Technology
Following Curved Regularized Optimization Solution Paths
Regularization plays a central role in the analysis of modern data, where non-regularized fitting is likely to lead to over-fitted models, useless for both prediction and interpretation. We consider the design of incremental algorithms which follow paths of regularized solutions, as the regularization varies. These approaches often result in methods which are both efficient and highly flexible. We suggest a general path-following algorithm based on second-order approximations, prove that under mild conditions it remains "very close" to the path of optimal solutions and illustrate it with examples.
Learning, Regularization and Ill-Posed Inverse Problems
Rosasco, Lorenzo, Caponnetto, Andrea, Vito, Ernesto D., Odone, Francesca, Giovannini, Umberto D.
Many works have shown that strong connections relate learning from examples to regularization techniques for ill-posed inverse problems. Nevertheless by now there was no formal evidence neither that learning from examples could be seen as an inverse problem nor that theoretical results in learning theory could be independently derived using tools from regularization theory. In this paper we provide a positive answer to both questions. Indeed, considering the square loss, we translate the learning problem in the language of regularization theory and show that consistency results and optimal regularization parameter choice can be derived by the discretization of the corresponding inverse problem.
Coarticulation in Markov Decision Processes
Rohanimanesh, Khashayar, Platt, Robert, Mahadevan, Sridhar, Grupen, Roderic
We investigate an approach for simultaneously committing to multiple activities, each modeled as a temporally extended action in a semi-Markov decision process (SMDP). For each activity we define a set of admissible solutions consisting of the redundant set of optimal policies, and those policies that ascend the optimal statevalue function associated with them. A plan is then generated by merging them in such a way that the solutions to the subordinate activities are realized in the set of admissible solutions satisfying the superior activities. We present our theoretical results and empirically evaluate our approach in a simulated domain.
Brain Inspired Reinforcement Learning
Rivest, Franรงcois, Bengio, Yoshua, Kalaska, John
Successful application of reinforcement learning algorithms often involves considerable handcrafting of the necessary nonlinear features to reduce the complexity of the value functions and hence to promote convergence of the algorithm. In contrast, the human brain readily and autonomously finds the complex features when provided with sufficient training. Recent work in machine learning and neurophysiology has demonstrated the role of the basal ganglia and the frontal cortex in mammalian reinforcement learning. This paper develops and explores new reinforcement learning algorithms inspired by neurological evidence that provides potential new approaches to the feature construction problem. The algorithms are compared and evaluated on the Acrobot task.
Hierarchical Bayesian Inference in Networks of Spiking Neurons
There is growing evidence from psychophysical and neurophysiological studies that the brain utilizes Bayesian principles for inference and decision making. An important open question is how Bayesian inference for arbitrary graphical models can be implemented in networks of spiking neurons. In this paper, we show that recurrent networks of noisy integrate-and-fire neurons can perform approximate Bayesian inference for dynamic and hierarchical graphical models. The membrane potential dynamics of neurons is used to implement belief propagation in the log domain. The spiking probability of a neuron is shown to approximate the posterior probability of the preferred state encoded by the neuron, given past inputs. We illustrate the model using two examples: (1) a motion detection network in which the spiking probability of a direction-selective neuron becomes proportional to the posterior probability of motion in a preferred direction, and (2) a two-level hierarchical network that produces attentional effects similar to those observed in visual cortical areas V2 and V4. The hierarchical model offers a new Bayesian interpretation of attentional modulation in V2 and V4.
Chemosensory Processing in a Spiking Model of the Olfactory Bulb: Chemotopic Convergence and Center Surround Inhibition
Raman, Baranidharan, Gutierrez-osuna, Ricardo
This paper presents a neuromorphic model of two olfactory signalprocessing primitives: chemotopic convergence of olfactory receptor neurons, and center on-off surround lateral inhibition in the olfactory bulb. A self-organizing model of receptor convergence onto glomeruli is used to generate a spatially organized map, an olfactory image. This map serves as input to a lattice of spiking neurons with lateral connections. The dynamics of this recurrent network transforms the initial olfactory image into a spatiotemporal pattern that evolves and stabilizes into odor-and intensity-coding attractors.
Conditional Random Fields for Object Recognition
Quattoni, Ariadna, Collins, Michael, Darrell, Trevor
We present a discriminative part-based approach for the recognition of object classes from unsegmented cluttered scenes. Objects are modeled as flexible constellations of parts conditioned on local observations found by an interest operator. For each object class the probability of a given assignment of parts to local features is modeled by a Conditional Random Field (CRF). We propose an extension of the CRF framework that incorporates hidden variables and combines class conditional CRFs into a unified framework for part-based object recognition. The parameters of the CRF are estimated in a maximum likelihood framework and recognition proceeds by finding the most likely class under our model. The main advantage of the proposed CRF framework is that it allows us to relax the assumption of conditional independence of the observed data (i.e.
New Criteria and a New Algorithm for Learning in Multi-Agent Systems
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more stringent and (we argue) better justified than previous proposed criteria. Our criteria, which apply most straightforwardly in repeated games with average rewards, consist of three requirements: (a) against a specified class of opponents (this class is a parameter of the criterion) the algorithm yield a payoff that approaches the payoff of the best response, (b) against other opponents the algorithm's payoff at least approach (and possibly exceed) the security level payoff (or maximin value), and (c) subject to these requirements, the algorithm achieve a close to optimal payoff in self-play. We furthermore require that these average payoffs be achieved quickly. We then present a novel algorithm, and show that it meets these new criteria for a particular parameter class, the class of stationary opponents. Finally, we show that the algorithm is effective not only in theory, but also empirically. Using a recently introduced comprehensive game theoretic test suite, we show that the algorithm almost universally outperforms previous learning algorithms.
VDCBPI: an Approximate Scalable Algorithm for Large POMDPs
Poupart, Pascal, Boutilier, Craig
Existing algorithms for discrete partially observable Markov decision processes can at best solve problems of a few thousand states due to two important sources of intractability: the curse of dimensionality and the policy space complexity. This paper describes a new algorithm (VDCBPI) that mitigates both sources of intractability by combining the Value Directed Compression (VDC) technique [13] with Bounded Policy Iteration (BPI) [14]. The scalability of VDCBPI is demonstrated on synthetic network management problems with up to 33 million states.