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Generating Motion Patterns Using Evolutionary Computation in Digital Soccer

arXiv.org Artificial Intelligence

Dribbling an opponent player in digital soccer environment is an important practical problem in motion planning. It has special complexities which can be generalized to most important problems in other similar Multi Agent Systems. In this paper, we propose a hybrid computational geometry and evolutionary computation approach for generating motion trajectories to avoid a mobile obstacle. In this case an opponent agent is not only an obstacle but also one who tries to harden dribbling procedure. One characteristic of this approach is reducing process cost of online stage by transferring it to offline stage which causes increment in agents' performance. This approach breaks the problem into two offline and online stages. During offline stage the goal is to find desired trajectory using evolutionary computation and saving it as a trajectory plan. A trajectory plan consists of nodes which approximate information of each trajectory plan. In online stage, a linear interpolation along with Delaunay triangulation in xy-plan is applied to trajectory plan to retrieve desired action.


The Sum-over-Forests density index: identifying dense regions in a graph

arXiv.org Machine Learning

This work introduces a novel nonparametric density index defined on graphs, the Sum-over-Forests (SoF) density index. It is based on a clear and intuitive idea: high-density regions in a graph are characterized by the fact that they contain a large amount of low-cost trees with high outdegrees while low-density regions contain few ones. Therefore, a Boltzmann probability distribution on the countable set of forests in the graph is defined so that large (high-cost) forests occur with a low probability while short (low-cost) forests occur with a high probability. Then, the SoF density index of a node is defined as the expected outdegree of this node in a non-trivial tree of the forest, thus providing a measure of density around that node. Following the matrix-forest theorem, and a statistical physics framework, it is shown that the SoF density index can be easily computed in closed form through a simple matrix inversion. Experiments on artificial and real data sets show that the proposed index performs well on finding dense regions, for graphs of various origins.


Role Mining with Probabilistic Models

arXiv.org Machine Learning

Role mining tackles the problem of finding a role-based access control (RBAC) configuration, given an access-control matrix assigning users to access permissions as input. Most role mining approaches work by constructing a large set of candidate roles and use a greedy selection strategy to iteratively pick a small subset such that the differences between the resulting RBAC configuration and the access control matrix are minimized. In this paper, we advocate an alternative approach that recasts role mining as an inference problem rather than a lossy compression problem. Instead of using combinatorial algorithms to minimize the number of roles needed to represent the access-control matrix, we derive probabilistic models to learn the RBAC configuration that most likely underlies the given matrix. Our models are generative in that they reflect the way that permissions are assigned to users in a given RBAC configuration. We additionally model how user-permission assignments that conflict with an RBAC configuration emerge and we investigate the influence of constraints on role hierarchies and on the number of assignments. In experiments with access-control matrices from real-world enterprises, we compare our proposed models with other role mining methods. Our results show that our probabilistic models infer roles that generalize well to new system users for a wide variety of data, while other models' generalization abilities depend on the dataset given.


Content-boosted Matrix Factorization Techniques for Recommender Systems

arXiv.org Machine Learning

Many businesses are using recommender systems for marketing outreach. Recommendation algorithms can be either based on content or driven by collaborative filtering. We study different ways to incorporate content information directly into the matrix factorization approach of collaborative filtering. These content-boosted matrix factorization algorithms not only improve recommendation accuracy, but also provide useful insights about the contents, as well as make recommendations more easily interpretable.


A New Geometric Approach to Latent Topic Modeling and Discovery

arXiv.org Machine Learning

ABSTRACT A new geometrically-motivated algorithm for nonnegative matrix factorization is developed and applied to the discovery of latent "topics" for text and image "document" corpora. The algorithm is based on robustly finding and clustering extreme-points of empirical cross-document wordfrequencies that correspond to novel "words" unique to each topic. In contrast to related approaches that are based on solving non-convex optimization problems using suboptimal approximations, locally-optimal methods, or heuristics, the new algorithm is convex, has polynomial complexity, and has competitive qualitative and quantitative performance compared to the current state-of-the-art approaches on synthetic and real-world datasets. Index Terms-- Topic modeling, nonnegative matrix factorization (NMF), extreme points, subspace clustering. 1. INTRODUCTION Topic modeling is a statistical tool for the automatic discovery and comprehension of latent thematic structure or topics, assumed to pervade a corpus of documents. Suppose that we have a corpus of M documents composed of words from a vocabulary of W distinct words indexed byw 1,...,W.


