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Optimizing Limousine Service with AI

AI Magazine

A common problem for companies with strong business growth is that it is hard to find enough experienced staff to support expansion needs. This problem is particular pronounced for operations planners and controllers who must be very highly knowledgeable and experienced with the business domain. This article is a case study of how one of the largest travel agencies in Hong Kong alleviated this problem by using AI to support decision-making and problem-solving so that their planners and controllers can work more effectively and efficiently to sustain business growth while maintaining consistent quality of service. AI is used in a mission critical fleet management system (FMS) that supports the scheduling and management of a fleet of luxury limousines for business travelers. The AI problem was modeled as a constraint satisfaction problem (CSP). The use of AI enabled the travel agency to sign up additional hotel partners, handle more orders and expand their fleet with their existing team of planners and controllers. Using modern web 2.0 architecture and proven AI technology, we were able to achieve low-risk implementation and deployment success with concrete and measurable business benefits.


Introduction to the Articles on Innovative Applications of Artificial Intelligence

AI Magazine

We are proud to continue this tradition with the presentation of five articles from the Twenty Second IAAI conference that was held in Atlanta, Georgia, from July 11-14, 2010. We were especially honored to have Jay M. (Marty) Tenenbaum accept the Robert S. Engelmore Memorial Award for his exceptional contributions to AI in computer vision and manufacturing as well as his visionary role in the birth of electronic commerce. This issue of AI Magazine includes an article based on his lecture Cancer: A Computational Disease That AI Can Cure. In this article, Jay Tenenbaum and Jeff Shrager provide a personal view of their work in the development of an AIbased system that addresses the challenge of helping to find a cure for cancer. As a cancer survivor himself, Tenenbaum has a unique insight into the shortcomings of current approaches to treating this disease.


Loss-sensitive Training of Probabilistic Conditional Random Fields

arXiv.org Machine Learning

We consider the problem of training probabilistic conditional random fields (CRFs) in the context of a task where performance is measured using a specific loss function. While maximum likelihood is the most common approach to training CRFs, it ignores the inherent structure of the task's loss function. We describe alternatives to maximum likelihood which take that loss into account. These include a novel adaptation of a loss upper bound from the structured SVMs literature to the CRF context, as well as a new loss-inspired KL divergence objective which relies on the probabilistic nature of CRFs. These loss-sensitive objectives are compared to maximum likelihood using ranking as a benchmark task. This comparison confirms the importance of incorporating loss information in the probabilistic training of CRFs, with the loss-inspired KL outperforming all other objectives.


Constraint Propagation for First-Order Logic and Inductive Definitions

arXiv.org Artificial Intelligence

Constraint propagation is one of the basic forms of inference in many logic-based reasoning systems. In this paper, we investigate constraint propagation for first-order logic (FO), a suitable language to express a wide variety of constraints. We present an algorithm with polynomial-time data complexity for constraint propagation in the context of an FO theory and a finite structure. We show that constraint propagation in this manner can be represented by a datalog program and that the algorithm can be executed symbolically, i.e., independently of a structure. Next, we extend the algorithm to FO(ID), the extension of FO with inductive definitions. Finally, we discuss several applications.


On Macroscopic Complexity and Perceptual Coding

arXiv.org Artificial Intelligence

The theoretical limits of'lossy' data compression algorithms are considered. The complexity of an object as seen by a macroscopic observer is the size of the perceptual code which discards all information that can be lost without altering the perception of the specified observer. The complexity of this macroscopically observed state is the simplest description of any microstate comprising that macrostate. Inference and pattern recognition based on macrostate rather than microstate complexities will take advantage of the complexity of the macroscopic observer to ignore irrelevant noise. Information theory in its modern form originated from Claude Shannon's[22] usage of Gibbs' entropy formula to describe communication channels: S k P In the context of quantum mechanics, it becomes the von Neumann entropy of the state density matrix, S trace(plogp). The story goes that it was actually von Neumann who suggested the term'entropy' to Shannon for his information function, for two reasons: 'In the first place your uncertainty function has been used in statistical mechanics under that name, so it already has a name. In the second place, and more important, nobody knows what entropy really is, so in a debate you will always have the advantage.'


