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LifeCode: A Deployed Application for Automated Medical Coding

AI Magazine

LifeCode is a natural language processing (NLP) and expert system that extracts demographic and clinical information from free-text clinical records. The LifeCode NLP engine uses a large number of specialist readers whose particular output are combined at various levels to form an integrated picture of the patient's medical condition(s), course of treatment, and disposition. The LifeCode expert system performs the tasks of combining complementary information, deleting redundant information, assessing the level of medical risk and level of service represented in the clinical record, and producing an output that is appropriate for input to an electronic medical record (EMR) system or a hospital information system. The LifeCode NLP and expert systems reside in various delivery packages, including online transaction processing, a web browser interface, and an automated speech recognition (ASR) interface.


Neural Network Learning: Theoretical Foundations

AI Magazine

Machine learning, and more particularly learning with neural networks, can be viewed as just such a phenomenon. Frequently remarkable performance is obtained by training networks to perform relatively complex AI tasks. The need for a fuller theoretical analysis and understanding of their performance has been a major research objective for the last decade. Neural Network Learning: Theoretical Foundations reports on important developments that have been made toward this goal within the computational learning theory framework.


SciFinance: A Program Synthesis Tool for Financial Modeling

AI Magazine

The SciFinance software synthesis system, licensed to major investment banks, automates programming for financial risk-management activities -- from algorithms research to production pricing to risk control. SciFinance's high-level, extensible specification language, aspen, lets quantitative analysts generate code from concise model descriptions written in application-specific and mathematical terminology; typically, a page or less produces thousands of lines of c. aspen's abstractions help analysts focus on their primary tasks -- model description, validation, and analysis -- rather than on programming details. Compared with manual programming, automation produces codes that are more sophisticated, accurate, and consistent. The shared knowledge base is used by the specification checker, synthesis system, and information portal.


Editorial Introduction to this Special Issue of AI Magazine: The Twelfth Innovative Applications of Artificial Intelligence Conference (IAAI-2000)

AI Magazine

In this special issue, we selected six of the papers, including one of the invited talks, and asked the authors to expand their conference presentations to provide more explanatory material. We believe these articles are representative of the current state of the art in innovative applications of AI.


Unsupervised Learning: Foundations of Neural Computation

AI Magazine

Unsupervised Learning: Foundations of Neural Computation is a collection of 21 papers published in the journal Neural Computation in the 10-year period since its founding in 1989 by Terrence Sejnowski. Neural Computation has become the leading journal of its kind. The editors of the book are Geoffrey Hinton and Terrence Sejnowski, two pioneers in neural networks. The selected papers include some of the most influential titles of late, for example, "What Is the Goal of Sensory Coding" by David Field and "An Information-Maximization Approach to Blind Separation and Blind Deconvolution" by Anthony Bell and Terrence Sejnowski.


Human-Level AI's Killer Application: Interactive Computer Games

AI Magazine

Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all the capabilities of humans, there is little active research directly pursuing this goal. We propose that AI for interactive computer games is an emerging application area in which this goal of human-level AI can successfully be pursued. Interactive computer games have increasingly complex and realistic worlds and increasingly complex and intelligent computer-controlled characters. In this article, we further motivate our proposal of using interactive computer games for AI research, review previous research on AI and games, and present the different game genres and the roles that human-level AI could play within these genres. We then describe the research issues and AI techniques that are relevant to each of these roles. Our conclusion is that interactive computer games provide a rich environment for incremental research on human-level AI.


AAAI News

AI Magazine

The Council encouraged Science and Engineering Fair, to be sometimes after an appropriate the Conference Committee to gather held May 8-10 in San Jose. Carol asked waiting period agreeable to our copublisher, extensive feedback after the 2002 conference for a volunteer to replace Mel Montemerlo The MIT Press. The Council voted to gauge how well this new as the coordinator of the judging in favor of reaffirming this policy format was received.


Unsupervised Learning: Foundations of Neural Computation

AI Magazine

Unsupervised Learning: Foundations of Neural Computation is a collection of 21 papers published in the journal Neural Computation in the 10-year period since its founding in 1989 by Terrence Sejnowski. Neural Computation has become the leading journal of its kind. The editors of the book are Geoffrey Hinton and Terrence Sejnowski, two pioneers in neural networks. The selected papers include some of the most influential titles of late, for example, "What Is the Goal of Sensory Coding" by David Field and "An Information-Maximization Approach to Blind Separation and Blind Deconvolution" by Anthony Bell and Terrence Sejnowski. The edited volume provides a sample of important works on unsupervised learning, which cut across the fields of


Multiagent Systems: A Modern Approach to Distributed Artificial Intelligence

AI Magazine

The structure of the book makes examples and applications, and a section such as the agent's ability to it useful for practitioners from AI and dedicated to the relationship between perceive the environment and maintain general computer science as well as multiagent systems and various knowledge about it, reason about other areas such as aviation, transportation, other research areas. This book compiles said environment, and execute particular and business. The book presents the important concepts and actions to solve tasks. The design the basics of all the components methodologies required to develop a of a single-agent system, although not required to build a multiagent system.


An Introduction to Support Vector Machines and Other Kernel-Based Learning Methods

AI Magazine

This book is an introduction to support vector machines and related kernel methods in supervised learning, whose task is to estimate an input-output functional relationship from a training set of examples. A learning problem is referred to as classification if its output take discrete values in a set of possible categories and regression if it has continuous real-valued output.