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Knapsack Based Optimal Policies for Budget–Limited Multi–Armed Bandits

AAAI Conferences

In budget–limited multi–armed bandit (MAB) problems, thelearner’s actions are costly and constrained by a fixed budget.Consequently, an optimal exploitation policy may not be topull the optimal arm repeatedly, as is the case in other variantsof MAB, but rather to pull the sequence of different arms thatmaximises the agent’s total reward within the budget. Thisdifference from existing MABs means that new approachesto maximising the total reward are required. Given this, wedevelop two pulling policies, namely: (i) KUBE; and (ii)fractional KUBE. Whereas the former provides better performanceup to 40% in our experimental settings, the latteris computationally less expensive. We also prove logarithmicupper bounds for the regret of both policies, and show thatthese bounds are asymptotically optimal (i.e. they only differfrom the best possible regret by a constant factor).


Counting-MLNs: Learning Relational Structure for Decision Making

AAAI Conferences

Many first-order probabilistic models can be represented much more compactly using aggregation operations such as counting. While traditional statistical relational representations share factors across sets of interchangeable random variables, representations that explicitly model aggregations also exploit interchangeability of random variables within factors. This is especially useful in decision making settings, where an agent might need to reason about counts of the different types of objects it interacts with. Previous work on counting formulas in statistical relational representations has mostly focused on the problem of exact inference on an existing model. The problem of learning such models is largely unexplored. In this paper, we introduce Counting Markov Logic Networks (C-MLNs), an extension of Markov logic networks that can compactly represent complex counting formulas. We present a structure learning algorithm for C-MLNs; we apply this algorithm to the novel problem of generalizing natural language instructions, and to relational reinforcement learning in the Crossblock domain, in which standard MLN learning algorithms fail to find any useful structure. The C-MLN policies learned from natural language instructions are compact and intuitive, and, despite requiring no instructions on test games, win 20% more Crossblock games than a state-of-the-art algorithm for following natural language instructions.


Margin-Based Feature Selection in Incomplete Data

AAAI Conferences

This study considers the problem of feature selection in incomplete data. The intuitive approach is to first impute the missing values, and then apply a standard feature selection method to select relevant features. In this study, we show how to perform feature selection directly, without imputing missing values. We define the objective function of the uncertainty margin-based feature selection method to maximize each instance’s uncertainty margin in its own relevant subspace. In optimization, we take into account the uncertainty of each instance due to the missing values. The experimental results on synthetic and 6 benchmark data sets with few missing values (less than 25%) provide evidence that our method can select the same accurate features as the alternative methods which apply an imputation method first. However, when there is a large fraction of missing values (more than 25%) in data, our feature selection method outperforms the alternatives, which impute missing values first.


TD-DeltaPi: A Model-Free Algorithm for Efficient Exploration

AAAI Conferences

We study the problem of finding efficient exploration policies for the case in which an agent is momentarily not concerned with exploiting, and instead tries to compute a policy for later use. We first formally define the Optimal Exploration Problem as one of sequential sampling and show that its solutions correspond to paths of minimum expected length in the space of policies. We derive a model-free, local linear approximation to such solutions and use it to construct efficient exploration policies. We compare our model-free approach to other exploration techniques, including one with the best known PAC bounds, and show that ours is both based on a well-defined optimization problem and empirically efficient.


Conflict-Based Belief Revision Operators in Possibilistic Logic

AAAI Conferences

In this paper, we investigate belief revision in possibilistic logic, which is a weighted logic proposed to deal with incomplete and uncertain information. Existing revision operators in possibilistic logic are restricted in the sense that the input information can only be a formula instead of a possibilistic knowledge base which is a set of weighted formulas. To break this restriction, we consider weighted prime implicants of a possibilistic knowledge base and use them to define novel revision operators in possibilistic logic. Intuitively, a weighted prime implicant of a possibilistic knowledge base is a logically weakest possibilistic term (i.e., a set of weighted literals) that can entail the knowledge base. We first show that the existing definition of a weighted prime implicant is problematic and need a modification. To define a revision operator using weighted prime implicants, we face two problems. The first problem is that we need to define the notion of a conflict set between two weighted prime implicants of two possibilistic knowledge bases to achieve minimal change. The second problem is that we need to define the disjunction of possibilistic terms. We solve these problems and define two conflict-based revision operators in possibilistic logic. We then adapt the well-known postulates for revision proposed by Katsuno and Mendelzon and show that our revision operators satisfy four of the basic adapted postulates and satisfy two others in some special cases.


