Goto

Collaborating Authors

 Technology


UPMurphi: A Tool for Universal Planning on PDDL+ Problems

AAAI Conferences

Systems subject to (continuous) physical effects and controlled by (discrete) digital equipments, are today very common. Thus, many realistic domains where planning is required are represented by hybrid systems , i.e., systems containing both discrete and continuous values, with possibly a nonlinear continuous dynamics. The PDDL+ language allows one to model these domains, however the current tools can generally handle only planning problems on (possibly hybrid) systems with linear dynamics. Therefore, universal planning applied to hybrid systems and, in general, to non-linear systems is completely out of scope for such tools. In this paper, we propose the use of explicit model checking-based techniques to solve universal planning problems on such hardly-approachable domains.


Efficient Solutions to Factored MDPs with Imprecise Transition Probabilities

AAAI Conferences

When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of transition probabilities. For example, natural uncertainty arises in the transition specification due to elicitation of MDP transition models from an expert or data, or non-stationary transition distributions arising from insufficient state knowledge. In the interest of obtaining the most robust policy under transition uncertainty, the Markov Decision Process with Imprecise Transition Probabilities (MDP-IPs) has been introduced to model such scenarios. Unfortunately, while solutions to the MDP-IP are well-known, they require nonlinear optimization and are extremely time-consuming in practice. To address this deficiency, we propose efficient dynamic programming methods to exploit the structure of factored MDPIPs. Noting that the key computational bottleneck in the solution of MDP-IPs is the need to repeatedly solve nonlinear constrained optimization problems, we show how to target approximation techniques to drastically reduce the computational overhead of the nonlinear solver while producing bounded, approximately optimal solutions. Our results show up to two orders of magnitude speedup in comparison to traditional “flat” dynamic programming approaches and up to an order of magnitude speedup over the extension of factored MDP approximate value iteration techniques to MDP-IPs.


Composition of Partially Observable Services Exporting their Behaviour

AAAI Conferences

In this paper we look at the problem of composing services that export their behavior in terms of a transition system, characterizing the choices of actions given to a client at each point in time. The composition consists of synthesizing an orchestrator that coordinates the available services so as to mimic the desired target service asked by the client. Specifically, in this paper we study the "conformant form" of the problem, where available services are partially controllable and partially observable, and hence, the orchestrator has to make its decisions exploiting the observations made so far only. We give a sound and complete procedure to synthesize the orchestrator in such case, and characterize the computational complexity of the problem. The procedure is based on working with belief (or knowledge) states, a standard technique to tackle conformant planning. Moreover we show that, although in general unavoidable, the powerset construction at the base of the belief state approach can be delegated to the symbolic manipulations of the game-structure model checking tool (TLV), which can be used to efficiently implement the orchestrator synthesis procedure.


Focused Topological Value Iteration

AAAI Conferences

Topological value iteration (TVI) is an effective algorithm for solving Markov decision processes (MDPs) optimally, which (1) divides an MDP into strongly-connected components, and (2) solves these components sequentially. Yet, TVI's usefulness tends to degrade if an MDP has large components, because the cost of the division process isn't offset by gains during solution.  This paper presents a new algorithm to solve MDPs optimally, focused  topological value iteration (FTVI). FTVI addresses TVI's limitations by restricting its attention to connected components that are relevant for solving the MDP. Specifically, FTVI uses a small amount of heuristic search to eliminate provably sub-optimal actions; this pruning allows FTVI to find smaller connected components, thus running faster.  We demonstrate that our new algorithm outperforms TVI by an order of magnitude, averaged across several domains. Surprisingly, FTVI also significantly outperforms popular "heuristically-informed" MDP algorithms such as LAO*, LRTDP, and BRTDP in many domains, sometimes by as much as two orders of magnitude. Finally, we characterize the type of domains where FTVI excels — suggesting a way to an informed choice of solver.


Flexible Execution of Plans with Choice

AAAI Conferences

The dispatcher uses the dispatchable form to quickly make dynamic scheduling decisions. As autonomous systems become more capable and common, However, developing flexible executives for plans with they will need to reason about complex tasks and robustly choices, has been more difficult. Kim, Williams, and execute plans in uncertain environments. In previous work, Abramson present an executive called Kirk, which uses a Williams et al. introduced the Reactive Model-Based Programming deliberative planning step to change the execution sequence Language (RMPL), which is designed to allow online (2001). Although their results show improvement engineers to simply and intuitively express the desired behavior over prior planning systems, the latency is still too high for of the system (2003). Then the agent's executive determines tightly coupled systems, for example robots working with the correct sequence of actions to accomplish this humans or walking robots with fast dynamics. Recently, behavior, relieving the programmer of explicitly coding that Shah and Williams extended the compiler and dispatcher logic. RMPL programs often involve temporal constraints model to Temporal Constraint Satisfaction Problems (TCwhich the executives must reason over. SPs), a type of temporal problems with choice, by compactly Kim, Williams, and Abramson previously developed recording the possible set of solutions and efficiently Temporal Plan Networks (TPNs) as a temporal constraint reasoning over the possible options (2008).


