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Perception, Attention, and Resources: A Decision-Theoretic Approach to Graphics Rendering

arXiv.org Artificial Intelligence

We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of approximations. The work extends earlier work on the control of rendering by introducing methods and models for computing the expected cost associated with degradations of scene components. The expected cost is computed by considering the perceptual cost of degradations and a probability distribution over the attentional focus of viewers. We review the critical literature describing findings on visual search and attention, discuss the implications of the findings, and introduce models of expected perceptual cost. Finally, we discuss policies that harness information about the expected cost of scene components.


Inference with Idempotent Valuations

arXiv.org Artificial Intelligence

Valuation based systems verifying an idempotent property are studied. A partial order is defined between the valuations giving them a lattice structure. Then, two different strategies are introduced to represent valuations: as infimum of the most informative valuations or as supremum of the least informative ones. It is studied how to carry out computations with both representations in an efficient way. The particular cases of finite sets and convex polytopes are considered.


Problem-Focused Incremental Elicitation of Multi-Attribute Utility Models

arXiv.org Artificial Intelligence

Decision theory has become widely accepted in the AI community as a useful framework for planning and decision making. Applying the framework typically requires elicitation of some form of probability and utility information. While much work in AI has focused on providing representations and tools for elicitation of probabilities, relatively little work has addressed the elicitation of utility models. This imbalance is not particularly justified considering that probability models are relatively stable across problem instances, while utility models may be different for each instance. Spending large amounts of time on elicitation can be undesirable for interactive systems used in low-stakes decision making and in time-critical decision making. In this paper we investigate the issues of reasoning with incomplete utility models. We identify patterns of problem instances where plans can be proved to be suboptimal if the (unknown) utility function satisfies certain conditions. We present an approach to planning and decision making that performs the utility elicitation incrementally and in a way that is informed by the domain model.


Probability Update: Conditioning vs. Cross-Entropy

arXiv.org Artificial Intelligence

Conditioning is the generally agreed-upon method for updating probability distributions when one learns that an event is certainly true. But it has been argued that we need other rules, in particular the rule of cross-entropy minimization, to handle updates that involve uncertain information. In this paper we re-examine such a case: van Fraassen's Judy Benjamin problem, which in essence asks how one might update given the value of a conditional probability. We argue that -- contrary to the suggestions in the literature -- it is possible to use simple conditionalization in this case, and thereby obtain answers that agree fully with intuition. This contrasts with proposals such as cross-entropy, which are easier to apply but can give unsatisfactory answers. Based on the lessons from this example, we speculate on some general philosophical issues concerning probability update.


Algorithm Portfolio Design: Theory vs. Practice

arXiv.org Artificial Intelligence

Stochastic algorithms are among the best for solving computationally hard search and reasoning problems. The runtime of such procedures is characterized by a random variable. Different algorithms give rise to different probability distributions. One can take advantage of such differences by combining several algorithms into a portfolio, and running them in parallel or interleaving them on a single processor. We provide a detailed evaluation of the portfolio approach on distributions of hard combinatorial search problems. We show under what conditions the portfolio approach can have a dramatic computational advantage over the best traditional methods.


The Complexity of Plan Existence and Evaluation in Probabilistic Domains

arXiv.org Artificial Intelligence

We examine the computational complexity of testing and finding small plans in probabilistic planning domains with succinct representations. We find that many problems of interest are complete for a variety of complexity classes: NP, co-NP, PP, NP^PP, co-NP^PP, and PSPACE. Of these, the probabilistic classes PP and NP^PP are likely to be of special interest in the field of uncertainty in artificial intelligence and are deserving of additional study. These results suggest a fruitful direction of future algorithmic development.


Image Segmentation in Video Sequences: A Probabilistic Approach

arXiv.org Artificial Intelligence

"Background subtraction" is an old technique for finding moving objects in a video sequence for example, cars driving on a freeway. The idea is that subtracting the current image from a timeaveraged background image will leave only nonstationary objects. It is, however, a crude approximation to the task of classifying each pixel of the current image; it fails with slow-moving objects and does not distinguish shadows from moving objects. The basic idea of this paper is that we can classify each pixel using a model of how that pixel looks when it is part of different classes. We learn a mixture-of-Gaussians classification model for each pixel using an unsupervised technique- an efficient, incremental version of EM. Unlike the standard image-averaging approach, this automatically updates the mixture component for each class according to likelihood of membership; hence slow-moving objects are handled perfectly. Our approach also identifies and eliminates shadows much more effectively than other techniques such as thresholding. Application of this method as part of the Roadwatch traffic surveillance project is expected to result in significant improvements in vehicle identification and tracking.


Sequential Update of Bayesian Network Structure

arXiv.org Artificial Intelligence

There is an obvious need for improving the performance and accuracy of a Bayesian network as new data is observed. Because of errors in model construction and changes in the dynamics of the domains, we cannot afford to ignore the information in new data. While sequential update of parameters for a fixed structure can be accomplished using standard techniques, sequential update of network structure is still an open problem. In this paper, we investigate sequential update of Bayesian networks were both parameters and structure are expected to change. We introduce a new approach that allows for the flexible manipulation of the tradeoff between the quality of the learned networks and the amount of information that is maintained about past observations. We formally describe our approach including the necessary modifications to the scoring functions for learning Bayesian networks, evaluate its effectiveness through and empirical study, and extend it to the case of missing data.


Decision-making Under Ordinal Preferences and Comparative Uncertainty

arXiv.org Artificial Intelligence

This paper investigates the problem of finding a preference relation on a set of acts from the knowledge of an ordering on events (subsets of states of the world) describing the decision-maker (DM)s uncertainty and an ordering of consequences of acts, describing the DMs preferences. However, contrary to classical approaches to decision theory, we try to do it without resorting to any numerical representation of utility nor uncertainty, and without even using any qualitative scale on which both uncertainty and preference could be mapped. It is shown that although many axioms of Savage theory can be preserved and despite the intuitive appeal of the method for constructing a preference over acts, the approach is inconsistent with a probabilistic representation of uncertainty, but leads to the kind of uncertainty theory encountered in non-monotonic reasoning (especially preferential and rational inference), closely related to possibility theory. Moreover the method turns out to be either very little decisive or to lead to very risky decisions, although its basic principles look sound. This paper raises the question of the very possibility of purely symbolic approaches to Savage-like decision-making under uncertainty and obtains preliminary negative results.


Limitations of Skeptical Default Reasoning

arXiv.org Artificial Intelligence

Poole has shown that nonmonotonic logics do not handle the lottery paradox correctly. In this paper we will show that Pollock's theory of defeasible reasoning fails for the same reason: defeasible reasoning is incompatible with the skeptical notion of derivability.