Technology
A note on the lack of symmetry in the graphical lasso
Rolfs, Benjamin T., Rajaratnam, Bala
The graphical lasso (glasso) is a widely-used fast algorithm for estimating sparse inverse covariance matrices. The glasso solves an L1 penalized maximum likelihood problem and is available as an R library on CRAN. The output from the glasso, a regularized covariance matrix estimate a sparse inverse covariance matrix estimate, not only identify a graphical model but can also serve as intermediate inputs into multivariate procedures such as PCA, LDA, MANOVA, and others. The glasso indeed produces a covariance matrix estimate which solves the L1 penalized optimization problem in a dual sense; however, the method for producing the inverse covariance matrix estimator after this optimization is inexact and may produce asymmetric estimates. This problem is exacerbated when the amount of L1 regularization that is applied is small, which in turn is more likely to occur if the true underlying inverse covariance matrix is not sparse. The lack of symmetry can potentially have consequences. First, it implies that the covariance and inverse covariance estimates are not numerical inverses of one another, and second, asymmetry can possibly lead to negative or complex eigenvalues,rendering many multivariate procedures which may depend on the inverse covariance estimator unusable. We demonstrate this problem, explain its causes, and propose possible remedies.
Nonlinear spectral unmixing of hyperspectral images using Gaussian processes
Altmann, Yoann, Dobigeon, Nicolas, McLaughlin, Steve, Tourneret, Jean-Yves
This paper presents an unsupervised algorithm for nonlinear unmixing of hyperspectral images. The proposed model assumes that the pixel reflectances result from a nonlinear function of the abundance vectors associated with the pure spectral components. We assume that the spectral signatures of the pure components and the nonlinear function are unknown. The first step of the proposed method consists of the Bayesian estimation of the abundance vectors for all the image pixels and the nonlinear function relating the abundance vectors to the observations. The endmembers are subsequently estimated using Gaussian process regression. The performance of the unmixing strategy is evaluated with simulations conducted on synthetic and real data.
Meta-Learning of Exploration/Exploitation Strategies: The Multi-Armed Bandit Case
Maes, Francis, Ernst, Damien, Wehenkel, Louis
The exploration/exploitation (E/E) dilemma arises naturally in many subfields of Science. Multi-armed bandit problems formalize this dilemma in its canonical form. Most current research in this field focuses on generic solutions that can be applied to a wide range of problems. However, in practice, it is often the case that a form of prior information is available about the specific class of target problems. Prior knowledge is rarely used in current solutions due to the lack of a systematic approach to incorporate it into the E/E strategy. To address a specific class of E/E problems, we propose to proceed in three steps: (i) model prior knowledge in the form of a probability distribution over the target class of E/E problems; (ii) choose a large hypothesis space of candidate E/E strategies; and (iii), solve an optimization problem to find a candidate E/E strategy of maximal average performance over a sample of problems drawn from the prior distribution. We illustrate this meta-learning approach with two different hypothesis spaces: one where E/E strategies are numerically parameterized and another where E/E strategies are represented as small symbolic formulas. We propose appropriate optimization algorithms for both cases. Our experiments, with two-armed Bernoulli bandit problems and various playing budgets, show that the meta-learnt E/E strategies outperform generic strategies of the literature (UCB1, UCB1-Tuned, UCB-v, KL-UCB and epsilon greedy); they also evaluate the robustness of the learnt E/E strategies, by tests carried out on arms whose rewards follow a truncated Gaussian distribution.
Visuo-Spatial Ability, Effort and Affordance Analyses: Towards Building Blocks for Robot's Complex Socio-Cognitive Behaviors
Pandey, Amit Kumar (LAAS-CNRS, Toulouse, France) | Alami, Rachid (LAAS-CNRS, Toulouse, France)
For the long term co-existence of robots with us in complete harmony, they will be expected to show sociocognitive behaviors. In this paper, taking inspiration from child development research and human behavioral psychology we will identify the basic but key capabilities: perceiving abilities, effort and affordances. Further we will present the concepts, which fuse these components to perform multi-effort ability and affordance analysis. We will show instantiations of these capabilities on real robot and will discuss its potential applications for more complex socio-cognitive behavior.
