Technology
Restricted Collapsed Draw: Accurate Sampling for Hierarchical Chinese Restaurant Process Hidden Markov Models
Makino, Takaki, Takei, Shunsuke, Sato, Issei, Mochihashi, Daichi
We propose a restricted collapsed draw (RCD) sampler, a general Markov chain Monte Carlo sampler of simultaneous draws from a hierarchical Chinese restaurant process (HCRP) with restriction. Models that require simultaneous draws from a hierarchical Dirichlet process with restriction, such as infinite Hidden markov models (iHMM), were difficult to enjoy benefits of \markerg{the} HCRP due to combinatorial explosion in calculating distributions of coupled draws. By constructing a proposal of seating arrangements (partitioning) and stochastically accepts the proposal by the Metropolis-Hastings algorithm, the RCD sampler makes accurate sampling for complex combination of draws while retaining efficiency of HCRP representation. Based on the RCD sampler, we developed a series of sophisticated sampling algorithms for iHMMs, including blocked Gibbs sampling, beam sampling, and split-merge sampling, that outperformed conventional iHMM samplers in experiments
An Application of Reinforcement Learning to Dialogue Strategy Selection in a Spoken Dialogue System for Email
This paper describes a novel method by which a spoken dialogue system can learn to choose an optimal dialogue strategy from its experience interacting with human users. The method is based on a combination of reinforcement learning and performance modeling of spoken dialogue systems. The reinforcement learning component applies Q-learning (Watkins, 1989), while the performance modeling component applies the PARADISE evaluation framework (Walker et al., 1997) to learn the performance function (reward) used in reinforcement learning. We illustrate the method with a spoken dialogue system named ELVIS (EmaiL Voice Interactive System), that supports access to email over the phone. We conduct a set of experiments for training an optimal dialogue strategy on a corpus of 219 dialogues in which human users interact with ELVIS over the phone. We then test that strategy on a corpus of 18 dialogues. We show that ELVIS can learn to optimize its strategy selection for agent initiative, for reading messages, and for summarizing email folders.
Asimovian Adaptive Agents
The goal of this research is to develop agents that are adaptive and predictable and timely. At first blush, these three requirements seem contradictory. For example, adaptation risks introducing undesirable side effects, thereby making agents' behavior less predictable. Furthermore, although formal verification can assist in ensuring behavioral predictability, it is known to be time-consuming. Our solution to the challenge of satisfying all three requirements is the following. Agents have finite-state automaton plans, which are adapted online via evolutionary learning (perturbation) operators. To ensure that critical behavioral constraints are always satisfied, agents' plans are first formally verified. They are then reverified after every adaptation. If reverification concludes that constraints are violated, the plans are repaired. The main objective of this paper is to improve the efficiency of reverification after learning, so that agents have a sufficiently rapid response time. We present two solutions: positive results that certain learning operators are a priori guaranteed to preserve useful classes of behavioral assurance constraints (which implies that no reverification is needed for these operators), and efficient incremental reverification algorithms for those learning operators that have negative a priori results.
ProDiGe: PRioritization Of Disease Genes with multitask machine learning from positive and unlabeled examples
Mordelet, Fantine, Vert, Jean-Philippe
Elucidating the genetic basis of human diseases is a central goal of genetics and molecular biology. While traditional linkage analysis and modern high-throughput techniques often provide long lists of tens or hundreds of disease gene candidates, the identification of disease genes among the candidates remains time-consuming and expensive. Efficient computational methods are therefore needed to prioritize genes within the list of candidates, by exploiting the wealth of information available about the genes in various databases. Here we propose ProDiGe, a novel algorithm for Prioritization of Disease Genes. ProDiGe implements a novel machine learning strategy based on learning from positive and unlabeled examples, which allows to integrate various sources of information about the genes, to share information about known disease genes across diseases, and to perform genome-wide searches for new disease genes. Experiments on real data show that ProDiGe outperforms state-of-the-art methods for the prioritization of genes in human diseases.
Learning Hierarchical Sparse Representations using Iterative Dictionary Learning and Dimension Reduction
Tarifi, Mohamad, Sitharam, Meera, Ho, Jeffery
Working towards a Computational Theory of Intelligence, we develop a computational framework inspired by ideas from Neuroscience. Specifically, we integrate notions of columnar organization, hierarchical structure, sparse distributed representations, and sparse coding. An integrated view of Intelligence has been proptosed by Karl Friston based on free-energy [13, 11, 8, 9, 10, 12]. In this framework, Intelligence is viewed as a surrogate minimization of the entropy of this sensorium. This work is intuitively inspired by this view, aiming to provide a computational foundation for a theory of intelligence from the perspective of theoretical computer science, thereby connecting to ideas in mathematics. By building foundations for a principled approach, the computational essence of problems can be isolated, formalized, and their relationship to fundamental problems in mathematics and theoretical computer science can be illuminated and the full power of available mathematical techniques can be brought to bear. A computational approach is focused on developing tractable algorithms.