Similarity Assessment through blocking and affordance assignment in Textual CBR

arXiv.org Artificial Intelligence

It has been conceived that children learn new objects through their affordances, that is, the actions that can be taken on them. We suggest that web pages also have affordances defined in terms of the users' information need they meet. An assumption of the proposed approach is that different parts of a text may not be equally important / relevant to a given query. Judgment on the relevance of a web document requires, therefore, a thorough look into its parts, rather than treating it as a monolithic content. We propose a method to extract and assign affordances to texts and then use these affordances to retrieve the corresponding web pages. The overall approach presented in the paper relies on case-based representations that bridge the queries to the affordances of web documents. We tested our method on the tourism domain and the results are promising.


Knowledge Discovery System For Fiber Reinforced Polymer Matrix Composite Laminate

arXiv.org Artificial Intelligence

In this paper Knowledge Discovery System (KDS) is proposed and implemented for the extraction of knowledge-mean stiffness of a polymer composite material in which when fibers are placed at different orientations. Cosine amplitude method is implemented for retrieving compatible polymer matrix and reinforcement fiber which is coming under predicted fiber class, from the polymer and reinforcement database respectively, based on the design requirements. Fuzzy classification rules to classify fibers into short, medium and long fiber classes are derived based on the fiber length and the computed or derive critical length of fiber. Longitudinal and Transverse module of Polymer Matrix Composite consisting of seven layers with different fiber volume fractions and different fibers orientations at 0,15,30,45,60,75 and 90 degrees are analyzed through Rule-of Mixture material design model. The analysis results are represented in different graphical steps and have been measured with statistical parameters. This data mining application implemented here has focused the mechanical problems of material design and analysis. Therefore, this system is an expert decision support system for optimizing the materials performance for designing light-weight and strong, and cost effective polymer composite materials.


Applying Strategic Multiagent Planning to Real-World Travel Sharing Problems

arXiv.org Artificial Intelligence

Travel sharing, i.e., the problem of finding parts of routes which can be shared by several travellers with different points of departure and destinations, is a complex multiagent problem that requires taking into account individual agents' preferences to come up with mutually acceptable joint plans. In this paper, we apply state-of-the-art planning techniques to real-world public transportation data to evaluate the feasibility of multiagent planning techniques in this domain. The potential application value of improving travel sharing technology has great application value due to its ability to reduce the environmental impact of travelling while providing benefits to travellers at the same time. We propose a three-phase algorithm that utilises performant single-agent planners to find individual plans in a simplified domain first, then merges them using a best-response planner which ensures resulting solutions are individually rational, and then maps the resulting plan onto the full temporal planning domain to schedule actual journeys. The evaluation of our algorithm on real-world, multi-modal public transportation data for the United Kingdom shows linear scalability both in the scenario size and in the number of agents, where trade-offs have to be made between total cost improvement, the percentage of feasible timetables identified for journeys, and the prolongation of these journeys. Our system constitutes the first implementation of strategic multiagent planning algorithms in large-scale domains and provides insights into the engineering process of translating general domain-independent multiagent planning algorithms to real-world applications.


Similarity Measuring Approuch for Engineering Materials Selection

arXiv.org Artificial Intelligence

Advanced engineering materials design involves the exploration of massive multidimensional feature spaces, the correlation of materials properties and the processing parameters derived from disparate sources. The search for alternative materials or processing property strategies, whether through analytical, experimental or simulation approaches, has been a slow and arduous task, punctuated by infrequent and often expected discoveries. A few systematic efforts have been made to analyze the trends in data as a basis for classifications and predictions. This is particularly due to the lack of large amounts of organized data and more importantly the challenging of shifting through them in a timely and efficient manner. The application of recent advances in Data Mining on materials informatics is the state of art of computational and experimental approaches for materials discovery. In this paper similarity based engineering materials selection model is proposed and implemented to select engineering materials based on the composite materials constraints. The result reviewed from this model is sustainable for effective decision making in advanced engineering materials design applications.


Semi-Supervised Domain Adaptation with Non-Parametric Copulas

arXiv.org Machine Learning

A new framework based on the theory of copulas is proposed to address semi-supervised domain adaptation problems. The presented method factorizes any multivariate density into a product of marginal distributions and bivariate copula functions. Therefore, changes in each of these factors can be detected and corrected to adapt a density model accross different learning domains. Importantly, we introduce a novel vine copula model, which allows for this factorization in a nonparametric manner. Experimental results on regression problems with real-world data illustrate the efficacy of the proposed approach when compared to state-of-the-art techniques. 1 Introduction When humans address a new learning problem, they often use knowledge acquired while learning different but related tasks in the past. For example, when learning a second language, people rely on grammar rules and word derivations from their mother tongue. This is called language transfer [19]. However, in machine learning, most of the traditional methods are not able to exploit similarities between different learning tasks.