Technology
Transfer Learning by Borrowing Examples for Multiclass Object Detection
Lim, Joseph J., Salakhutdinov, Russ R., Torralba, Antonio
Despite the recent trend of increasingly large datasets for object detection, there still exist many classes with few training examples. To overcome this lack of training data for certain classes, we propose a novel way of augmenting the training data for each class by borrowing and transforming examples from other classes. Our model learns which training instances from other classes to borrow and how to transform the borrowed examples so that they become more similar to instances from the target class. Our experimental results demonstrate that our new object detector, with borrowed and transformed examples, improves upon the current state-of-the-art detector on the challenging SUN09 object detection dataset.
Efficient Inference in Fully Connected CRFs with Gaussian Edge Potentials
Krähenbühl, Philipp, Koltun, Vladlen
Most state-of-the-art techniques for multi-class image segmentation and labeling use conditional random fields defined over pixels or image regions. While regionlevel models often feature dense pairwise connectivity, pixel-level models are considerably larger and have only permitted sparse graph structures. In this paper, we consider fully connected CRF models defined on the complete set of pixels in an image. The resulting graphs have billions of edges, making traditional inference algorithms impractical. Our main contribution is a highly efficient approximate inference algorithm for fully connected CRF models in which the pairwise edge potentials are defined by a linear combination of Gaussian kernels. Our experiments demonstrate that dense connectivity at the pixel level substantially improves segmentation and labeling accuracy.
Maximum Margin Multi-Instance Learning
Wang, Hua, Huang, Heng, Kamangar, Farhad, Nie, Feiping, Ding, Chris H.
Multi-instance learning (MIL) considers input as bags of instances, in which labels are assigned to the bags. MIL is useful in many real-world applications. For example, in image categorization semantic meanings (labels) of an image mostly arise from its regions (instances) instead of the entire image (bag). Existing MIL methods typically build their models using the Bag-to-Bag (B2B) distance, which are often computationally expensive and may not truly reflect the semantic similarities. To tackle this, in this paper we approach MIL problems from a new perspective using the Class-to-Bag (C2B) distance, which directly assesses the relationships between the classes and the bags.
Exploiting spatial overlap to efficiently compute appearance distances between image windows
Alexe, Bogdan, Petrescu, Viviana, Ferrari, Vittorio
Vittorio Ferrari ETH Zurich We present a computationally efficient technique to compute the distance of highdimensional appearancedescriptor vectors between image windows. The method exploits the relation between appearance distance and spatial overlap. We derive an upper bound on appearance distance given the spatial overlap of two windows in an image, and use it to bound the distances of many pairs between two images. We propose algorithms that build on these basic operations to efficiently solve tasks relevant to many computer vision applications, such as finding all pairs of windows between two images with distance smaller than a threshold, or finding the single pair with the smallest distance. In experiments on the PASCAL VOC 07 dataset, our algorithms accurately solve these problems while greatly reducing the number of appearance distances computed, and achieve larger speedups than approximate nearestneighbour algorithms based on trees [18] and on hashing [21]. For example, our algorithm finds the most similar pair of windows between two images while computing only 1% of all distances on average.
A Collaborative Mechanism for Crowdsourcing Prediction Problems
Abernethy, Jacob D., Frongillo, Rafael M.
Machine Learning competitions such as the Netflix Prize have proven reasonably successful as a method of “crowdsourcing” prediction tasks. But these compe- titions have a number of weaknesses, particularly in the incentive structure they create for the participants. We propose a new approach, called a Crowdsourced Learning Mechanism, in which participants collaboratively “learn” a hypothesis for a given prediction task. The approach draws heavily from the concept of a prediction market, where traders bet on the likelihood of a future event. In our framework, the mechanism continues to publish the current hypothesis, and par- ticipants can modify this hypothesis by wagering on an update. The critical in- centive property is that a participant will profit an amount that scales according to how much her update improves performance on a released test set.
