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Experiments with Random Projection

arXiv.org Machine Learning

Recent theoretical work has identified random projection as a promising dimensionality reduction technique for learning mixtures of Gaussians. Here we summarize these results and illustrate them by a wide variety of experiments on synthetic and real data.


Variational Relevance Vector Machines

arXiv.org Machine Learning

The Support Vector Machine (SVM) of Vapnik (1998) has become widely established as one of the leading approaches to pattern recognition and machine learning. It expresses predictions in terms of a linear combination of kernel functions centred on a subset of the training data, known as support vectors. Despite its widespread success, the SVM suffers from some important limitations, one of the most significant being that it makes point predictions rather than generating predictive distributions. Recently Tipping (1999) has formulated the Relevance Vector Machine (RVM), a probabilistic model whose functional form is equivalent to the SVM. It achieves comparable recognition accuracy to the SVM, yet provides a full predictive distribution, and also requires substantially fewer kernel functions. The original treatment of the RVM relied on the use of type II maximum likelihood (the `evidence framework') to provide point estimates of the hyperparameters which govern model sparsity. In this paper we show how the RVM can be formulated and solved within a completely Bayesian paradigm through the use of variational inference, thereby giving a posterior distribution over both parameters and hyperparameters. We demonstrate the practicality and performance of the variational RVM using both synthetic and real world examples.


Reversible Jump MCMC Simulated Annealing for Neural Networks

arXiv.org Machine Learning

We propose a novel reversible jump Markov chain Monte Carlo (MCMC) simulated annealing algorithm to optimize radial basis function (RBF) networks. This algorithm enables us to maximize the joint posterior distribution of the network parameters and the number of basis functions. It performs a global search in the joint space of the parameters and number of parameters, thereby surmounting the problem of local minima. We also show that by calibrating a Bayesian model, we can obtain the classical AIC, BIC and MDL model selection criteria within a penalized likelihood framework. Finally, we show theoretically and empirically that the algorithm converges to the modes of the full posterior distribution in an efficient way.


ConArg: a Tool to Solve (Weighted) Abstract Argumentation Frameworks with (Soft) Constraints

arXiv.org Artificial Intelligence

ConArg is a Constraint Programming-based tool that can be used to model and solve different problems related to Abstract Argumentation Frameworks (AFs). To implement this tool we have used JaCoP, a Java library that provides the user with a Finite Domain Constraint Programming paradigm. ConArg is able to randomly generate networks with small-world properties in order to find conflict-free, admissible, complete, stable grounded, preferred, semi-stable, stage and ideal extensions on such interaction graphs. We present the main features of ConArg and we report the performance in time, showing also a comparison with ASPARTIX [1], a similar tool using Answer Set Programming. The use of techniques for constraint solving can tackle the complexity of the problems presented in [2]. Moreover we suggest semiring-based soft constraints as a mean to parametrically represent and solve Weighted Argumentation Frameworks: different kinds of preference levels related to attacks, e.g., a score representing a "fuzziness", a "cost" or a probability, can be represented by choosing different instantiation of the semiring algebraic structure. The basic idea is to provide a common computational and quantitative framework. Keywords: Abstract Argumentation Frameworks,, Constraint Satisfaction Problems, Weighted Attacks, Tool for Argumentation. 1. Introduction Argumentation [3] is based on the exchange and the evaluation of interacting arguments which may represent information of various kinds, especially beliefs or goals. Argumentation can be used for modeling some aspects of reasoning, decision making, and dialogue.


Airport Gate Scheduling for Passengers, Aircraft, and Operation

arXiv.org Artificial Intelligence

Passengers' experience is becoming a key metric to evaluate the air transportation system's performance. Efficient and robust tools to handle airport operations are needed along with a better understanding of passengers' interests and concerns. Among various airport operations, this paper studies airport gate scheduling for improved passengers' experience. Three objectives accounting for passengers, aircraft, and operation are presented. Trade-offs between these objectives are analyzed, and a balancing objective function is proposed. The results show that the balanced objective can improve the efficiency of traffic flow in passenger terminals and on ramps, as well as the robustness of gate operations.


A Nested HDP for Hierarchical Topic Models

arXiv.org Machine Learning

We develop a nested hierarchical Dirichlet process (nHDP) for hierarchical topic modeling. The nHDP is a generalization of the nested Chinese restaurant process (nCRP) that allows each word to follow its own path to a topic node according to a document-specific distribution on a shared tree. This alleviates the rigid, single-path formulation of the nCRP, allowing a document to more easily express thematic borrowings as a random effect. We demonstrate our algorithm on 1.8 million documents from The New York Times.


Multi-agent learning using Fictitious Play and Extended Kalman Filter

arXiv.org Machine Learning

Decentralised optimisation tasks are important components of multi-agent systems. These tasks can be interpreted as n-player potential games: therefore game-theoretic learning algorithms can be used to solve decentralised optimisation tasks. Fictitious play is the canonical example of these algorithms. Nevertheless fictitious play implicitly assumes that players have stationary strategies. We present a novel variant of fictitious play where players predict their opponents' strategies using Extended Kalman filters and use their predictions to update their strategies. We show that in 2 by 2 games with at least one pure Nash equilibrium and in potential games where players have two available actions, the proposed algorithm converges to the pure Nash equilibrium. The performance of the proposed algorithm was empirically tested, in two strategic form games and an ad-hoc sensor network surveillance problem. The proposed algorithm performs better than the classic fictitious play algorithm in these games and therefore improves the performance of game-theoretical learning in decentralised optimisation.


Kernelized Locality-Sensitive Hashing for Semi-Supervised Agglomerative Clustering

arXiv.org Machine Learning

Large scale agglomerative clustering is hindered by computational burdens. We propose a novel scheme where exact inter-instance distance calculation is replaced by the Hamming distance between Kernelized Locality-Sensitive Hashing (KLSH) hashed values. This results in a method that drastically decreases computation time. Additionally, we take advantage of certain labeled data points via distance metric learning to achieve a competitive precision and recall comparing to K-Means but in much less computation time.


Model Selection for Gaussian Mixture Models

arXiv.org Machine Learning

Finite mixture modeling is a flexible and powerful approach to modeling data that is heterogeneous and stems from multiple populations, such as data from patter recognition, computer vision, image analysis, and machine learning. The Gaussian mixture model is an important mixture model family. It is well known that any continuous distribution can be approximated arbitrarily well by a finite mixture of normal densities (Lindsay, 1995; McLachlan and Peel, 2000). However, as demonstrated by Chen (1995), when the number of components is unknown, the optimal convergence rate of the estimate of a finite mixture model is slower than the optimal convergence rate when the number is known. In practice, with too many components, the mixture may overfit the data and yield poor interpretations, while with too few components, the mixture may not be flexible enough to approximate the true underlying data structure.


Stochastic Pooling for Regularization of Deep Convolutional Neural Networks

arXiv.org Machine Learning

We introduce a simple and effective method for regularizing large convolutional neural networks. We replace the conventional deterministic pooling operations with a stochastic procedure, randomly picking the activation within each pooling region according to a multinomial distribution, given by the activities within the pooling region. The approach is hyper-parameter free and can be combined with other regularization approaches, such as dropout and data augmentation. We achieve state-of-the-art performance on four image datasets, relative to other approaches that do not utilize data augmentation.