Benchmarking Ontology-Based Query Rewriting Systems

AAAI Conferences

Query rewriting is a prominent reasoning technique in ontology-based data access applications. A wide variety of query rewriting algorithms have been proposed in recent years and implemented in highly optimised reasoning systems. Query rewriting systems are complex software programs; even if based on provably correct algorithms, sophisticated optimisations make the systems more complex and errors become more likely to happen. In this paper, we present an algorithm that, given an ontology as input, synthetically generates ``relevant'' test queries. Intuitively, each of these queries can be used to verify whether the system correctly performs a certain set of ``inferences'', each of which can be traced back to axioms in the input ontology. Furthermore, we present techniques that allow us to determine whether a system is unsound and/or incomplete for a given test query and ontology. Our evaluation shows that most publicly available query rewriting systems are unsound and/or incomplete, even on commonly used benchmark ontologies; more importantly, our techniques revealed the precise causes of their correctness issues and the systems were then corrected based on our feedback. Finally, since our evaluation is based on a larger set of test queries than existing benchmarks, which are based on hand-crafted queries, it also provides a better understanding of the scalability behaviour of each system.


A First-Order Interpreter for Knowledge-Based Golog with Sensing based on Exact Progression and Limited Reasoning

AAAI Conferences

While founded on the situation calculus, current implementations of Golog are mainly based on the closed-world assumption or its dynamic versions or the domain closure assumption. Also, they are almost exclusively based on regression. In this paper, we propose a first-order interpreter for knowledge-based Golog with sensing based on exact progression and limited reasoning. We assume infinitely many unique names and handle first-order disjunctive information in the form of the so-called proper+ KBs. Our implementation is based on the progression and limited reasoning algorithms for proper+ KBs proposed by Liu, Lakemeyer and Levesque. To improve efficiency, we implement the two algorithms by grounding via a trick based on the unique name assumption. The interpreter is online but the programmer can use two operators to specify offline execution for parts of programs. The search operator returns a conditional plan, while the planning operator is used when local closed-world information is available and calls a modern planner to generate a sequence of actions.


Ordered Completion for Logic Programs with Aggregates

AAAI Conferences

Hence, we are mainly In the last three decades, Answer Set Programming (ASP) focused on (anti)monotone aggregates. Even for this case, has emerged as a predominant declarative programming the task is still very complicated as aggregate atoms, on one paradigm in the area of knowledge representation and logic hand, can express some features of existential quantifiers, programming (Baral 2003). One of the main focuses of recent and on the other hand, contribute to the loops (Chen et al. advances in ASP is first-order answer set programming 2006; Lee and Meng 2009) of the program.


Random Projection with Filtering for Nearly Duplicate Search

AAAI Conferences

High dimensional nearest neighbor search is a fundamental problem and has found applications in many domains. Although many hashing based approaches have been proposed for approximate nearest neighbor search in high dimensional space, one main drawback is that they often return many false positives that need to be filtered out by a post procedure. We propose a novel method to address this limitation in this paper. The key idea is to introduce a filtering procedure within the search algorithm, based on the compressed sensing theory, that effectively removes the false positive answers. We first obtain a sparse representation for each data point by the landmark based approach, after which we solve the nearly duplicate search that the difference between the query and its nearest neighbors forms a sparse vector living in a small ℓp ball, where p ≤ 1. Our empirical study on real-world datasets demonstrates the effectiveness of the proposed approach compared to the state-of-the-art hashing methods.


Time-Critical Influence Maximization in Social Networks with Time-Delayed Diffusion Process

AAAI Conferences

Influence maximization is a problem of finding a small set of highly influential users in a social network such that the spread of influence under certain propagation models is maximized. In this paper, we consider time-critical influence maximization, in which one wants to maximize influence spread within a given deadline. Since timing is considered in the optimization, we also extend the Independent Cascade (IC) model to incorporate the time delay aspect of influence diffusion in social networks. We show that time-critical influence maximization under the time-delayed IC model maintains desired properties such as submodularity, which allows a greedy algorithm to achieve an approximation ratio of 1-1/e, to circumvent the NP-hardness of the problem. To overcome the inefficiency of the approximation algorithm, we design two heuristic algorithms: the first one is based on a dynamic programming procedure that computes exact influence in tree structures, while the second one converts the problem to one in the original IC model and then applies existing fast heuristics to it. Our simulation results demonstrate that our heuristics achieve the same level of influence spread as the greedy algorithm while running a few orders of magnitude faster, and they also outperform existing algorithms that disregard the deadline constraint and delays in diffusion.