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Receding Horizon Differential Dynamic Programming

Neural Information Processing Systems

The control of high-dimensional, continuous, non-linear systems is a key problem in reinforcement learning and control. Local, trajectory-based methods, using techniques such as Differential Dynamic Programming (DDP) are not directly subject to the curse of dimensionality, but generate only local controllers. In this paper, we introduce Receding Horizon DDP (RH-DDP), an extension to the classic DDP algorithm, which allows us to construct stable and robust controllers based on a library of local-control trajectories. We demonstrate the effectiveness of our approach on a series of high-dimensional control problems using a simulated multi-link swimming robot. These experiments show that our approach effectively circumvents dimensionality issues, and is capable of dealing effectively with problems with (at least) 34 state and 14 action dimensions.



A Game-Theoretic Approach to Apprenticeship Learning

Neural Information Processing Systems

We study the problem of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior of an expert. We follow on the work of Abbeel and Ng [1] who considered a framework in which the true reward function is assumed to be a linear combination of a set of known and observable features.We give a new algorithm that, like theirs, is guaranteed to learn a policy that is nearly as good as the expert's, given enough examples. However, unlike their algorithm, we show that ours may produce a policy that is substantially better than the expert's. Moreover, our algorithm is computationally faster, is easier toimplement, and can be applied even in the absence of an expert. The method is based on a game-theoretic view of the problem, which leads naturally to a direct application of the multiplicative-weights algorithm of Freund and Schapire [2] for playing repeated matrix games. In addition to our formal presentation and analysis of the new algorithm, we sketch how the method can be applied when the transition functionitself is unknown, and we provide an experimental demonstration of the algorithm on a toy video-game environment.


Efficient Bayesian Inference for Dynamically Changing Graphs

Neural Information Processing Systems

Motivated by stochastic systems in which observed evidence and conditional dependencies betweenstates of the network change over time, and certain quantities of interest (marginal distributions, likelihood estimates etc.) must be updated, we study the problem of adaptive inference in tree-structured Bayesian networks. We describe an algorithm for adaptive inference that handles a broad range of changes to the network and is able to maintain marginal distributions, MAP estimates, and data likelihoods in all expected logarithmic time. We give an implementation of our algorithm and provide experiments that show that the algorithm can yield up to two orders of magnitude speedups on answering queries and responding to dynamic changesover the sum-product algorithm.


Direct Importance Estimation with Model Selection and Its Application to Covariate Shift Adaptation

Neural Information Processing Systems

When training and test samples follow different input distributions (i.e., the situation called \emph{covariate shift}), the maximum likelihood estimator is known to lose its consistency. For regaining consistency, the log-likelihood terms need to be weighted according to the \emph{importance} (i.e., the ratio of test and training input densities). Thus, accurately estimating the importance is one of the key tasks in covariate shift adaptation. A naive approach is to first estimate training and test input densities and then estimate the importance by the ratio of the density estimates. However, since density estimation is a hard problem, this approach tends to perform poorly especially in high dimensional cases. In this paper, we propose a direct importance estimation method that does not require the input density estimates. Our method is equipped with a natural model selection procedure so tuning parameters such as the kernel width can be objectively optimized. This is an advantage over a recently developed method of direct importance estimation. Simulations illustrate the usefulness of our approach.


Online Linear Regression and Its Application to Model-Based Reinforcement Learning

Neural Information Processing Systems

We provide a provably efficient algorithm for learning Markov Decision Processes (MDPs) with continuous state and action spaces in the online setting. Specifically, we take a model-based approach and show that a special type of online linear regression allows us to learn MDPs with (possibly kernalized) linearly parameterized dynamics. This result builds on Kearns and Singh's work that provides a provably efficient algorithm for finite state MDPs. Our approach is not restricted to the linear setting, and is applicable to other classes of continuous MDPs.


A Bayesian Model of Conditioned Perception

Neural Information Processing Systems

We propose an extended probabilistic model for human perception. We argue that in many circumstances, human observers simultaneously evaluate sensory evidence under different hypotheses regarding the underlying physical process that might have generated the sensory information. Within this context, inference can be optimal if the observer weighs each hypothesis according to the correct belief in that hypothesis. But if the observer commits to a particular hypothesis, the belief in that hypothesis is converted into subjective certainty, and subsequent perceptual behavior is suboptimal, conditioned only on the chosen hypothesis. We demonstrate that this framework can explain psychophysical data of a recently reported decision-estimation experiment. The model well accounts for the data, predicting the same estimation bias as a consequence of the preceding decision step. The power of the framework is that it has no free parameters except the degree of the observer's uncertainty about its internal sensory representation. All other parameters are defined by the particular experiment which allows us to make quantitative predictions of human perception to two modifications of the original experiment.


New Outer Bounds on the Marginal Polytope

Neural Information Processing Systems

We give a new class of outer bounds on the marginal polytope, and propose a cutting-plane algorithm for efficiently optimizing over these constraints. When combined with a concave upper bound on the entropy, this gives a new variational inference algorithm for probabilistic inference in discrete Markov Random Fields (MRFs). Valid constraints on the marginal polytope are derived through a series of projections onto the cut polytope. As a result, we obtain tighter upper bounds on the log-partition function. We also show empirically that the approximations of the marginals are significantly more accurate when using the tighter outer bounds. Finally, we demonstrate the advantage of the new constraints for finding the MAP assignment in protein structure prediction.


Bundle Methods for Machine Learning

Neural Information Processing Systems

We present a globally convergent method for regularized risk minimization problems. Ourmethod applies to Support Vector estimation, regression, Gaussian Processes, and any other regularized risk minimization setting which leads to a convex optimization problem. SVMPerf can be shown to be a special case of our approach. In addition to the unified framework we present tight convergence bounds, which show that our algorithm converges in O(1/ɛ) steps to ɛ precision for general convex problems and in O(log(1/ɛ)) steps for continuously differentiable problems.We demonstrate in experiments the performance of our approach.


An Analysis of Inference with the Universum

Neural Information Processing Systems

These assumptions are usually encoded in the regulariser or the prior. A generic learning algorithm usually makes rather weak assumptions about the regularities underlying the data.