Technology
Soft Computing approaches on the Bandwidth Problem
Czibula, Gabriela, Crisan, Gloria Cerasela, Pintea, Camelia-M., Czibula, Istvan-Gergely
The Matrix Bandwidth Minimization Problem (MBMP) seeks for a simultaneous reordering of the rows and the columns of a square matrix such that the nonzero entries are collected within a band of small width close to the main diagonal. The MBMP is a NP-complete problem, with applications in many scientific domains, linear systems, artificial intelligence, and real-life situations in industry, logistics, information recovery. The complex problems are hard to solve, that is why any attempt to improve their solutions is beneficent. Genetic algorithms and ant-based systems are Soft Computing methods used in this paper in order to solve some MBMP instances. Our approach is based on a learning agent-based model involving a local search procedure. The algorithm is compared with the classical Cuthill-McKee algorithm, and with a hybrid genetic algorithm, using several instances from Matrix Market collection. Computational experiments confirm a good performance of the proposed algorithms for the considered set of MBMP instances. On Soft Computing basis, we also propose a new theoretical Reinforcement Learning model for solving the MBMP problem.
Sensitive Ants in Solving the Generalized Vehicle Routing Problem
Pintea, Camelia-M., Chira, Camelia, Dumitrescu, D., Pop, Petrica C.
The idea of sensitivity in ant colony systems has been exploited in hybrid ant-based models with promising results for many combinatorial optimization problems. Heterogeneity is induced in the ant population by endowing individual ants with a certain level of sensitivity to the pheromone trail. The variable pheromone sensitivity within the same population of ants can potentially intensify the search while in the same time inducing diversity for the exploration of the environment. The performance of sensitive ant models is investigated for solving the generalized vehicle routing problem. Numerical results and comparisons are discussed and analysed with a focus on emphasizing any particular aspects and potential benefits related to hybrid ant-based models.
Bayesian Network Structure Learning with Permutation Tests
Scutari, Marco, Brogini, Adriana
In literature there are several studies on the performance of Bayesian network structure learning algorithms. The focus of these studies is almost always the heuristics the learning algorithms are based on, i.e. the maximisation algorithms (in score-based algorithms) or the techniques for learning the dependencies of each variable (in constraint-based algorithms). In this paper we investigate how the use of permutation tests instead of parametric ones affects the performance of Bayesian network structure learning from discrete data. Shrinkage tests are also covered to provide a broad overview of the techniques developed in current literature.
New Analysis and Algorithm for Learning with Drifting Distributions
Mohri, Mehryar, Medina, Andres Munoz
We present a new analysis of the problem of learning with drifting distributions in the batch setting using the notion of discrepancy. We prove learning bounds based on the Rademacher complexity of the hypothesis set and the discrepancy of distributions both for a drifting PAC scenario and a tracking scenario. Our bounds are always tighter and in some cases substantially improve upon previous ones based on the $L_1$ distance. We also present a generalization of the standard on-line to batch conversion to the drifting scenario in terms of the discrepancy and arbitrary convex combinations of hypotheses. We introduce a new algorithm exploiting these learning guarantees, which we show can be formulated as a simple QP. Finally, we report the results of preliminary experiments demonstrating the benefits of this algorithm.
Graph Degree Linkage: Agglomerative Clustering on a Directed Graph
Zhang, Wei, Wang, Xiaogang, Zhao, Deli, Tang, Xiaoou
This paper proposes a simple but effective graph-based agglomerative algorithm, for clustering high-dimensional data. We explore the different roles of two fundamental concepts in graph theory, indegree and outdegree, in the context of clustering. The average indegree reflects the density near a sample, and the average outdegree characterizes the local geometry around a sample. Based on such insights, we define the affinity measure of clusters via the product of average indegree and average outdegree. The product-based affinity makes our algorithm robust to noise. The algorithm has three main advantages: good performance, easy implementation, and high computational efficiency. We test the algorithm on two fundamental computer vision problems: image clustering and object matching. Extensive experiments demonstrate that it outperforms the state-of-the-arts in both applications.
Multi-Task Averaging
Feldman, Sergey, Frigyik, Bela A., Gupta, Maya R.
