Technology
Reasoning about Time and Knowledge in Neural Symbolic Learning Systems
Typically, translation algorithms from a symbolic to a connectionist representation and vice-versa are employed to provide either (i) a neural implementation of a logic, (ii) a logical characterisation of a neural system, or (iii) a hybrid learning system that brings together features from connectionism and symbolic artificial intelligence (Holldobler, 1993). Until recently, neural-symbolic systems were not able to fully represent, reason and learn expressive languages other than propositional and fragments of first-order logic (Cloete & Zurada, 2000). However, in (d'Avila Garcez et al., 2002b; d'Avila Garcez et al., 2002c; d'Avila Garcez et al., 2003), a new approach to knowledge representation and reasoning in neural-symbolic systems based on neural networks ensembles has been introduced. This new approach shows that modal logics can be effectively represented in artificial neural networks. In this paper, following the approach introduced in (d'Avila Garcez et al., 2002b; d'Avila Garcez et al., 2002c; d'Avila Garcez et al., 2003), we move one step further and show that temporal logics can be effectively represented in artificial neural o Artur Garcez is partly supported by the Nuffield Foundation. Luis Lamb is partly supported by CNPq. The authors would like to thank the referees for their comments.
Sensory Modality Segregation
Why are sensory modalities segregated the way they are? In this paper we show that sensory modalities are well designed for self-supervised cross-modal learning. Using the Minimizing-Disagreement algorithm on an unsupervised speech categorization task with visual (moving lips) and auditory (sound signal) inputs, we show that very informative auditory dimensions actually harm performance when moved to the visual side of the network. It is better to throw them away than to consider them part of the "visual input". We explain this finding in terms of the statistical structure in sensory inputs.
Insights from Machine Learning Applied to Human Visual Classification
Wichmann, Felix A., Graf, Arnulf B.
We attempt to understand visual classification in humans using both psychophysical and machine learning techniques. Frontal views of human faces were used for a gender classification task. Human subjects classified the faces and their gender judgment, reaction time and confidence rating were recorded. Several hyperplane learning algorithms were used on the same classification task using the Principal Components of the texture and shape representation of the faces. The classification performance of the learning algorithms was estimated using the face database with the true gender of the faces as labels, and also with the gender estimated by the subjects.
Linear Program Approximations for Factored Continuous-State Markov Decision Processes
Hauskrecht, Milos, Kveton, Branislav
Approximate linear programming (ALP) has emerged recently as one of the most promising methods for solving complex factored MDPs with finite state spaces. In this work we show that ALP solutions are not limited only to MDPs with finite state spaces, but that they can also be applied successfully to factored continuous-state MDPs (CMDPs). We show how one can build an ALPbased approximation for such a model and contrast it to existing solution methods. We argue that this approach offers a robust alternative for solving high dimensional continuous-state space problems. The point is supported by experiments on three CMDP problems with 24-25 continuous state factors.
Distributed Optimization in Adaptive Networks
Moallemi, Ciamac C., Roy, Benjamin V.
We develop a protocol for optimizing dynamic behavior of a network of simple electronic components, such as a sensor network, an ad hoc network of mobile devices, or a network of communication switches. This protocol requires only local communication and simple computations which are distributed among devices. The protocol is scalable to large networks. As a motivating example, we discuss a problem involving optimization of power consumption, delay, and buffer overflow in a sensor network. Our approach builds on policy gradient methods for optimization of Markov decision processes. The protocol can be viewed as an extension of policy gradient methods to a context involving a team of agents optimizing aggregate performance through asynchronous distributed communication and computation. We establish that the dynamics of the protocol approximate the solution to an ordinary differential equation that follows the gradient of the performance objective.
Auction Mechanism Design for Multi-Robot Coordination
Bererton, Curt, Gordon, Geoffrey J., Thrun, Sebastian
The design of cooperative multi-robot systems is a highly active research area in robotics. Two lines of research in particular have generated interest: the solution of large, weakly coupled MDPs, and the design and implementation of market architectures. We propose a new algorithm which joins together these two lines of research. For a class of coupled MDPs, our algorithm automatically designs a market architecture which causes a decentralized multi-robot system to converge to a consistent policy. We can show that this policy is the same as the one which would be produced by a particular centralized planning algorithm. We demonstrate the new algorithm on three simulation examples: multi-robot towing, multi-robot path planning with a limited fuel resource, and coordinating behaviors in a game of paint ball.
Extending Q-Learning to General Adaptive Multi-Agent Systems
Recent multi-agent extensions of Q-Learning require knowledge of other agents' payoffs and Q-functions, and assume game-theoretic play at all times by all other agents. This paper proposes a fundamentally different approach, dubbed "Hyper-Q" Learning, in which values of mixed strategies rather than base actions are learned, and in which other agents' strategies are estimated from observed actions via Bayesian inference. Hyper-Q may be effective against many different types of adaptive agents, even if they are persistently dynamic. Against certain broad categories of adaptation, it is argued that Hyper-Q may converge to exact optimal time-varying policies. In tests using Rock-Paper-Scissors, Hyper-Q learns to significantly exploit an Infinitesimal Gradient Ascent (IGA) player, as well as a Policy Hill Climber (PHC) player. Preliminary analysis of Hyper-Q against itself is also presented.
Learning Near-Pareto-Optimal Conventions in Polynomial Time
Wang, Xiaofeng, Sandholm, Tuomas
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focus on repeated coordination games of non-identical interest where agents do not know the game structure up front and receive noisy payoffs. We design efficient near-optimal algorithms for both the perfect monitoring and the imperfect monitoring setting(where the agents only observe their own payoffs and the joint actions).
A Nonlinear Predictive State Representation
Rudary, Matthew R., Singh, Satinder P.
Predictive state representations (PSRs) use predictions of a set of tests to represent the state of controlled dynamical systems. One reason why this representation is exciting as an alternative to partially observable Markov decision processes (POMDPs) is that PSR models of dynamical systems may be much more compact than POMDP models. Empirical work on PSRs to date has focused on linear PSRs, which have not allowed for compression relative to POMDPs. We introduce a new notion of tests which allows us to define a new type of PSR that is nonlinear in general and allows for exponential compression in some deterministic dynamical systems. These new tests, called e-tests, are related to the tests used by Rivest and Schapire [1] in their work with the diversity representation, but our PSR avoids some of the pitfalls of their representation--in particular, its potential to be exponentially larger than the equivalent POMDP.
Approximate Policy Iteration with a Policy Language Bias
Fern, Alan, Yoon, Sungwook, Givan, Robert
We explore approximate policy iteration, replacing the usual costfunction learning step with a learning step in policy space. We give policy-language biases that enable solution of very large relational Markov decision processes (MDPs) that no previous technique can solve. In particular, we induce high-quality domain-specific planners for classical planning domains (both deterministic and stochastic variants) by solving such domains as extremely large MDPs.