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Density Level Detection is Classification

Neural Information Processing Systems

We show that anomaly detection can be interpreted as a binary classification problem. Using this interpretation we propose a support vector machine (SVM) for anomaly detection. We then present some theoretical results which include consistency and learning rates. Finally, we experimentally compare our SVM with the standard one-class SVM.


Maximum-Margin Matrix Factorization

Neural Information Processing Systems

We present a novel approach to collaborative prediction, using low-norm instead of low-rank factorizations. The approach is inspired by, and has strong connections to, large-margin linear discrimination. We show how to learn low-norm factorizations by solving a semi-definite program, and discuss generalization error bounds for them.


Generalization Error Bounds for Collaborative Prediction with Low-Rank Matrices

Neural Information Processing Systems

We prove generalization error bounds for predicting entries in a partially observed matrix by fitting the observed entries with a low-rank matrix. In justifying the analysis approach we take to obtain the bounds, we present an example of a class of functions of finite pseudodimension such that the sums of functions from this class have unbounded pseudodimension.


Using the Equivalent Kernel to Understand Gaussian Process Regression

Neural Information Processing Systems

The equivalent kernel [1] is a way of understanding how Gaussian process regression works for large sample sizes based on a continuum limit. In this paper we show (1) how to approximate the equivalent kernel of the widely-used squared exponential (or Gaussian) kernel and related kernels, and (2) how analysis using the equivalent kernel helps to understand the learning curves for Gaussian processes.


Learning Efficient Auditory Codes Using Spikes Predicts Cochlear Filters

Neural Information Processing Systems

The representation of acoustic signals at the cochlear nerve must serve a wide range of auditory tasks that require exquisite sensitivity in both time and frequency. Lewicki (2002) demonstrated that many of the filtering properties of the cochlea could be explained in terms of efficient coding of natural sounds. This model, however, did not account for properties such as phase-locking or how sound could be encoded in terms of action potentials. Here, we extend this theoretical approach with algorithm for learning efficient auditory codes using a spiking population code. Here, we propose an algorithm for learning efficient auditory codes using a theoretical model for coding sound in terms of spikes.


Learning Syntactic Patterns for Automatic Hypernym Discovery

Neural Information Processing Systems

Semantic taxonomies such as WordNet provide a rich source of knowledge for natural language processing applications, but are expensive to build, maintain, and extend. Motivated by the problem of automatically constructing and extending such taxonomies, in this paper we present a new algorithm for automatically learning hypernym (isa) relations from text. Our method generalizes earlier work that had relied on using small numbers of handcrafted regular expression patterns to identify hypernym pairs. Using "dependency path" features extracted from parse trees, we introduce a general-purpose formalization and generalization of these patterns. Given a training set of text containing known hypernym pairs, our algorithm automatically extracts useful dependency paths and applies them to new corpora to identify novel pairs. On our evaluation task (determining whether two nouns in a news article participate in a hypernym relationship), our automatically extracted database of hypernyms attains both higher precision and higher recall than WordNet.


Surface Reconstruction using Learned Shape Models

Neural Information Processing Systems

We consider the problem of geometrical surface reconstruction from one or several images using learned shape models. While humans can effortlessly retrieve 3D shape information, this inverse problem has turned out to be difficult to perform automatically. We introduce a framework based on level set surface reconstruction and shape models for achieving this goal. Through this merging, we obtain an efficient and robust method for reconstructing surfaces of an object category of interest. The shape model includes surface cues such as point, curve and silhouette features. Based on ideas from Active Shape Models, we show how both the geometry and the appearance of these features can be modelled consistently in a multi-view context. The complete surface is obtained by evolving a level set driven by a PDE, which tries to fit the surface to the inferred 3D features. In addition, an a priori 3D surface model is used to regularize the solution, in particular, where surface features are sparse. Experiments are demonstrated on a database of real face images.


Intrinsically Motivated Reinforcement Learning

Neural Information Processing Systems

Psychologists call behavior intrinsically motivated when it is engaged in for its own sake rather than as a step toward solving a specific problem of clear practical value. But what we learn during intrinsically motivated behavior is essential for our development as competent autonomous entities able to efficiently solve a wide range of practical problems as they arise. In this paper we present initial results from a computational study of intrinsically motivated reinforcement learning aimed at allowing artificial agents to construct and extend hierarchies of reusable skills that are needed for competent autonomy.


A Temporal Kernel-Based Model for Tracking Hand Movements from Neural Activities

Neural Information Processing Systems

We devise and experiment with a dynamical kernel-based system for tracking hand movements from neural activity. The state of the system corresponds to the hand location, velocity, and acceleration, while the system's input are the instantaneous spike rates. The system's state dynamics is defined as a combination of a linear mapping from the previous estimated state and a kernel-based mapping tailored for modeling neural activities. In contrast to generative models, the activity-to-state mapping is learned using discriminative methods by minimizing a noise-robust loss function. We use this approach to predict hand trajectories on the basis of neural activity in motor cortex of behaving monkeys and find that the proposed approach is more accurate than both a static approach based on support vector regression and the Kalman filter.


Dynamic Bayesian Networks for Brain-Computer Interfaces

Neural Information Processing Systems

We describe an approach to building brain-computer interfaces (BCI) based on graphical models for probabilistic inference and learning. We show how a dynamic Bayesian network (DBN) can be used to infer probability distributions over brain-and body-states during planning and execution of actions. The DBN is learned directly from observed data and allows measured signals such as EEG and EMG to be interpreted in terms of internal states such as intent to move, preparatory activity, and movement execution. Unlike traditional classification-based approaches to BCI, the proposed approach (1) allows continuous tracking and prediction of internal states over time, and (2) generates control signals based on an entire probability distribution over states rather than binary yes/no decisions. We present preliminary results of brain-and body-state estimation using simultaneous EEG and EMG signals recorded during a self-paced left/right hand movement task.