We present a multi-task learning approach to jointly estimate the means of multiple independent data sets. The proposed multi-task averaging (MTA) algorithm results in a convex combination of the single-task maximum likelihood estimates. We derive the optimal minimum risk estimator and the minimax estimator, and show that these estimators can be efficiently estimated. Simulations and real data experiments demonstrate that MTA estimators often outperform both single-task and James-Stein estimators.
The Mysterious Optimality of Naive Bayes: Estimation of the Probability in the System of "Classifiers"
Kupervasser, Oleg, Vardy, Alexsander
Bayes Classifiers are widely used currently for recognition, identification and knowledge discovery. The fields of application are, for example, image processing, medicine, chemistry (QSAR). But by mysterious way the Naive Bayes Classifier usually gives a very nice and good presentation of a recognition. It can not be improved considerably by more complex models of Bayes Classifier. We demonstrate here a very nice and simple proof of the Naive Bayes Classifier optimality, that can explain this interesting fact.The derivation in the current paper is based on arXiv:cs/0202020v1
Understanding the Social Cascading of Geekspeak and the Upshots for Social Cognitive Systems
Paradowski, Michaล B., Jonak, ลukasz
Barring swarm robotics, a substantial share of current machine-human and machine-machine learning and interaction mechanisms are being developed and fed by results of agent-based computer simulations, game-theoretic models, or robotic experiments based on a dyadic communication pattern. Yet, in real life, humans no less frequently communicate in groups, and gain knowledge and take decisions basing on information cumulatively gleaned from more than one single source. These properties should be taken into consideration in the design of autonomous artificial cognitive systems construed to interact with learn from more than one contact or 'neighbour'. To this end, significant practical import can be gleaned from research applying strict science methodology to human and social phenomena, e.g. to discovery of realistic creativity potential spans, or the 'exposure thresholds' after which new information could be accepted by a cognitive agent. The results will be presented of a project analysing the social propagation of neologisms in a microblogging service. From local, low-level interactions and information flows between agents inventing and imitating discrete lexemes we aim to describe the processes of the emergence of more global systemic order and dynamics, using the latest methods of complexity science. Whether in order to mimic them, or to 'enhance' them, parameters gleaned from complexity science approaches to humans' social and humanistic behaviour should subsequently be incorporated as points of reference in the field of robotics and human-machine interaction.
Ensemble Models with Trees and Rules
In this article, we have proposed several approaches for post processing a large ensemble of prediction models or rules. The results from our simulations show that the post processing methods we have considered here are promising. We have used the techniques developed here for estimation of quantitative traits from markers, on the benchmark "Bostob Housing"data set and in some simulations. In most cases, the produced models had better prediction performance than, for example, the ones produced by the random forest or the rulefit algorithms.
Online Speedup Learning for Optimal Planning
Domshlak, C., Karpas, E., Markovitch, S.
Domain-independent planning is one of the foundational areas in the field of Artificial Intelligence. A description of a planning task consists of an initial world state, a goal, and a set of actions for modifying the world state. The objective is to find a sequence of actions, that is, a plan, that transforms the initial world state into a goal state. In optimal planning, we are interested in finding not just a plan, but one of the cheapest plans. A prominent approach to optimal planning these days is heuristic state-space search, guided by admissible heuristic functions. Numerous admissible heuristics have been developed, each with its own strengths and weaknesses, and it is well known that there is no single "best'' heuristic for optimal planning in general. Thus, which heuristic to choose for a given planning task is a difficult question. This difficulty can be avoided by combining several heuristics, but that requires computing numerous heuristic estimates at each state, and the tradeoff between the time spent doing so and the time saved by the combined advantages of the different heuristics might be high. We present a novel method that reduces the cost of combining admissible heuristics for optimal planning, while maintaining its benefits. Using an idealized search space model, we formulate a decision rule for choosing the best heuristic to compute at each state. We then present an active online learning approach for learning a classifier with that decision rule as the target concept, and employ the learned classifier to decide which heuristic to compute at each state. We evaluate this technique empirically, and show that it substantially outperforms the standard method for combining several heuristics via their pointwise maximum.