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Super-Samples from Kernel Herding

arXiv.org Machine Learning

We extend the herding algorithm to continuous spaces by using the kernel trick. The resulting "kernel herding" algorithm is an infinite memory deterministic process that learns to approximate a PDF with a collection of samples. We show that kernel herding decreases the error of expectations of functions in the Hilbert space at a rate O(1/T) which is much faster than the usual O(1/pT) for iid random samples. We illustrate kernel herding by approximating Bayesian predictive distributions.


An Online Learning-based Framework for Tracking

arXiv.org Machine Learning

We study the tracking problem, namely, estimating the hidden state of an object over time, from unreliable and noisy measurements. The standard framework for the tracking problem is the generative framework, which is the basis of solutions such as the Bayesian algorithm and its approximation, the particle filters. However, these solutions can be very sensitive to model mismatches. In this paper, motivated by online learning, we introduce a new framework for tracking. We provide an efficient tracking algorithm for this framework. We provide experimental results comparing our algorithm to the Bayesian algorithm on simulated data. Our experiments show that when there are slight model mismatches, our algorithm outperforms the Bayesian algorithm.


Bayesian Rose Trees

arXiv.org Machine Learning

Hierarchical structure is ubiquitous in data across many domains. There are many hierarchical clustering methods, frequently used by domain experts, which strive to discover this structure. However, most of these methods limit discoverable hierarchies to those with binary branching structure. This limitation, while computationally convenient, is often undesirable. In this paper we explore a Bayesian hierarchical clustering algorithm that can produce trees with arbitrary branching structure at each node, known as rose trees. We interpret these trees as mixtures over partitions of a data set, and use a computationally efficient, greedy agglomerative algorithm to find the rose trees which have high marginal likelihood given the data. Lastly, we perform experiments which demonstrate that rose trees are better models of data than the typical binary trees returned by other hierarchical clustering algorithms.


Timeline: A Dynamic Hierarchical Dirichlet Process Model for Recovering Birth/Death and Evolution of Topics in Text Stream

arXiv.org Machine Learning

Topic models have proven to be a useful tool for discovering latent structures in document collections. However, most document collections often come as temporal streams and thus several aspects of the latent structure such as the number of topics, the topics' distribution and popularity are time-evolving. Several models exist that model the evolution of some but not all of the above aspects. In this paper we introduce infinite dynamic topic models, iDTM, that can accommodate the evolution of all the aforementioned aspects. Our model assumes that documents are organized into epochs, where the documents within each epoch are exchangeable but the order between the documents is maintained across epochs. iDTM allows for unbounded number of topics: topics can die or be born at any epoch, and the representation of each topic can evolve according to a Markovian dynamics. We use iDTM to analyze the birth and evolution of topics in the NIPS community and evaluated the efficacy of our model on both simulated and real datasets with favorable outcome.


Gaussian Process Topic Models

arXiv.org Machine Learning

We introduce Gaussian Process Topic Models (GPTMs), a new family of topic models which can leverage a kernel among documents while extracting correlated topics. GPTMs can be considered a systematic generalization of the Correlated Topic Models (CTMs) using ideas from Gaussian Process (GP) based embedding. Since GPTMs work with both a topic covariance matrix and a document kernel matrix, learning GPTMs involves a novel component-solving a suitable Sylvester equation capturing both topic and document dependencies. The efficacy of GPTMs is demonstrated with experiments evaluating the quality of both topic modeling and embedding.


Robust Metric Learning by Smooth Optimization

arXiv.org Machine Learning

Most existing distance metric learning methods assume perfect side information that is usually given in pairwise or triplet constraints. Instead, in many real-world applications, the constraints are derived from side information, such as users' implicit feedbacks and citations among articles. As a result, these constraints are usually noisy and contain many mistakes. In this work, we aim to learn a distance metric from noisy constraints by robust optimization in a worst-case scenario, to which we refer as robust metric learning. We formulate the learning task initially as a combinatorial optimization problem, and show that it can be elegantly transformed to a convex programming problem. We present an efficient learning algorithm based on smooth optimization [7]. It has a worst-case convergence rate of O(1/{\surd}{\varepsilon}) for smooth optimization problems, where {\varepsilon} is the desired error of the approximate solution. Finally, our empirical study with UCI data sets demonstrate the effectiveness of the proposed method in comparison to state-of-the-art methods.


