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If You Like Radiohead, You Might Like This Article

AI Magazine

With the recent dramatic transformations in the world of digital music, a music listener is now just a couple of clicks away from being able to listen to nearly any song that has ever been recorded. With so much music readily available, tools that help a user find new, interesting music that matches her taste become increasingly important. In this article we explore one such tool: music recommendation. We describe common music recommendation use cases such as finding new artists, finding others with similar listening taste, and generating interesting music playlists. We describe the various approaches currently being explored by practitioners to satisfy these use cases. Finally, we show how results of three different music recommendation technologies compare when applied to the task of finding similar artists to a seed artist.


Recommender Systems in Commercial Use

AI Magazine

Using the evaluation framework, leading recommendation solutions were analyzed, compared and ranked. Findings are summarized in Aldrich (2011). This article describes the business models, components, and tasks of today's commercial recommender solutions; describes how these systems are deployed in practice; analyzes how recommendation solutions are evaluated by businesses; presents the current recommendation solution landscape; identifies the shortcomings of current solutions from a commercial perspective; and ends with some ideas of what the future might hold for recommendation solutions in commercial environments. In the following pages, I refer to the company providing the recommendation technology as the vendor, the company implementing this technology on its website as the client, and the user interacting with the website to acquire a product or obtain a service as the customer or simply user. This diagram represents Certona's Resonance recommendation platform, which is typical of commercial recommender systems in its highlevel architecture.


The Big Promise of Recommender Systems

AI Magazine

Recommender systems have been part of the Internet for almost two decades. Dozens of vendors have built recommendation technologies and taken them to market in two waves, roughly aligning with the web 1.0 and 2.0 revolutions. Today recommender systems are found in a multitude of online services. They have been developed using a variety of techniques and user interfaces. They have been nurtured with millions of usersโ€™ explicit and implicit preferences (most often with their permission). Frequently they provide relevant recommendations that increase the revenue or user engagement of the online services that operate them. However, when we evaluate the current generation of recommender systems from the point of view of the โ€œrecommendee,โ€ we find that most recommender systems serve the goals of the business instead of their usersโ€™ interests. Thus we believe that the big promise of recommender systems has yet to be fulfilled. We foresee a third wave of recommender systems that act directly on behalf of their users across a range of domains instead of acting as a sales assistant. We also predict that such new recommender systems will better deal with information overload, take advantage of contextual clues from mobile devices, and utilize the vast information and computation stores available through cloud-computing services to maximize usersโ€™ long-term goals


Reasoning with Very Expressive Fuzzy Description Logics

arXiv.org Artificial Intelligence

It is widely recognized today that the management of imprecision and vagueness will yield more intelligent and realistic knowledge-based applications. Description Logics (DLs) are a family of knowledge representation languages that have gained considerable attention the last decade, mainly due to their decidability and the existence of empirically high performance of reasoning algorithms. In this paper, we extend the well known fuzzy ALC DL to the fuzzy SHIN DL, which extends the fuzzy ALC DL with transitive role axioms (S), inverse roles (I), role hierarchies (H) and number restrictions (N). We illustrate why transitive role axioms are difficult to handle in the presence of fuzzy interpretations and how to handle them properly. Then we extend these results by adding role hierarchies and finally number restrictions. The main contributions of the paper are the decidability proof of the fuzzy DL languages fuzzy-SI and fuzzy-SHIN, as well as decision procedures for the knowledge base satisfiability problem of the fuzzy-SI and fuzzy-SHIN.


First Order Decision Diagrams for Relational MDPs

arXiv.org Artificial Intelligence

Markov decision processes capture sequential decision making under uncertainty, where an agent must choose actions so as to optimize long term reward. The paper studies efficient reasoning mechanisms for Relational Markov Decision Processes (RMDP) where world states have an internal relational structure that can be naturally described in terms of objects and relations among them. Two contributions are presented. First, the paper develops First Order Decision Diagrams (FODD), a new compact representation for functions over relational structures, together with a set of operators to combine FODDs, and novel reduction techniques to keep the representation small. Second, the paper shows how FODDs can be used to develop solutions for RMDPs, where reasoning is performed at the abstract level and the resulting optimal policy is independent of domain size (number of objects) or instantiation. In particular, a variant of the value iteration algorithm is developed by using special operations over FODDs, and the algorithm is shown to converge to the optimal policy.


