Technology
Deterministic POMDPs Revisited
We study a subclass of POMDPs, called Deterministic POMDPs, that is characterized by deterministic actions and observations. These models do not provide the same generality of POMDPs yet they capture a number of interesting and challenging problems, and permit more efficient algorithms. Indeed, some of the recent work in planning is built around such assumptions mainly by the quest of amenable models more expressive than the classical deterministic models. We provide results about the fundamental properties of Deterministic POMDPs, their relation with AND/OR search problems and algorithms, and their computational complexity.
Mean Field Variational Approximation for Continuous-Time Bayesian Networks
Cohn, Ido, El-Hay, Tal, Friedman, Nir, Kupferman, Raz
Continuous-time Bayesian networks is a natural structured representation language for multicomponent stochastic processes that evolve continuously over time. Despite the compact representation, inference in such models is intractable even in relatively simple structured networks. Here we introduce a mean field variational approximation in which we use a product of inhomogeneous Markov processes to approximate a distribution over trajectories. This variational approach leads to a globally consistent distribution, which can be efficiently queried. Additionally, it provides a lower bound on the probability of observations, thus making it attractive for learning tasks. We provide the theoretical foundations for the approximation, an efficient implementation that exploits the wide range of highly optimized ordinary differential equations (ODE) solvers, experimentally explore characterizations of processes for which this approximation is suitable, and show applications to a large-scale realworld inference problem.
Complexity Analysis and Variational Inference for Interpretation-based Probabilistic Description Logic
Cozman, Fabio Gagliardi, Polastro, Rodrigo Bellizia
This paper presents complexity analysis and variational methods for inference in probabilistic description logics featuring Boolean operators, quantification, qualified number restrictions, nominals, inverse roles and role hierarchies. Inference is shown to be PEXP-complete, and variational methods are designed so as to exploit logical inference whenever possible.
Seeing the Forest Despite the Trees: Large Scale Spatial-Temporal Decision Making
Crowley, Mark, Nelson, John, Poole, David L
We introduce a challenging real-world planning problem where actions must be taken at each location in a spatial area at each point in time. We use forestry planning as the motivating application. In Large Scale Spatial-Temporal (LSST) planning problems, the state and action spaces are defined as the cross-products of many local state and action spaces spread over a large spatial area such as a city or forest. These problems possess state uncertainty, have complex utility functions involving spatial constraints and we generally must rely on simulations rather than an explicit transition model. We define LSST problems as reinforcement learning problems and present a solution using policy gradients. We compare two different policy formulations: an explicit policy that identifies each location in space and the action to take there; and an abstract policy that defines the proportion of actions to take across all locations in space. We show that the abstract policy is more robust and achieves higher rewards with far fewer parameters than the elementary policy. This abstract policy is also a better fit to the properties that practitioners in LSST problem domains require for such methods to be widely useful.
Generating Optimal Plans in Highly-Dynamic Domains
Fritz, Christian, McIlraith, Sheila
Generating optimal plans in highly dynamic environments is challenging. Plans are predicated on an assumed initial state, but this state can change unexpectedly during plan generation, potentially invalidating the planning effort. In this paper we make three contributions: (1) We propose a novel algorithm for generating optimal plans in settings where frequent, unexpected events interfere with planning. It is able to quickly distinguish relevant from irrelevant state changes, and to update the existing planning search tree if necessary. (2) We argue for a new criterion for evaluating plan adaptation techniques: the relative running time compared to the "size" of changes. This is significant since during recovery more changes may occur that need to be recovered from subsequently, and in order for this process of repeated recovery to terminate, recovery time has to converge. (3) We show empirically that our approach can converge and find optimal plans in environments that would ordinarily defy planning due to their high dynamics.
Distributed Parallel Inference on Large Factor Graphs
Gonzalez, Joseph E., Low, Yucheng, Guestrin, Carlos E., O'Hallaron, David
As computer clusters become more common and the size of the problems encountered in the field of AI grows, there is an increasing demand for efficient parallel inference algorithms. We consider the problem of parallel inference on large factor graphs in the distributed memory setting of computer clusters. We develop a new efficient parallel inference algorithm, DBRSplash, which incorporates over-segmented graph partitioning, belief residual scheduling, and uniform work Splash operations. We empirically evaluate the DBRSplash algorithm on a 120 processor cluster and demonstrate linear to super-linear performance gains on large factor graph models.
Improved Mean and Variance Approximations for Belief Net Responses via Network Doubling
Hooper, Peter, Abbasi-Yadkori, Yasin, Greiner, Russell, Hoehn, Bret
A Bayesian belief network models a joint distribution with an directed acyclic graph representing dependencies among variables and network parameters characterizing conditional distributions. The parameters are viewed as random variables to quantify uncertainty about their values. Belief nets are used to compute responses to queries; i.e., conditional probabilities of interest. A query is a function of the parameters, hence a random variable. Van Allen et al. (2001, 2008) showed how to quantify uncertainty about a query via a delta method approximation of its variance. We develop more accurate approximations for both query mean and variance. The key idea is to extend the query mean approximation to a "doubled network" involving two independent replicates. Our method assumes complete data and can be applied to discrete, continuous, and hybrid networks (provided discrete variables have only discrete parents). We analyze several improvements, and provide empirical studies to demonstrate their effectiveness.
MAP Estimation, Message Passing, and Perfect Graphs
Efficiently finding the maximum a posteriori (MAP) configuration of a graphical model is an important problem which is often implemented using message passing algorithms. The optimality of such algorithms is only well established for singly-connected graphs and other limited settings. This article extends the set of graphs where MAP estimation is in P and where message passing recovers the exact solution to so-called perfect graphs. This result leverages recent progress in defining perfect graphs (the strong perfect graph theorem), linear programming relaxations of MAP estimation and recent convergent message passing schemes. The article converts graphical models into nand Markov random fields which are straightforward to relax into linear programs. Therein, integrality can be established in general by testing for graph perfection. This perfection test is performed efficiently using a polynomial time algorithm. Alternatively, known decomposition tools from perfect graph theory may be used to prove perfection for certain families of graphs. Thus, a general graph framework is provided for determining when MAP estimation in any graphical model is in P, has an integral linear programming relaxation and is exactly recoverable by message passing.
Temporal Action-Graph Games: A New Representation for Dynamic Games
Jiang, Albert Xin, Leyton-Brown, Kevin, Pfeffer, Avi
In this paper we introduce temporal action graph games (TAGGs), a novel graphical representation of imperfect-information extensive form games. We show that when a game involves anonymity or context-specific utility independencies, its encoding as a TAGG can be much more compact than its direct encoding as a multiagent influence diagram (MAID). We also show that TAGGs can be understood as indirect MAID encodings in which many deterministic chance nodes are introduced. We provide an algorithm for computing with TAGGs, and show both theoretically and empirically that our approach improves significantly on the previous state of the art.
Monolingual Probabilistic Programming Using Generalized Coroutines
Kiselyov, Oleg, Shan, Chung-chieh
Probabilistic programming languages and modeling toolkits are two modular ways to build and reuse stochastic models and inference procedures. Combining strengths of both, we express models and inference as generalized coroutines in the same general-purpose language. We use existing facilities of the language, such as rich libraries, optimizing compilers, and types, to develop concise, declarative, and realistic models with competitive performance on exact and approximate inference. In particular, a wide range of models can be expressed using memoization. Because deterministic parts of models run at full speed, custom inference procedures are trivial to incorporate, and inference procedures can reason about themselves without interpretive overhead. Within this framework, we introduce a new, general algorithm for importance sampling with look-ahead.