Goto

Collaborating Authors

 Technology


Realistic Fireteam Movement in Urban Environments

AAAI Conferences

Realistic simulations of the movement of infantry in urban environments with 3D models and at interactive rates is of wide and enduring interest. Many video games have attempted it, and military simulations are increasingly doing the same. Previous attempts have fallen short in two areas: properly coordinating movement, and adequate modeling of the detection of hostile targets. Novel algorithms to simulate fireteam movement and visual scanning appropriate to urban environments are described. Measurements of the computational performance of the most expensive components of the approach are provided.


AI for Herding Sheep

AAAI Conferences

Shepherding with a dog presents an interesting challenge for artificial intelligence, with multiple intelligent systems assessing and interacting with each other in order to achieve a variety of goals. We present a solution to this problem, which consists of a dog AI making use of influence mapping, state machines and A* pathfinding to respond intelligently to real-life shepherding commands issued by a high-level shepherd AI steering the flock of sheep through waypoints on a variety of maps by using pathfinding and influence maps. The role of the AI shepherd can also be taken by a human player (using either a point and click or voice recognition interface) for matches against the artificial shepherd which proved to be a worthy opponent for human testers. The system was evaluated through user testing and provided a high degree of realism and engaging gameplay relying heavily on the workings of the presented AI components.


Invited Talks

AAAI Conferences

Chris Jurney (Lead Programmer, Double Fine Productions) Sumit Basu (Microsoft Research) Chris Jurney is a rock and roll experimental game For those who can play an instrument or have a respectable programmer at Double Fine Productions, with 11 singing voice, music can be a wonderful years experience in games and simulation. He has means of creative expression, social engagement, shipped 4 titles in the games industry: Company of and fun. For many others, though, it can be frustrating Heroes, Frontline: Fuel of War, Dawn of War 2, and and inaccessible: even if an inspired youth Brutal Legend. Jurney frequently speaks on the topic has great musical ideas, she may not have the of game AI, having presented at the Game Developers knowledge or ability to get her latest song out from Conference (GDC), GDC China, Columbia her head and into her MP3 player. In this talk, Basu will show three vignettes of how he and his colleagues University, the University of Pennsylvania, and the have used interactive machine learning to New Jersey and Philadelphia chapters of the International extend the creative reach of aspiring musicians: a Game Developers Association (IGDA).


AIIDE 2010 StarCraft Competition

AAAI Conferences

In 2010, AIIDE will host the StarCraft AI competition. StarCraft games, simulating the environment faced This event enables researchers to evaluate their by professional gamers. In each tournament, bots are paired up in oneon-one Participants are given the task of building the best matches with the objective of destroying all performing bot for StarCraft: Brood War, which was enemy forces. All the tournaments utilize a best of released by Blizzard Entertainment in 1998. The rule set is goals of the competition are to provide a testbed for based on the ORTS 2009 competition, but relaxes AI and to promote game AI research by exhibiting the rules to enable the development of bots in a variety techniques in an immensely popular game.


Preface

AAAI Conferences

Video games are a staple of today's popular We would like to thank the members of our Program culture, and have been called the preeminent Committee for their service and the AAAI form of entertainment of the 21st century. Artificial Staff, particularly Carol McKenna Hamilton and intelligence is a major component contributing to Keri Harvey, who helped organize the conference this success, while creating some of the most difficult and were a pleasure to work with.


AAAI News

AI Magazine

AAAI/SIGART Doctoral Consortium, and the second AAAI Educational Advances in Artificial Intelligence Symposium, to name only a few of the AAAI is pleased to present the 2011 Spring Symposium Series, to highlights. For complete information be held Monday through Wednesday, March 21-23, 2011, at on these programs, including Tutorial Stanford University.


AAAI Conferences Calendar

AI Magazine

IEA/AIE-2011 continues the tradition of emphasizing Industrial, Engineering and Other applications of Applied Intelligent Systems' technology in solving real-life problems. Paper submission is required by November 12, 2010. Submission instructions and additional details may be obtained from the website or from the Program Chair, Dr. Kishan G. Mehrotra. This page includes forthcoming AAAI sponsored conferences, conferences presented by AAAI Affiliates, and conferences held in cooperation with AAAI. AI Magazine also maintains a calendar listing that includes nonaffiliated conferences at www.aaai.org/Magazine/calendar.php.


Report on the Twenty-Third International Florida Artificial Intelligence Research Society Conference (FLAIRS-23)

AI Magazine

The Best Paper award went to Sidney D'Mello, Blair Lehman, and Natalie Person for "Expert Tutors' Feedback Is Immediate, Direct, and Discriminating" in the special track on Intelligent Tutoring Systems. The Best Student Paper award went to Rong Hu, Brian Mac Namee, and Sarah Jane Delany for "Off to a Good Start: Using Clustering to Select the Initial Training Set in Active Learning" in the general conference. The Best Poster award went to Robert Holder for "Problem Space Analysis for Library Generation and Algorithm Selection in Real-Time Systems" in the general conference. In addition to a diverse assortment of papers and British Columbia, who presented "What Should posters presented at the conference, FLAIRS-23 featured the World-Wide Mind Believe? Information about FLAIRS-24, University, who presented "Rational Ways of Talking"; including the call for papers, is available online at and Janet L. Kolodner of the Georgia Institute www.flairs-24.info. of Technology, who presented "How Can We Help Université de Paris-Sorbonne, who presented "Reasoning in Natural Language Using Combinatory


Report on the Third Conference on Artificial General Intelligence

AI Magazine

The second Future of Humanity Institute on AGI and keynote was by Tecnalia neuroscientist Randal possible paths to technological singularity. Koene, who also gave a tutorial on the connection While the community of AGI researchers is between reinforcement learning models in AI and nowhere near a consensus on the best approach to in computational neuroscience. Koene's keynote the original, grand goal of the AI field, it's clear focused on technologies enabling detailed brain that the pursuit of the goal is alive and well, and imaging and whole-brain emulation and on the yielding interesting discoveries and discussions.


Reports of the AAAI 2010 Spring Symposia

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University’s Department of Computer Science, is pleased to present the 2010 Spring Symposium Series, to be held Monday through Wednesday, March 22–24, 2010 at Stanford University. The titles of the seven symposia are Artificial Intelligence for Development; Cognitive Shape Processing; Educational Robotics and Beyond: Design and Evaluation; Embedded Reasoning: Intelligence in Embedded Systems Intelligent Information Privacy Management; It’s All in the Timing: Representing and Reasoning about Time in Interactive Behavior; and Linked Data Meets Artificial Intelligence.