Generating Pictorial Storylines Via Minimum-Weight Connected Dominating Set Approximation in Multi-View Graphs
Wang, Dingding (University of Miami) | Li, Tao (Florida International University) | Ogihara, Mitsunori (University of Miami)
This paper introduces a novel framework for generating pictorial storylines for given topics from text and image data on the Internet. Unlike traditional text summarization and timeline generation systems, the proposed framework combines text and image analysis and delivers a storyline containing textual, pictorial, and structural information to provide a sketch of the topic evolution. A key idea in the framework is the use of an approximate solution for the dominating set problem. Given a collection of topic-related objects consisting of images and their text descriptions, a weighted multi-view graph is first constructed to capture the contextual and temporal relationships among these objects. Then the objects are selected by solving the minimum-weighted connected dominating set problem defined on this graph. Comprehensive experiments on real-world data sets demonstrate the effectiveness of the proposed framework.
A Real-Time Decision Support System for High Cost Oil-Well Drilling Operations
Gundersen, Odd Erik (Verdande Technology) | Sørmo, Frode (Verdande Technology) | Aamodt, Agnar (Norwegian Unversity of Science and Technology) | Skalle, Pål ( Norwegian University of Science and Technology )
In this paper we present DrillEdge — a commercial and award winning software system that monitors oil-well drilling operations in order to reduce non-productive time (NPT). DrillEdge utilizes case-based reasoning with temporal representations on streaming real-time data, pattern matching and agent systems to predict problems and give advice on how to mitigate the problems. The methods utilized, the architecture, the GUI and development cost in addition to two case studies are documented.
Last-Mile Restoration for Multiple Interdependent Infrastructures
Coffrin, Carleton (Brown University) | Hentenryck, Pascal Van (NICTA) | Bent, Russell (Los Alamos National Laboratory)
This paper considers the restoration of multiple interdependent infrastructures after a man-made or natural disaster. Modern infrastructures feature complex cyclic interdependencies and require a holistic restoration process. This paper presents the first scalable approach for the last-mile restoration of the joint electrical power and gas infrastructures. It builds on an earlier three-stage decomposition for restoring the power network that decouples the restoration ordering and the routing aspects. The key contributions of the paper are (1) mixed-integer programming models for finding a minimal restoration set and a restoration ordering and (2) a randomized adaptive decomposition to obtain high-quality solutions within the required time constraints. The approach is validated on a large selection of benchmarks based on the United States infrastructures and state-of-the-art weather and fragility simulation tools. The results show significant improvements over current field practices.
Incremental Referent Grounding with NLP-Biased Visual Search
Cantrell, Rehj (Indiana University) | Krause, Evan (Tufts University) | Scheutz, Matthias (Tufts University) | Zillich, Michael (Technische Universitat Wien) | Potapova, Ekaterina (Technische Universitat Wien)
Human-robot interaction poses tight timing requirements on visual as well as natural language processing in order to allow for natural human-robot interaction. In particular, humans expect robots to incrementally resolve spoken references to visually perceivable objects as the referents are verbally described. In this paper, we present an integrated robotic architecture with novel incremental vision and natural language processing and demonstrate that incrementally refining attentional focus using linguistic constraints achieves significantly better performance of the vision system compared to non-incremental visual processing.
Positioning to Win: A Dynamic Role Assignment and Formation Positioning System
MacAlpine, Patrick (University of Texas at Austin) | Barrera, Francisco (University of Texas at Austin) | Stone, Peter (University of Texas at Austin)
This paper presents a dynamic role assignment and formation positioning system used by the 2011 RoboCup 3D simulation league champion UT Austin Villa. This positioning system was a key component in allowing the team to win all 24 games it played at the competition during which the team scored 136 goals and conceded none. The positioning system was designed to allow for decentralized coordination among physically realistic simulated humanoid soccer playing robots in the partially observable, non-deterministic, noisy, dynamic, and limited communication setting of the RoboCup 3D simulation league simulator. Although the positioning system is discussed in the context of the RoboCup 3D simulation environment, it is not domain specific and can readily be employed in other RoboCup leagues as it generalizes well to many realistic and real-world multiagent systems.
Squaring and Scripting the ESP Game
Bry, François (University of Munich) | Wieser, Christoph (University of Munich)
The ESP Game tends to generate "low effort" or "surface semantics" tags. This paper presents two variations of the ESP Games called "squaring" and "scripting" that trim the ESP Game to collect "deep semantics" tags. The approaches do not require players to get used to, and for the GWAP operators to deploy, new games. First experiments point to the efficiency of squaring and scripting the ESP Game at collecting "deep semantic" tags.