Technology
Decomposition of Reinforcement Learning for Admission Control of Self-Similar Call Arrival Processes
In multi-service communications networks, such as Asynchronous Transfer Mode (ATM) networks, resource control is of crucial importance for the network operator as well as for the users. The objective is to maintain the service quality while maximizing the operator's revenue. At the call level, service quality (Grade of Service) is measured in terms of call blocking probabilities, and the key resource to be controlled is bandwidth. Network routing and call admission control (CAC) are two such resource control problems. Markov decision processes offer a framework for optimal CAC and routing [1]. By modelling the dynamics of the network with traffic and computing control policies using dynamic programming [2], resource control is optimized. A standard assumption in such models is that calls arrive according to Poisson processes. This makes the models of the dynamics relatively simple. Although the Poisson assumption is valid for most user-initiated requests in communications networks, a number of studies [3, 4, 5] indicate that many types of arrival similar.
Programmable Reinforcement Learning Agents
Andre, David, Russell, Stuart J.
We present an expressive agent design language for reinforcement learning that allows the user to constrain the policies considered by the learning process.The language includes standard features such as parameterized subroutines, temporary interrupts, aborts, and memory variables, but also allows for unspecified choices in the agent program. For learning that which isn't specified, we present provably convergent learning algorithms. We demonstrate by example that agent programs written in the language are concise as well as modular. This facilitates state abstraction and the transferability of learned skills. 1 Introduction The field of reinforcement learning has recently adopted the idea that the application of prior knowledge may allow much faster learning and may indeed be essential if realworld environments are to be addressed. For learning behaviors, the most obvious form of prior knowledge provides a partial description of desired behaviors. Several languages for partial descriptions have been proposed, including Hierarchical Abstract Machines (HAMs) [8], semi-Markov options [12], and the MAXQ framework [4]. This paper describes extensions to the HAM language that substantially increase its expressive power, using constructs borrowed from programming languages. Obviously, increasing expressiveness makes it easier for the user to supply whatever prior knowledge is available, and to do so more concisely.
Machine Learning for Video-Based Rendering
This work extends the new paradigm for computer animation, video textures, which uses recorded video to generate novel animations by replaying the video samples in a new order. Here we concentrate on video sprites, which are a special type of video texture. In video sprites, instead of storing whole images, the object of interest is separated from the background and the video samples are stored as a sequence of alpha-matted sprites with associated velocity information. They can be rendered anywhere on the screen to create a novel animation of the object. We present methods to create such animations by finding a sequence of sprite samples that is both visually smooth and follows a desired path.
The Use of Classifiers in Sequential Inference
We study the problem of combining the outcomes of several different classifiers in a way that provides a coherent inference that satisfies some constraints. In particular, we develop two general approaches for an important subproblem - identifying phrase structure. The first is a Markovian approach that extends standard HMMs to allow the use of a rich observation structure and of general classifiers to model state-observation dependencies. The second is an extension of constraint satisfaction formalisms. We develop efficient combination algorithms under both models and study them experimentally in the context of shallow parsing.
Bayes Networks on Ice: Robotic Search for Antarctic Meteorites
Pedersen, Liam, Apostolopoulos, Dimitrios, Whittaker, William
Antarctica contains the most fertile meteorite hunting grounds on Earth. The pristine, dry and cold environment ensures that meteorites deposited there are preserved for long periods. Subsequent glacial flow of the ice sheets where they land concentrates them in particular areas. To date, most meteorites recovered throughout history have been done so in Antarctica in the last 20 years. Furthermore, they are less likely to be contaminated by terrestrial compounds.
Learning Switching Linear Models of Human Motion
Pavlovic, Vladimir, Rehg, James M., MacCormick, John
The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. Effective models of human dynamics can be learned from motion capture data using switching linear dynamic system (SLDS) models. We present results for human motion synthesis, classification, and visual tracking using learned SLDS models. Since exact inference in SLDS is intractable, we present three approximate inference algorithms and compare their performance. In particular, a new variational inference algorithm is obtained by casting the SLDS model as a Dynamic Bayesian Network. Classification experiments show the superiority of SLDS over conventional HMM's for our problem domain.
Sex with Support Vector Machines
Moghaddam, Baback, Yang, Ming-Hsuan
These include face detection [14], face pose discrimination [12] and face recognition [16]. Although facial sex classification has attracted much attention in the psychological literature [1, 4, 8, 15], relatively few computatinal learning methods have been proposed. We will briefly review and summarize the prior art in facial sex classification.
A Comparison of Image Processing Techniques for Visual Speech Recognition Applications
Gray, Michael S., Sejnowski, Terrence J., Movellan, Javier R.
These methods are compared on their performance on a visual speech recognition task. While the representations developed are specific to visual speech recognition, the methods themselves are general purpose and applicable to other tasks. Our focus is on low-level data-driven methods based on the statistical properties of relatively untouched images, as opposed to approaches that work with contours or highly processed versions of the image. Padgett [8] and Bartlett [1] systematically studied statistical methods for developing representations on expression recognition tasks. They found that local wavelet-like representations consistently outperformed global representations, like eigenfaces. In this paper we also compare local versus global representations.
A Neural Probabilistic Language Model
Bengio, Yoshua, Ducharme, Réjean, Vincent, Pascal
A goal of statistical language modeling is to learn the joint probability function of sequences of words. This is intrinsically difficult because of the curse of dimensionality: we propose to fight it with its own weapons. In the proposed approach one learns simultaneously (1) a distributed representation for each word (i.e. a similarity between words) along with (2) the probability function for word sequences, expressed with these representations. Generalization is obtained because a sequence of words that has never been seen before gets high probability if it is made of words that are similar to words forming an already seen sentence. We report on experiments using neural networks for the probability function, showing on two text corpora that the proposed approach very significantly improves on a state-of-the-art trigram model. 1 Introduction A fundamental problem that makes language modeling and other learning problems difficult is the curse of dimensionality. It is particularly obvious in the case when one wants to model the joint distribution between many discrete random variables (such as words in a sentence, or discrete attributes in a data-mining task).