Extending the Use of Inference in Temporal Planning as Forwards Search

AAAI Conferences

PDDL 2.1 supports modelling of complex temporal planning domains in which solutions must exploit concurrency. Few existing temporal planners can solve problems that require concurrency and those that do typically pay a performance price to deploy reasoning machinery that is not always required. In this paper we show how to improve the performance of forward-search planners that attempt to solve the full temporal planning problem, both by narrowing the use of the concurrency machinery to situations that demand it and also by improving the power of inference to prune redundant branches of the search space for common patterns of interaction in temporal domains that do require concurrency. Results illustrate the effectiveness of our ideas in improving the efficiency of a temporal planner that can solve problems with required concurrency, both in domains that exploit this ability and in those that do not.


A Human-Aware Robot Task Planner

AAAI Conferences

The growing presence of household robots in inhabited environments arises the need for new robot task planning techniques. These techniques should take into consideration not only the actions that the robot can perform or unexpected external events, but also the actions performed by a human sharing the same environment, in order to improve the cohabitation of the two agents, e.g., by avoiding undesired situations for the human. In this paper, we present a human-aware planner able to address this problem. This planner supports alternative hypotheses of the human plan, temporal duration for the actions of both the robot and the human, constraints on the interaction between robot and human, partial goal achievement and, most importantly, the possibility to use observations of human actions in the policy generated for the robot. The planner has been tested as a standalone component and in conjunction with our framework for human-robot interaction in a real environment.


Enhancing the Context-Enhanced Additive Heuristic with Precedence Constraints

AAAI Conferences

Recently, Helmert and Geffner proposed the context-enhanced additive heuristic, where fact costs are evaluated relative to context states that arise from achieving first a pivot condition of each operator. As Helmert and Geffner pointed out, the method can be generalized to consider contexts arising from arbitrary precedence constraints over operator conditions instead. Herein, we provide such a generalization. We extend Helmert and Geffner's equations, and discuss a number of design choices that arise. Drawing on previous work on goal orderings, we design a family of methods for automatically generating precedence constraints. We run large-scale experiments, showing that the technique can help significantly, depending on the choice of precedence constraints. We shed some light on this by profiling the behavior of all possible precedence constraints, using a sampling technique.


Suboptimal and Anytime Heuristic Search on Multi-Core Machines

AAAI Conferences

In order to scale with modern processors, planning algorithms must become multi-threaded. In this paper, we present parallel shared-memory algorithms for two problems that underlie many planning systems: suboptimal and anytime heuristic search. We extend a recently-proposed approach for parallel optimal search to the suboptimal case, providing two new pruning rules for bounded suboptimal search. We also show how this new approach can be used for parallel anytime search. Using temporal logic, we prove the correctness of our framework, and in an empirical comparison on STRIPS planning, grid pathfinding, and sliding tile puzzle problems using an 8-core machine, we show that it yields faster search performance than previous proposals.


Automatic Derivation of Memoryless Policies and Finite-State Controllers Using Classical Planners

AAAI Conferences

Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as video-games and mobile robotics.  Memoryless controllers stand for functions that map observations into actions, while finite-state controllers generalize memoryless ones with a finite amount of memory.  In contrast to the policies obtained from MDPs and POMDPs, finite-state controllers have two advantages: they are often extremely compact, involving a small number of controller states or none at all, and they are general, applying to many problems and not just one. A limitation of finite-state controllers is that they must be written by hand. In this work, we address this limitation, and develop a method for deriving finite-state controllers automatically from models. These models represent a class of contingent problems where actions are deterministic and some fluents are observable.  The problem of deriving a controller from such models is converted into a conformant planning problem that is solved using classical planners, taking advantage of a complete translation introduced recently.  The controllers derived in this way are 'general' in the sense that they do not solve the original problem only, but many variations as well, including changes in the size of the problem or in the uncertainty of the initial situation and action effects.  Experiments illustrating the derivation of such controllers are presented.