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Computer Models of Creativity

AI Magazine

It's an aspect of normal human intelligence, not a special faculty granted to a tiny elite. There are three forms: combinational, exploratory, and transformational. Whether computers could "really" be creative isn't a scientific question but a philosophical one, to which there's no clear answer. But we do have the beginnings of a scientific understanding of creativity.


Prime Implicates and Prime Implicants: From Propositional to Modal Logic

Journal of Artificial Intelligence Research

Prime implicates and prime implicants have proven relevant to a number of areas of artificial intelligence, most notably abductive reasoning and knowledge compilation. The purpose of this paper is to examine how these notions might be appropriately extended from propositional logic to the modal logic K. We begin the paper by considering a number of potential definitions of clauses and terms for K. The different definitions are evaluated with respect to a set of syntactic, semantic, and complexity-theoretic properties characteristic of the propositional definition. We then compare the definitions with respect to the properties of the notions of prime implicates and prime implicants that they induce. While there is no definition that perfectly generalizes the propositional notions, we show that there does exist one definition which satisfies many of the desirable properties of the propositional case. In the second half of the paper, we consider the computational properties of the selected definition. To this end, we provide sound and complete algorithms for generating and recognizing prime implicates, and we show the prime implicate recognition task to be PSPACE-complete. We also prove upper and lower bounds on the size and number of prime implicates. While the paper focuses on the logic K, all of our results hold equally well for multi-modal K and for concept expressions in the description logic ALC.


AAAI Conferences Calendar

AI Magazine

ICAART 2010 will be held January 22-24, 2010, in Valencia, Spain. International Conference on Intelligent This page includes forthcoming AAAI sponsored conferences, conferences presented User Interfaces. IUI 2010 will be by AAAI Affiliates, and conferences held in cooperation with AAAI. AI held February 7-10, 2010, in Hong Magazine also maintains a calendar listing that also includes nonaffiliated Kong. ICEIS 2010 will be held June 8-12, The International RuleML Symposium Stanford, California.


Computer Models of Creativity

AI Magazine

Creativity isn’t magical. It’s an aspect of normal human intelligence, not a special faculty granted to a tiny elite. There are three forms: combinational, exploratory, and transformational. All three can be modeled by AI—in some cases, with impressive results. AI techniques underlie various types of computer art. Whether computers could “really” be creative isn’t a scientific question but a philosophical one, to which there’s no clear answer. But we do have the beginnings of a scientific understanding of creativity.


Essay in the Style of Douglas Hofstadter

AI Magazine

It was written not by a human being, but by my computer program EWI (an acronym for "experiments in writing intelligence"). EWI was fed the texts of two of Hofstadter's books--namely, Gödel, Escher, Bach (winner of the Pulitzer Prize for General Nonfiction in 1980) and Metamagical Themas--and then, following its code, EWI carefully analyzed these two books for their uniquely Hofstadterian stylistic elements and features, after which it recombined these stylistic elements in new fashions. EWI thereby came up with some 25 new and highly diverse "Hofstadter articles," one of which is given below, and the article is followed by a brief commentary about EWI and its output by Hofstadter himself. Actually, I should state up front that the wonderful sparkling dialogues of GEB, which are a substantial part of that book, were not used by EWI in generating any of the articles, because EWI is unfortunately not yet able to work with inputs that belong to different genres, such as chapters and dialogues. To combine stylistic aspects of two or more different genres of writing represents a very thorny challenge indeed. Endowing EWI with that extra level of flexibility is one of my next major goals.


AAAI News

AI Magazine

AAAI-10 will also include several special tracks, including the Nectar and Senior Member tracks, as well as specific research areas. Call for Papers for the main technical track and other tracks are available at www.aaai.org/aaai10.


Reports of the AAAI 2009 Spring Symposia

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, was pleased to present the 2009 Spring Symposium Series, held Monday through Wednesday, March 23–25, 2009 at Stanford University. The titles of the nine symposia were Agents that Learn from Human Teachers, Benchmarking of Qualitative Spatial and Temporal Reasoning Systems, Experimental Design for Real-World Systems, Human Behavior Modeling, Intelligent Event Processing, Intelligent Narrative Technologies II, Learning by Reading and Learning to Read, Social Semantic Web: Where Web 2.0 Meets Web 3.0, and Technosocial Predictive Analytics. The goal of the Agents that Learn from Human Teachers was to investigate how we can enable software and robotics agents to learn from real-time interaction with an everyday human partner. The aim of the Benchmarking of Qualitative Spatial and Temporal Reasoning Systems symposium was to initiate the development of a problem repository in the field of qualitative spatial and temporal reasoning and identify a graded set of challenges for future midterm and long-term research. The Experimental Design symposium discussed the challenges of evaluating AI systems. The Human Behavior Modeling symposium explored reasoning methods for understanding various aspects of human behavior, especially in the context of designing intelligent systems that interact with humans. The Intelligent Event Processing symposium discussed the need for more AI-based approaches in event processing and defined a kind of research agenda for the field, coined as intelligent complex event processing (iCEP). The Intelligent Narrative Technologies II AAAI symposium discussed innovations, progress, and novel techniques in the research domain. The Learning by Reading and Learning to Read symposium explored two aspects of making natural language texts semantically accessible to, and processable by, machines. The Social Semantic Web symposium focused on the real-world grand challenges in this area. Finally, the Technosocial Predictive Analytics symposium explored new methods for anticipatory analytical thinking that provide decision advantage through the integration of human and physical models.


Can Computers Create Humor?

AI Magazine

Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human behaviour, only recently has there been research into computational modelling of humor. One obstacle to progress is the lack of a precise and detailed theory of how humor operates. Nevertheless, since the early 1990s, there have been a number of small programs that create simple verbal humor, and more recently there have been studies of the automatic classification of the humorous status of texts. In addition, there are a number of advocates of the practical uses of computational humor: in user-interfaces, in education, and in advertising. Computer-generated humor is still quite basic, but it could be viewed as a form of exploratory creativity. For computational humor to improve, some hard problems in AI will have to be addressed.


Deus Ex Machina — A Higher Creative Species in the Game of Chess

AI Magazine

Computers and human beings play chess differently. The basic paradigm that computer programs employ is known as "search and evaluate." Their static evaluation is arguably more primitive than the perceptual one of humans. Yet the intelligence emerging from them is phenomenal. A human spectator would not be able to tell the difference between a brilliant computer game and one played by Kasparov. Chess played by today's machines looks extraordinary, full of imagination and creativity. Such elements may be the reason why computers are superior to humans in the sport of kings, at least for the moment. This paper article about how roles have changed: Humans play chess like machines and machines play chess the way humans used to play.


Computational Approaches to Storytelling and Creativity

AI Magazine

This paper deals with computational approaches to storytelling, or the production of stories by computers, with a particular attention on the way human creativity is modelled or emulated, also in computational terms. Features relevant to creativity and to stories are analysed, and existing systems are reviewed under the light of that analysis.The extent to which they implement the key features proposed in recent models of computational creativity is discussed. Limitations, avenues of future research and expected trends are outlined.