The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning
This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.
An Evolutionary Algorithm with Advanced Goal and Priority Specification for Multi-objective Optimization
Khor, E. F., Lee, T. H., Sathikannan, R., Tan, K. C.
This paper presents an evolutionary algorithm with a new goal-sequence domination scheme for better decision support in multi-objective optimization. The approach allows the inclusion of advanced hard/soft priority and constraint information on each objective component, and is capable of incorporating multiple specifications with overlapping or non-overlapping objective functions via logical 'OR' and 'AND' connectives to drive the search towards multiple regions of trade-off. In addition, we propose a dynamic sharing scheme that is simple and adaptively estimated according to the on-line population distribution without needing any a priori parameter setting. Each feature in the proposed algorithm is examined to show its respective contribution, and the performance of the algorithm is compared with other evolutionary optimization methods. It is shown that the proposed algorithm has performed well in the diversity of evolutionary search and uniform distribution of non-dominated individuals along the final trade-offs, without significant computational effort. The algorithm is also applied to the design optimization of a practical servo control system for hard disk drives with a single voice-coil-motor actuator. Results of the evolutionary designed servo control system show a superior closed-loop performance compared to classical PID or RPT approaches.
Popular Ensemble Methods: An Empirical Study
An ensemble consists of a set of individually trained classifiers (such as neural networks or decision trees) whose predictions are combined when classifying novel instances. Previous research has shown that an ensemble is often more accurate than any of the single classifiers in the ensemble. Bagging (Breiman, 1996c) and Boosting (Freund and Shapire, 1996; Shapire, 1990) are two relatively new but popular methods for producing ensembles. In this paper we evaluate these methods on 23 data sets using both neural networks and decision trees as our classification algorithm. Our results clearly indicate a number of conclusions. First, while Bagging is almost always more accurate than a single classifier, it is sometimes much less accurate than Boosting. On the other hand, Boosting can create ensembles that are less accurate than a single classifier -- especially when using neural networks. Analysis indicates that the performance of the Boosting methods is dependent on the characteristics of the data set being examined. In fact, further results show that Boosting ensembles may overfit noisy data sets, thus decreasing its performance. Finally, consistent with previous studies, our work suggests that most of the gain in an ensemble's performance comes in the first few classifiers combined; however, relatively large gains can be seen up to 25 classifiers when Boosting decision trees.
Grounding the Lexical Semantics of Verbs in Visual Perception using Force Dynamics and Event Logic
This paper presents an implemented system for recognizing the occurrence of events described by simple spatial-motion verbs in short image sequences. The semantics of these verbs is specified with event-logic expressions that describe changes in the state of force-dynamic relations between the participants of the event. An efficient finite representation is introduced for the infinite sets of intervals that occur when describing liquid and semi-liquid events. Additionally, an efficient procedure using this representation is presented for inferring occurrences of compound events, described with event-logic expressions, from occurrences of primitive events. Using force dynamics and event logic to specify the lexical semantics of events allows the system to be more robust than prior systems based on motion profile.
Conflict-Directed Backjumping Revisited
In recent years, many improvements to backtracking algorithms for solving constraint satisfaction problems have been proposed. The techniques for improving backtracking algorithms can be conveniently classified as look-ahead schemes and look-back schemes. Unfortunately, look-ahead and look-back schemes are not entirely orthogonal as it has been observed empirically that the enhancement of look-ahead techniques is sometimes counterproductive to the effects of look-back techniques. In this paper, we focus on the relationship between the two most important look-ahead techniques---using a variable ordering heuristic and maintaining a level of local consistency during the backtracking search---and the look-back technique of conflict-directed backjumping (CBJ). We show that there exists a "perfect" dynamic variable ordering such that CBJ becomes redundant. We also show theoretically that as the level of local consistency that is maintained in the backtracking search is increased, the less that backjumping will be an improvement. Our theoretical results partially explain why a backtracking algorithm doing more in the look-ahead phase cannot benefit more from the backjumping look-back scheme. Finally, we show empirically that adding CBJ to a backtracking algorithm that maintains generalized arc consistency (GAC), an algorithm that we refer to as GAC-CBJ, can still provide orders of magnitude speedups. Our empirical results contrast with Bessiere and Regin's conclusion (1996) that CBJ is useless to an algorithm that maintains arc consistency.