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Scaled Sparse Linear Regression

arXiv.org Machine Learning

Scaled sparse linear regression jointly estimates the regression coefficients and noise level in a linear model. It chooses an equilibrium with a sparse regression method by iteratively estimating the noise level via the mean residual square and scaling the penalty in proportion to the estimated noise level. The iterative algorithm costs little beyond the computation of a path or grid of the sparse regression estimator for penalty levels above a proper threshold. For the scaled lasso, the algorithm is a gradient descent in a convex minimization of a penalized joint loss function for the regression coefficients and noise level. Under mild regularity conditions, we prove that the scaled lasso simultaneously yields an estimator for the noise level and an estimated coefficient vector satisfying certain oracle inequalities for prediction, the estimation of the noise level and the regression coefficients. These inequalities provide sufficient conditions for the consistency and asymptotic normality of the noise level estimator, including certain cases where the number of variables is of greater order than the sample size. Parallel results are provided for the least squares estimation after model selection by the scaled lasso. Numerical results demonstrate the superior performance of the proposed methods over an earlier proposal of joint convex minimization.


Improved Memory-Bounded Dynamic Programming for Decentralized POMDPs

arXiv.org Artificial Intelligence

Memory-Bounded Dynamic Programming (MBDP) has proved extremely effective in solving decentralized POMDPs with large horizons. We generalize the algorithm and improve its scalability by reducing the complexity with respect to the number of observations from exponential to polynomial. We derive error bounds on solution quality with respect to this new approximation and analyze the convergence behavior. To evaluate the effectiveness of the improvements, we introduce a new, larger benchmark problem. Experimental results show that despite the high complexity of decentralized POMDPs, scalable solution techniques such as MBDP perform surprisingly well.


Markov Logic in Infinite Domains

arXiv.org Artificial Intelligence

Combining first-order logic and probability has long been a goal of AI. Markov logic (Richardson & Domingos, 2006) accomplishes this by attaching weights to first-order formulas and viewing them as templates for features of Markov networks. Unfortunately, it does not have the full power of first-order logic, because it is only defined for finite domains. This paper extends Markov logic to infinite domains, by casting it in the framework of Gibbs measures (Georgii, 1988). We show that a Markov logic network (MLN) admits a Gibbs measure as long as each ground atom has a finite number of neighbors. Many interesting cases fall in this category. We also show that an MLN admits a unique measure if the weights of its non-unit clauses are small enough. We then examine the structure of the set of consistent measures in the non-unique case. Many important phenomena, including systems with phase transitions, are represented by MLNs with non-unique measures. We relate the problem of satisfiability in first-order logic to the properties of MLN measures, and discuss how Markov logic relates to previous infinite models.


Improved Dynamic Schedules for Belief Propagation

arXiv.org Artificial Intelligence

Belief propagation and its variants are popular methods for approximate inference, but their running time and even their convergence depend greatly on the schedule used to send the messages. Recently, dynamic update schedules have been shown to converge much faster on hard networks than static schedules, namely the residual BP schedule of Elidan et al. [2006]. But that RBP algorithm wastes message updates: many messages are computed solely to determine their priority, and are never actually performed. In this paper, we show that estimating the residual, rather than calculating it directly, leads to significant decreases in the number of messages required for convergence, and in the total running time. The residual is estimated using an upper bound based on recent work on message errors in BP. On both synthetic and real-world networks, this dramatically decreases the running time of BP, in some cases by a factor of five, without affecting the quality of the solution.


Imitation Learning with a Value-Based Prior

arXiv.org Artificial Intelligence

The goal of imitation learning is for an apprentice to learn how to behave in a stochastic environment by observing a mentor demonstrating the correct behavior. Accurate prior knowledge about the correct behavior can reduce the need for demonstrations from the mentor. We present a novel approach to encoding prior knowledge about the correct behavior, where we assume that this prior knowledge takes the form of a Markov Decision Process (MDP) that is used by the apprentice as a rough and imperfect model of the mentor's behavior. Specifically, taking a Bayesian approach, we treat the value of a policy in this modeling MDP as the log prior probability of the policy. In other words, we assume a priori that the mentor's behavior is likely to be a high value policy in the modeling MDP, though quite possibly different from the optimal policy. We describe an efficient algorithm that, given a modeling MDP and a set of demonstrations by a mentor, provably converges to a stationary point of the log posterior of the mentor's policy, where the posterior is computed with respect to the "value based" prior. We also present empirical evidence that this prior does in fact speed learning of the mentor's policy, and is an improvement in our experiments over similar previous methods.


A Criterion for Parameter Identification in Structural Equation Models

arXiv.org Artificial Intelligence

This paper deals with the problem of identifying direct causal effects in recursive linear structural equation models. The paper establishes a sufficient criterion for identifying individual causal effects and provides a procedure computing identified causal effects in terms of observed covariance matrix.


Constrained Automated Mechanism Design for Infinite Games of Incomplete Information

arXiv.org Artificial Intelligence

We present a functional framework for automated mechanism design based on a two-stage game model of strategic interaction between the designer and the mechanism participants, and apply it to several classes of two-player infinite games of incomplete information. At the core of our framework is a black-box optimization algorithm which guides the selection process of candidate mechanisms. Our approach yields optimal or nearly optimal mechanisms in several application domains using various objective functions. By comparing our results with known optimal mechanisms, and in some cases improving on the best known mechanisms, we provide evidence that ours is a promising approach to parametric design of indirect mechanisms.


Policy Iteration for Relational MDPs

arXiv.org Artificial Intelligence

Relational Markov Decision Processes are a useful abstraction for complex reinforcement learning problems and stochastic planning problems. Recent work developed representation schemes and algorithms for planning in such problems using the value iteration algorithm. However, exact versions of more complex algorithms, including policy iteration, have not been developed or analyzed. The paper investigates this potential and makes several contributions. First we observe two anomalies for relational representations showing that the value of some policies is not well defined or cannot be calculated for restricted representation schemes used in the literature. On the other hand, we develop a variant of policy iteration that can get around these anomalies. The algorithm includes an aspect of policy improvement in the process of policy evaluation and thus differs from the original algorithm. We show that despite this difference the algorithm converges to the optimal policy.


Ranking Under Uncertainty

arXiv.org Artificial Intelligence

Ranking objects is a simple and natural procedure for organizing data. It is often performed by assigning a quality score to each object according to its relevance to the problem at hand. Ranking is widely used for object selection, when resources are limited and it is necessary to select a subset of most relevant objects for further processing. In real world situations, the object's scores are often calculated from noisy measurements, casting doubt on the ranking reliability. We introduce an analytical method for assessing the influence of noise levels on the ranking reliability. We use two similarity measures for reliability evaluation, Top-K-List overlap and Kendall's tau measure, and show that the former is much more sensitive to noise than the latter. We apply our method to gene selection in a series of microarray experiments of several cancer types. The results indicate that the reliability of the lists obtained from these experiments is very poor, and that experiment sizes which are necessary for attaining reasonably stable Top-K-Lists are much larger than those currently available. Simulations support our analytical results.


Making life better one large system at a time: Challenges for UAI research

arXiv.org Artificial Intelligence

Instrumentation and measurement technology is, by and large, keeping pace with this development and growth. However, the algorithms, tools, and technology required to transform the data into relevant information for decision making are not. The claim in this paper (and the invited talk) is that the line of research conducted in Uncertainty in Artificial Intelligence is very well suited to address the challenges and close this gap. I will support this claim and discuss open problems using recent examples in diagnosis, model discovery, and policy optimization on three real life distributed systems.