A Novel Technique for Compressing Pattern Databases in the Pancake Sorting Problems

AAAI Conferences

In this paper we present a lossless technique to compress pattern databases (PDBs) in the Pancake Sorting problems. This compression technique together with the choice of zero-cost operators in the construction of additive PDBs reduces the memory requirement for PDBs in these problems to a great extent, thus making otherwise intractable problems able to be efficiently handled. Also, using this method, we can construct some problem-size independent PDBs. This precludes the necessity of constructing new PDBs for new problems with different numbers of pancakes. In addition to our compression technique, by maximizing over the heuristic value of additive PDBs and the modified version of the gap heuristic, we have obtained powerful heuristics for the burnt pancake problem.


Scalable Distributed Monte-Carlo Tree Search

AAAI Conferences

Monte-Carlo Tree Search (MCTS) is remarkably successful in two-player games, but parallelizing MCTS has been notoriously difficult to scale well, especially in distributed environments. For a distributed parallel search, transposition-table driven scheduling (TDS) is known to be efficient in several domains. We present a massively parallel MCTS algorithm, that applies the TDS parallelism to the Upper Confidence bound Applied to Trees (UCT) algorithm, which is the most representative MCTS algorithm. To drastically decrease communication overhead, we introduce a reformulation of UCT called Depth-First UCT. The parallel performance of the algorithm is evaluated on clusters using up to 1,200 cores in artificial game-trees. We show that this approach scales well, achieving 740-fold speedups in the best case.


Abstract: Block A* and Any-Angle Path-Planning

AAAI Conferences

We present three new ideas for grid-based path-planning algorithms that improve the search speed and quality of the paths found. First, we introduce a new type of database, the Local Distance Database (LDDB), that contains distances between boundary points of a local neighborhood. Second, an LDDB-based algorithm is introduced, called Block A*, that calculates the optimal path between start and goal locations given the local distances stored in the LDDB. Third, our experimental results for any-angle path planning in a wide varietyof test domains, including real game maps, show that Block A* is faster than both A* and the previously best grid-based any-angle search algorithm, Theta*.


On Improving the Quality of Solutions in Large-Scale Cooperative Multi-Agent Pathfinding

AAAI Conferences

Scaling up the number of simultaneously moving units in pathfinding problems to hundreds, or even thousands, is well beyond the capability of theoretically optimal algorithms in practice, which is consistent with existing intractability results. Significant scalability can be achieved by trading off solution optimality, which motivates evaluating the quality of suboptimal solutions, especially in instances much larger than can be handled by optimal algorithms. We consider pathfinding in uniform cost grid maps, and we study the solution quality using the three most common quality criteria, total travel distance , sum of actions , and makespan . We focus on MAPP, which has been shown as state-of-the-art in terms of scalability and success ratio (i.e., percentage of solved units) on realistic game grid maps. Until now, the quality of MAPP's solutions had not been as extensively analyzed. We introduced enhancements that significantly improve MAPP's solution quality. For example, its sum of actions is cut to half on average. MAPP becomes competitive in terms of solution quality with FAR and WHCA*, two successful algorithms from the literature. To evaluate the quality of suboptimal solutions in instances beyond the capability of optimal algorithms, we use lower bounds of optimal values to show our solutions have a reasonable quality. For example, MAPP's average total travel distance is 19 percent longer than the lower bound.


Distance Learning in Agent-Centered Heuristic Search

AAAI Conferences

Real-time agent-centric algorithms have been used for learning and solving problems since the introduction of the LRTA* algorithm in 1990. In this time period, numerous variants have been produced, however, they have generally followed the same approach in varying parameters to learn a heuristic which estimates the remaining cost to arrive at a goal state. This short paper discusses the history and implications of learning g-costs, both alone and in conjunction with learning h-costs as an introduction to the new f-LRTA* algorithm which learns both.