A General Theory of Additive State Space Abstractions

arXiv.org Artificial Intelligence

Informally, a set of abstractions of a state space S is additive if the distance between any two states in S is always greater than or equal to the sum of the corresponding distances in the abstract spaces. The first known additive abstractions, called disjoint pattern databases, were experimentally demonstrated to produce state of the art performance on certain state spaces. However, previous applications were restricted to state spaces with special properties, which precludes disjoint pattern databases from being defined for several commonly used testbeds, such as Rubik's Cube, TopSpin and the Pancake puzzle. In this paper we give a general definition of additive abstractions that can be applied to any state space and prove that heuristics based on additive abstractions are consistent as well as admissible. We use this new definition to create additive abstractions for these testbeds and show experimentally that well chosen additive abstractions can reduce search time substantially for the (18,4)-TopSpin puzzle and by three orders of magnitude over state of the art methods for the 17-Pancake puzzle. We also derive a way of testing if the heuristic value returned by additive abstractions is provably too low and show that the use of this test can reduce search time for the 15-puzzle and TopSpin by roughly a factor of two.


Communication-Based Decomposition Mechanisms for Decentralized MDPs

arXiv.org Artificial Intelligence

Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions.


Optimal and Approximate Q-value Functions for Decentralized POMDPs

arXiv.org Artificial Intelligence

Decision-theoretic planning is a popular approach to sequential decision making problems, because it treats uncertainty in sensing and acting in a principled way. In single-agent frameworks like MDPs and POMDPs, planning can be carried out by resorting to Q-value functions: an optimal Q-value function Q* is computed in a recursive manner by dynamic programming, and then an optimal policy is extracted from Q*. In this paper we study whether similar Q-value functions can be defined for decentralized POMDP models (Dec-POMDPs), and how policies can be extracted from such value functions. We define two forms of the optimal Q-value function for Dec-POMDPs: one that gives a normative description as the Q-value function of an optimal pure joint policy and another one that is sequentially rational and thus gives a recipe for computation. This computation, however, is infeasible for all but the smallest problems. Therefore, we analyze various approximate Q-value functions that allow for efficient computation. We describe how they relate, and we prove that they all provide an upper bound to the optimal Q-value function Q*. Finally, unifying some previous approaches for solving Dec-POMDPs, we describe a family of algorithms for extracting policies from such Q-value functions, and perform an experimental evaluation on existing test problems, including a new firefighting benchmark problem.


A Constraint Programming Approach for Solving a Queueing Control Problem

arXiv.org Artificial Intelligence

In a facility with front room and back room operations, it is useful to switch workers between the rooms in order to cope with changing customer demand. Assuming stochastic customer arrival and service times, we seek a policy for switching workers such that the expected customer waiting time is minimized while the expected back room staffing is sufficient to perform all work. Three novel constraint programming models and several shaving procedures for these models are presented. Experimental results show that a model based on closed-form expressions together with a combination of shaving procedures is the most efficient. This model is able to find and prove optimal solutions for many problem instances within a reasonable run-time. Previously, the only available approach was a heuristic algorithm. Furthermore, a hybrid method combining the heuristic and the best constraint programming method is shown to perform as well as the heuristic in terms of solution quality over time, while achieving the same performance in terms of proving optimality as the pure constraint programming model. This is the first work of which we are aware that solves such queueing-based problems with constraint programming.


Loosely Coupled Formulations for Automated Planning: An Integer Programming Perspective

arXiv.org Artificial Intelligence

We represent planning as a set of loosely coupled network flow problems, where each network corresponds to one of the state variables in the planning domain. The network nodes correspond to the state variable values and the network arcs correspond to the value transitions. The planning problem is to find a path (a sequence of actions) in each network such that, when merged, they constitute a feasible plan. In this paper we present a number of integer programming formulations that model these loosely coupled networks with varying degrees of flexibility. Since merging may introduce exponentially many ordering constraints we implement a so-called branch-and-cut algorithm, in which these constraints are dynamically generated and added to the formulation when needed. Our results are very promising, they improve upon previous planning as integer programming approaches and lay the foundation for integer programming approaches for cost optimal planning.