Technology
Reasoning with Lines in the Euclidean Space
Challita, Khalil Raymond (Holy Spirit University of Kaslik)
The main result of this paper is to show that the problem of instantiating a finite and path-consistent constraint network of lines in the Euclidean space is NP-complete. Indeed, we already know that reasoning with lines in the Euclidean space is NP-hard. In order to prove that this problem is NP-complete, we first establish that a particular instance of this problem can be solved by a nondeterministic polynomial-time algorithm, and then we show that solving any finite and path-consistent constraint network of lines in the Euclidean space is at most as difficult as solving that instance.
Nested Monte-Carlo Search
Cazenave, Tristan (Université Paris-Dauphine)
Many problems have a huge state space and no good heuristic to order moves so as to guide the search toward the best positions. Random games can be used to score positions and evaluate their interest. Random games can also be improved using random games to choose a move to try at each step of a game. Nested Monte-Carlo Search addresses the problem of guiding the search toward better states when there is no available heuristic. It uses nested levels of random games in order to guide the search. The algorithm is studied theoretically on simple abstract problems and applied successfully to three different games: Morpion Solitaire, SameGame and 16x16 Sudoku.
Best-First Heuristic Search for Multi-Core Machines
Burns, Ethan (University of New Hampshire) | Lemons, Seth (University of New Hampshire) | Zhou, Rong (Palo Alto Research Center) | Ruml, Wheeler (University of New Hampshire)
To harness modern multi-core processors, it is imperative to develop parallel versions of fundamental algorithms. In this paper, we present a general approach to best-first heuristic search in a shared-memory setting. Each thread attempts to expand the most promising open nodes. By using abstraction to partition the state space, we detect duplicate states without requiring frequent locking. We allow speculative expansions when necessary to keep threads busy. We identify and fix potential livelock conditions in our approach, verifying its correctness using temporal logic. In an empirical comparison on STRIPS planning, grid pathfinding, and sliding tile puzzle problems using an 8-core machine, we show that A* implemented in our framework yields faster search than improved versions of previous parallel search proposals. Our approach extends easily to other best-first searches, such as Anytime weighted A*.
Experiments with Massively Parallel Constraint Solving
Bordeaux, Lucas (Microsoft Research) | Hamadi, Youssef (Microsoft Research) | Samulowitz, Horst (Microsoft Research)
The computing industry is currently facing a major architectural shift. Extra computing power is not coming anymore from higher processor frequencies, but from a growing number of computing cores and processors. For AI, and constraint solving in particular, this raises the question of how to scale current solving techniques to massively parallel architectures. While prior work focusses mostly on small scale parallel constraint solving, we conduct the first study on scalability of constraint solving on 100 processors and beyond in this paper. We propose techniques that are simple to apply and show empirically that they scale surprisingly well. These techniques establish a performance baseline for parallel constraint solving technologies against which more sophisticated parallel algorithms need to compete in the future.
Canadian Traveler Problem with Remote Sensing
Bnaya, Zahy (Ben Gurion University) | Felner, Ariel (Ben-Gurion University) | Shimony, Solomon Eyal (Ben-Gurion University)
The Canadian Traveler Problem (CTP) is a navigation problem where a graph is initially known, but some edges may be blocked with a known probability. The task is to minimize travel effort of reaching the goal. We generalize CTP to allow for remote sensing actions, now requiring minimization of the sum of the travel cost and the remote sensing cost. Finding optimal policies for both versions is intractable. We provide optimal solutions for special case graphs. We then develop a framework that utilizes heuristics to determine when and where to sense the environment in order to minimize total costs. Several such heuristics, based on the expected total cost are introduced. Empirical evaluations show the benefits of our heuristics and support some of the theoretical results.