Query-Aware MCMC
Wick, Michael L., McCallum, Andrew
Traditional approaches to probabilistic inference such as loopy belief propagation and Gibbs sampling typically compute marginals for it all the unobserved variables in a graphical model. However, in many real-world applications the user's interests are focused on a subset of the variables, specified by a query. In this case it would be wasteful to uniformly sample, say, one million variables when the query concerns only ten. In this paper we propose a query-specific approach to MCMC that accounts for the query variables and their generalized mutual information with neighboring variables in order to achieve higher computational efficiency. Surprisingly there has been almost no previous work on query-aware MCMC. We demonstrate the success of our approach with positive experimental results on a wide range of graphical models.
Speedy Q-Learning
Ghavamzadeh, Mohammad, Kappen, Hilbert J., Azar, Mohammad G., Munos, Rémi
We introduce a new convergent variant of Q-learning, called speedy Q-learning, to address the problem of slow convergence in the standard form of the Q-learning algorithm. We prove a PAC bound on the performance of SQL, which shows that for an MDP with n state-action pairs and the discount factor \gamma only T=O\big(\log(n)/(\epsilon^{2}(1-\gamma)^{4})\big) steps are required for the SQL algorithm to converge to an \epsilon-optimal action-value function with high probability. This bound has a better dependency on 1/\epsilon and 1/(1-\gamma), and thus, is tighter than the best available result for Q-learning. Our bound is also superior to the existing results for both model-free and model-based instances of batch Q-value iteration that are considered to be more efficient than the incremental methods like Q-learning.
Spike and Slab Variational Inference for Multi-Task and Multiple Kernel Learning
Titsias, Michalis K., Lázaro-Gredilla, Miguel
We introduce a variational Bayesian inference algorithm which can be widely applied to sparse linear models. The algorithm is based on the spike and slab prior which, from a Bayesian perspective, is the golden standard for sparse inference. We apply the method to a general multi-task and multiple kernel learning model in which a common set of Gaussian process functions is linearly combined with task-specific sparse weights, thus inducing relation between tasks. This model unifies several sparse linear models, such as generalized linear models, sparse factor analysis and matrix factorization with missing values, so that the variational algorithm can be applied to all these cases. We demonstrate our approach in multi-output Gaussian process regression, multi-class classification, image processing applications and collaborative filtering.
Active Ranking using Pairwise Comparisons
Jamieson, Kevin G., Nowak, Robert
This paper examines the problem of ranking a collection of objects using pairwise comparisons (rankings of two objects). In general, the ranking of $n$ objects can be identified by standard sorting methods using $n\log_2 n$ pairwise comparisons. We are interested in natural situations in which relationships among the objects may allow for ranking using far fewer pairwise comparisons. {Specifically, we assume that the objects can be embedded into a $d$-dimensional Euclidean space and that the rankings reflect their relative distances from a common reference point in $\R^d$. We show that under this assumption the number of possible rankings grows like $n^{2d}$ and demonstrate an algorithm that can identify a randomly selected ranking using just slightly more than $d\log n$ adaptively selected pairwise comparisons, on average.} If instead the comparisons are chosen at random, then almost all pairwise comparisons must be made in order to identify any ranking. In addition, we propose a robust, error-tolerant algorithm that only requires that the pairwise comparisons are probably correct. Experimental studies with synthetic and real datasets support the conclusions of our theoretical analysis.
Predicting Dynamic Difficulty
Missura, Olana, Gärtner, Thomas
Motivated by applications in electronic games as well as teaching systems, we investigate the problem of dynamic difficulty adjustment. The task here is to repeatedly find a game difficulty setting that is neither `too easy' and bores the player, nor `too difficult' and overburdens the player. The contributions of this paper are ($i$) formulation of difficulty adjustment as an online learning problem on partially ordered sets, ($ii$) an exponential update algorithm for dynamic difficulty adjustment, ($iii$) a bound on the number of wrong difficulty settings relative to the best static setting chosen in hindsight, and ($iv$) an empirical investigation of the algorithm when playing against adversaries.