Learning, Social Intelligence and the Turing Test - why an "out-of-the-box" Turing Machine will not pass the Turing Test

arXiv.org Artificial Intelligence

The Turing Test (TT) checks for human intelligence, rather than any putative general intelligence. It involves repeated interaction requiring learning in the form of adaption to the human conversation partner. It is a macro-level post-hoc test in contrast to the definition of a Turing Machine (TM), which is a prior micro-level definition. This raises the question of whether learning is just another computational process, i.e. can be implemented as a TM. Here we argue that learning or adaption is fundamentally different from computation, though it does involve processes that can be seen as computations. To illustrate this difference we compare (a) designing a TM and (b) learning a TM, defining them for the purpose of the argument. We show that there is a well-defined sequence of problems which are not effectively designable but are learnable, in the form of the bounded halting problem. Some characteristics of human intelligence are reviewed including it's: interactive nature, learning abilities, imitative tendencies, linguistic ability and context-dependency. A story that explains some of these is the Social Intelligence Hypothesis. If this is broadly correct, this points to the necessity of a considerable period of acculturation (social learning in context) if an artificial intelligence is to pass the TT. Whilst it is always possible to 'compile' the results of learning into a TM, this would not be a designed TM and would not be able to continually adapt (pass future TTs). We conclude three things, namely that: a purely "designed" TM will never pass the TT; that there is no such thing as a general intelligence since it necessary involves learning; and that learning/adaption and computation should be clearly distinguished.


A Proximal-Gradient Homotopy Method for the Sparse Least-Squares Problem

arXiv.org Machine Learning

We consider solving the $\ell_1$-regularized least-squares ($\ell_1$-LS) problem in the context of sparse recovery, for applications such as compressed sensing. The standard proximal gradient method, also known as iterative soft-thresholding when applied to this problem, has low computational cost per iteration but a rather slow convergence rate. Nevertheless, when the solution is sparse, it often exhibits fast linear convergence in the final stage. We exploit the local linear convergence using a homotopy continuation strategy, i.e., we solve the $\ell_1$-LS problem for a sequence of decreasing values of the regularization parameter, and use an approximate solution at the end of each stage to warm start the next stage. Although similar strategies have been studied in the literature, there have been no theoretical analysis of their global iteration complexity. This paper shows that under suitable assumptions for sparse recovery, the proposed homotopy strategy ensures that all iterates along the homotopy solution path are sparse. Therefore the objective function is effectively strongly convex along the solution path, and geometric convergence at each stage can be established. As a result, the overall iteration complexity of our method is $O(\log(1/\epsilon))$ for finding an $\epsilon$-optimal solution, which can be interpreted as global geometric rate of convergence. We also present empirical results to support our theoretical analysis.


Generalisation of language and knowledge models for corpus analysis

arXiv.org Artificial Intelligence

This paper takes new look on language and knowledge modelling for corpus linguistics. Using ideas of Chaitin, a line of argument is made against language/knowledge separation in Natural Language Processing. A simplistic model, that generalises approaches to language and knowledge, is proposed. One of hypothetical consequences of this model is Strong AI.


Combining Voting Rules Together

arXiv.org Artificial Intelligence

We propose a simple method for combining together voting rules that performs a run-off between the different winners of each voting rule. We prove that this combinator has several good properties. For instance, even if just one of the base voting rules has a desirable property like Condorcet consistency, the combination inherits this property. In addition, we prove that combining voting rules together in this way can make finding a manipulation more computationally difficult. Finally, we study the impact of this combinator on approximation methods that find close to optimal manipulations.