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Automated Hierarchy Discovery for Planning in Partially Observable Environments

Neural Information Processing Systems

Planning in partially observable domains is a notoriously difficult problem. However, in many real-world scenarios, planning can be simplified by decomposing the task into a hierarchy of smaller planning problems. Several approaches have been proposed to optimize a policy that decomposes according to a hierarchy specified a priori. In this paper, we investigate the problem of automatically discovering the hierarchy. More precisely, we frame the optimization of a hierarchical policy as a non-convex optimization problem that can be solved with general nonlinear solvers, a mixed-integer nonlinear approximation or a form of bounded hierarchical policy iteration. By encoding the hierarchical structure as variables of the optimization problem, we can automatically discover a hierarchy. Our method is flexible enough to allow any parts of the hierarchy to be specified based on prior knowledge while letting the optimization discover the unknown parts. It can also discover hierarchical policies, including recursive policies, that are more compact (potentially infinitely fewer parameters) and often easier to understand given the decomposition induced by the hierarchy.



Sparse Multinomial Logistic Regression via Bayesian L1 Regularisation

Neural Information Processing Systems

Multinomial logistic regression provides the standard penalised maximumlikelihood solution to multi-class pattern recognition problems. More recently, the development of sparse multinomial logistic regression models has found application in text processing and microarray classification, where explicit identification of the most informative features is of value. In this paper, we propose a sparse multinomial logistic regression method, in which the sparsity arises from the use of a Laplace prior, but where the usual regularisation parameter is integrated out analytically. Evaluation over a range of benchmark datasets reveals this approach results in similar generalisation performance to that obtained using cross-validation, but at greatly reduced computational expense.


Conditional mean field

Neural Information Processing Systems

Despite all the attention paid to variational methods based on sum-product message passing (loopy belief propagation, tree-reweighted sum-product), these methods are still bound to inference on a small set of probabilistic models. Mean field approximations have been applied to a broader set of problems, but the solutions are often poor. We propose a new class of conditionally-specified variational approximations based on mean field theory. While not usable on their own, combined with sequential Monte Carlo they produce guaranteed improvements over conventional mean field. Moreover, experiments on a well-studied problem-- inferring the stable configurations of the Ising spin glass--show that the solutions can be significantly better than those obtained using sum-product-based methods.


Learning to Rank with Nonsmooth Cost Functions

Neural Information Processing Systems

The quality measures used in information retrieval are particularly difficult to optimize directly, since they depend on the model scores only through the sorted order of the documents returned for a given query. Thus, the derivatives of the cost with respect to the model parameters are either zero, or are undefined. In this paper, we propose a class of simple, flexible algorithms, called LambdaRank, which avoids these difficulties by working with implicit cost functions. We describe LambdaRank using neural network models, although the idea applies to any differentiable function class. We give necessary and sufficient conditions for the resulting implicit cost function to be convex, and we show that the general method has a simple mechanical interpretation. We demonstrate significantly improved accuracy, over a state-of-the-art ranking algorithm, on several datasets. We also show that LambdaRank provides a method for significantly speeding up the training phase of that ranking algorithm. Although this paper is directed towards ranking, the proposed method can be extended to any non-smooth and multivariate cost functions.


Denoising and Dimension Reduction in Feature Space

Neural Information Processing Systems

We show that the relevant information about a classification problem in feature space is contained up to negligible error in a finite number of leading kernel PCA components if the kernel matches the underlying learning problem. Thus, kernels not only transform data sets such that good generalization can be achieved even by linear discriminant functions, but this transformation is also performed in a manner which makes economic use of feature space dimensions. In the best case, kernels provide efficient implicit representations of the data to perform classification. Practically, we propose an algorithm which enables us to recover the subspace and dimensionality relevant for good classification. Our algorithm can therefore be applied (1) to analyze the interplay of data set and kernel in a geometric fashion, (2) to help in model selection, and to (3) de-noise in feature space in order to yield better classification results.


Similarity by Composition

Neural Information Processing Systems

We propose a new approach for measuring similarity between two signals, which is applicable to many machine learning tasks, and to many signal types.


Dirichlet-Enhanced Spam Filtering based on Biased Samples

Neural Information Processing Systems

We study a setting that is motivated by the problem of filtering spam messages for many users. Each user receives messages according to an individual, unknown distribution, reflected only in the unlabeled inbox. The spam filter for a user is required to perform well with respect to this distribution. Labeled messages from publicly available sources can be utilized, but they are governed by a distinct distribution, not adequately representing most inboxes. We devise a method that minimizes a loss function with respect to a user's personal distribution based on the available biased sample. A nonparametric hierarchical Bayesian model furthermore generalizes across users by learning a common prior which is imposed on new email accounts. Empirically, we observe that bias-corrected learning outperforms naive reliance on the assumption of independent and identically distributed data; Dirichlet-enhanced generalization across users outperforms a single ("one size fits all") filter as well as independent filters for all users.


Greedy Layer-Wise Training of Deep Networks

Neural Information Processing Systems

Complexity theory of circuits strongly suggests that deep architectures can be much more efficient (sometimes exponentially) than shallow architectures, in terms of computational elements required to represent some functions. Deep multi-layer neural networks have many levels of non-linearities allowing them to compactly represent highly nonlinear and highly-varying functions. However, until recently it was not clear how to train such deep networks, since gradient-based optimization starting from random initialization appears to often get stuck in poor solutions. Hinton et al. recently introduced a greedy layer-wise unsupervised learning algorithm for Deep Belief Networks (DBN), a generative model with many layers of hidden causal variables. In the context of the above optimization problem, we study this algorithm empirically and explore variants to better understand its success and extend it to cases where the inputs are continuous or where the structure of the input distribution is not revealing enough about the variable to be predicted in a supervised task. Our experiments also confirm the hypothesis that the greedy layer-wise unsupervised training strategy mostly helps the optimization, by initializing weights in a region near a good local minimum, giving rise to internal distributed representations that are high-level abstractions of the input, bringing better generalization.


An Approach to Bounded Rationality

Neural Information Processing Systems

A central question in game theory and artificial intelligence is how a rational agent should behave in a complex environment, given that it cannot perform unbounded computations. We study strategic aspects of this question by formulating a simple model of a game with additional costs (computational or otherwise) for each strategy. First we connect this to zero-sum games, proving a counterintuitive generalization of the classic min-max theorem to zero-sum games with the addition of strategy costs. We then show that potential games with strategy costs remain potential games. Both zero-sum and potential games with strategy costs maintain a very appealing property: simple learning dynamics converge to equilibrium.