Kolodner.
RoboCup Rescue: A Grand Challenge for Multiagent and Intelligent Systems
Kitano, Hiroaki, Tadokoro, Satoshi
The intention of the RoboCup Rescue project is to promote research and development in this socially significant domain at various levels, involving multiagent teamwork coordination, physical agents for search and rescue, information infrastructures, personal digital assistants, a standard simulator and decision-support systems, evaluation benchmarks for rescue strategies, and robotic systems that are all integrated into a comprehensive system in the future. Although the rescue domain is intuitively appealing as a large-scale multiagent and intelligent system domain, analysis has not yet revealed its domain characteristics. The first research evaluation meeting will be held at RoboCup-2001, in conjunction with the Seventeenth International Joint Conference on Artificial Intelligence (IJCAI-2001), as part of the RoboCup Rescue Simulation League and RoboCup/AAAI Rescue Robot Competition. In this article, we present a detailed analysis of the task domain and elucidate characteristics necessary for multiagent and intelligent systems for this domain.
Language-Based Interfaces and Their Application for Cultural Tourism
Language processing has a large practical potential in intelligent interfaces if we take into account multiple modalities of communication. In particular, the integration of natural language processing and hypermedia allows each modality to overcome the constraints of the other, resulting in a novel class of integrated environments for complex exploration and information access. A great opportunity arises for intelligent interfaces and language technology of this kind to play an important role for individual-oriented cultural tourism. A recent project concentrated on the combination of two forms of navigation taking place at the same time -- one in information space, the other in physical space.
A New Direction in AI: Toward a Computational Theory of Perceptions
Fast-forward (FF) was the most successful automatic planner in the Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS '00) planning systems competition. Like the well-known hsp system, FF relies on forward search in the state space, guided by a heuristic that estimates goal distances by ignoring delete lists. It differs from HSP in a number of important details. This article describes the algorithmic techniques used in FF in comparison to hsp and evaluates their benefits in terms of run-time and solution-length behavior. Humans have a remarkable capability to perform a wide variety of physical and mental tasks without any measurements and any computations. Familiar examples are parking a car, driving in city traffic, playing golf, cooking a meal, and summarizing a story. In performing such tasks, humans use perceptions of time, direction, speed, shape, possibility, likelihood, truth, and other attributes of physical and mental objects. Reflecting the bounded ability of the human brain to resolve detail, perceptions are intrinsically imprecise. In more concrete terms, perceptions are f-granular, meaning that (1) the boundaries of perceived classes are unsharp and (2) the values of attributes are granulated, with a granule being a clump of values (points, objects) drawn together by indistinguishability, similarity, proximity, and function. For example, the granules of age might be labeled very young, young, middle aged, old, very old, and so on. F-granularity of perceptions puts them well beyond the reach of traditional methods of analysis based on predicate logic or probability theory. The computational theory of perceptions (CTP), which is outlined in this article, adds to the armamentarium of AI a capability to compute and reason with perception-based information. The point of departure in CTP is the assumption that perceptions are described by propositions drawn from a natural language; for example, it is unlikely that there will be a significant increase in the price of oil in the near future. In CTP, a proposition, p, is viewed as an answer to a question, and the meaning of p is represented as a generalized constraint. To compute with perceptions, their descriptors are translated into what is called the generalized constraint language (GCL). Then, goal-directed constraint propagation is utilized to answer a given query. A concept that plays a key role in CTP is that of precisiated natural language (PNL). The computational theory of perceptions suggests a new direction in AI -- a direction that might enhance the ability of AI to deal with realworld problems in which decision-relevant information is a mixture of measurements and perceptions. What is not widely recognized is that many important problems in AI fall into this category.