Technology
On the Adaptive Properties of Decision Trees
Decision trees are surprisingly adaptive in three important respects: They automatically (1) adapt to favorable conditions near the Bayes decision boundary; (2) focus on data distributed on lower dimensional manifolds; (3) reject irrelevant features. In this paper we examine a decision tree based on dyadic splits that adapts to each of these conditions to achieve minimax optimal rates of convergence. The proposed classifier is the first known to achieve these optimal rates while being practical and implementable.
Seeing through water
Efros, Alexei, Isler, Volkan, Shi, Jianbo, Visontai, Mirkó
We consider the problem of recovering an underwater image distorted by surface waves. A large amount of video data of the distorted image is acquired. The problem is posed in terms of finding an undistorted image patch at each spatial location. This challenging reconstruction task can be formulated as a manifold learning problem, such that the center of the manifold is the image of the undistorted patch. To compute the center, we present a new technique to estimate global distances on the manifold. Our technique achieves robustness through convex flow computations and solves the "leakage" problem inherent in recent manifold embedding techniques.
Triangle Fixing Algorithms for the Metric Nearness Problem
Sra, Suvrit, Tropp, Joel, Dhillon, Inderjit S.
Various problems in machine learning, databases, and statistics involve pairwise distances among a set of objects. It is often desirable for these distances to satisfy the properties of a metric, especially the triangle inequality. Applicationswhere metric data is useful include clustering, classification, metric-based indexing, and approximation algorithms for various graph problems. This paper presents the Metric Nearness Problem: Givena dissimilarity matrix, find the "nearest" matrix of distances that satisfy the triangle inequalities.
Learning Gaussian Process Kernels via Hierarchical Bayes
Schwaighofer, Anton, Tresp, Volker, Yu, Kai
We present a novel method for learning with Gaussian process regression ina hierarchical Bayesian framework. In a first step, kernel matrices on a fixed set of input points are learned from data using a simple and efficient EM algorithm. This step is nonparametric, in that it does not require a parametric form of covariance function. In a second step, kernel functions are fitted to approximate the learned covariance matrix using a generalized Nyström method, which results in a complex, data driven kernel. We evaluate our approach as a recommendation engine for art images, where the proposed hierarchical Bayesian method leads to excellent prediction performance.
Analysis of a greedy active learning strategy
We abstract out the core search problem of active learning schemes, to better understand the extent to which adaptive labeling can improve sample complexity.We give various upper and lower bounds on the number of labels which need to be queried, and we prove that a popular greedy active learning rule is approximately as good as any other strategy for minimizing this number of labels.
Joint Tracking of Pose, Expression, and Texture using Conditionally Gaussian Filters
Marks, Tim K., Roddey, J. C., Movellan, Javier R., Hershey, John R.
We present a generative model and stochastic filtering algorithm for simultaneous trackingof 3D position and orientation, nonrigid motion, object texture, and background texture using a single camera. We show that the solution to this problem is formally equivalent to stochastic filtering ofconditionally Gaussian processes, a problem for which well known approaches exist [3, 8]. We propose an approach based on Monte Carlo sampling of the nonlinear component of the process (object motion) andexact filtering of the object and background textures given the sampled motion. The smoothness of image sequences in time and space is exploited by using Laplace's method to generate proposal distributions for importance sampling [7]. The resulting inference algorithm encompasses bothoptic flow and template-based tracking as special cases, and elucidates the conditions under which these methods are optimal. We demonstrate an application of the system to 3D nonrigid face tracking.
Edge of Chaos Computation in Mixed-Mode VLSI - A Hard Liquid
Schürmann, Felix, Meier, Karlheinz, Schemmel, Johannes
Computation without stable states is a computing paradigm different fromTuring's and has been demonstrated for various types of simulated neural networks. This publication transfers this to a hardware implemented neural network. Results of a software implementation arereproduced showing that the performance peaks when the network exhibits dynamics at the edge of chaos. The liquid computing approach seems well suited for operating analog computing devices such as the used VLSI neural network.