TBA*: Time-Bounded A*
Björnsson, Yngvi (Reykjavik University) | Bulitko, Vadim (University of Alberta) | Sturtevant, Nathan (University of Alberta)
Real-time heuristic search algorithms are used for planning by agents in situations where a constant-bounded amount of deliberation time is required for each action regardless of the problem size. Such algorithms interleave their planning and execution to ensure real-time response. Furthermore, to guarantee completeness, they typically store improved heuristic estimates for previously expanded states. Although subsequent planning steps can benefit from updated heuristic estimates, many of the same states are expanded over and over again. Here we propose a variant of the A* algorithm, Time-Bounded A* (TBA*), that guarantees real-time response. In the domain of path-finding on video-game maps TBA* expands an order of magnitude fewer states than traditional real-time search algorithms, while finding paths of comparable quality. It reaches the same level of performance as recent state-of-the-art real-time search algorithms but, unlike these, requires neither state-space abstractions nor pre-computed pattern databases.
Making Bound Consistency as Effective as Arc Consistency
Bessiere, Christian (LIRMM-CNRS, Université de Montpellier) | Petit, Thierry (LINA-CNRS, Ecole des Mines de Nantes) | Zanuttini, Bruno (GREYC-CNRS, Université de Caen Basse-Normandie)
We study under what conditions bound consistency (BC) and arc consistency (AC), two forms of propagation used in constraint solvers, are equivalent to each other. We show that they prune exactly the same values when the propagated constraint is connected row convex / closed under median and its complement is row convex. This characterization is exact for binary constraints. Since row convexity depends on the order of the values in the domains, we give polynomial algorithms for computing orders under which BC and AC are equivalent, if any.
Decompositions of all Different, Global Cardinality and Related Constraints
Bessiere, Christian (LIRMM, CNRS) | Katsirelos, George (NICTA) | Narodytska, Nina (NICTA) | Quimper, Claude-Guy (Ecole Polytechnique de Montreal) | Walsh, Toby (NICTA)
We show that some common and important global constraints like ALLDIFFERENT and GCC can be decomposed into simple arithmetic constraints on which we achieve bound or range consistency, and in some cases even greater pruning. These decompositions can be easily added to new solvers. They also provide other constraints with access to the state of the propagator by sharing variables. Such sharing can be used to improve propagation between constraints. We report experiments with our decomposition in a pseudo-Boolean solver.
Circuit Complexity and Decompositions of Global Constraints
Bessiere, Christian (LIRMM, CNRS) | Katsirelos, George (NICTA) | Narodytska, Nina (NICTA and UNSW) | Walsh, Toby (NICTA and UNSW)
We show that tools from circuit complexity can be used to study decompositions of global constraints. In particular, we study decompositions of global constraints into conjunctive normal form with the property that unit propagation on the decomposition enforces the same level of consistency as a specialized propagation algorithm. We prove that a constraint propagator has a a polynomial size decomposition if and only if it can be computed by a polynomial size monotone Boolean circuit. Lower bounds on the size of monotone Boolean circuits thus translate to lower bounds on the size of decompositions of global constraints. For instance, we prove that there is no polynomial sized decomposition of the domain consistency propagator for the alldiff constraint.
Online Stochastic Optimization in the Large: Application to Kidney Exchange
Awasthi, Pranjal (Carnegie Mellon University) | Sandholm, Tuomas (Carnegie Mellon University)
Kidneys are the most prevalent organ transplants, but demand dwarfs supply. Kidney exchanges enable willing but incompatible donor-patient pairs to swap donors. These swaps can include cycles longer than two pairs as well, and chains triggered by altruistic donors. Current kidney exchanges address clearing(deciding who gets kidneys from whom) as an offline problem: they optimize the current batch. In reality, clearing is an online problem where patient-donor pairs and altruistic donors appear and expire over time. In this paper, we study trajectory-based online stochastic optimization algorithms (which use a recent scalable optimal offline solver as a subroutine) for this. We identify tradeoffs in these algorithms between different parameters. We also uncover the need to set the batch size that the algorithms consider an atomic unit. We develop an experimental methodology for setting these parameters, and conduct experiments on real and generated data. We adapt the REGRETS algorithm of Bent and van Hentenryck for the setting. We then develop a better algorithm. We also show that the AMSAA algorithm of Mercier and van Hentenryck does not scale to the nationwide level. Our best online algorithm saves significantly more lives than the current practice of solving each batch separately.